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Played core ele


Junkpile.7439

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Noticed that it's hard to choose what utilities to use because all are so trash.  So i did take lighting flash, arcane shield and arcane blast because i wanna hit like truck and i die in micro second. Tested this arcane blast skill moa and it did 1.7k damage. FRIGGING 1.7k to mob!!!!!! Does anet think that ele players only fight against other eles who have 14k hp too?

Edited by Junkpile.7439
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Idk I just solo’d fire heart rise mission, since I’m not in any real pve guild. For the chest of infusions.Twice as mes and twice as a core ele. Since you gotta beat ryland 4 times while Braham shows up to the fight as well. One of the most frustrating bosses I’ve ever fought in pve.
 

besides that. My core DD ele, is alot of fun. And core is underrated since other specs allow for more damage. But the way core just rips through mobs and allows a sustained fight. I think it’s more of a you problem than a core issue. Being that you gave no context as what weapons you chose besides arcane utility. And arcane wave is a little lackluster compared to the damage of glyphs or elemental weapons or fluidity of cantrips it’s more of an extra blast combo. Which since I’m DD has many ways to blast fields. I suggest maybe crafting a new build that does more damage or allows for some fluid gameplay with sustain. You’ll probably notice a major difference 

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16 hours ago, soulknight.9620 said:

Anet: WHAT? qFB is overperforming? Better nerf ele just to be safe!

https://ibb.co/bvHPTLh
https://ibb.co/V9P3PCY

https://ibb.co/195Fvzy

you know what? better nerf dragon's tooth once again because it does TOO MUCH DAMAGE!!!

 

 

meanwhile if you think you can reflect any of that to your opponent?

https://ibb.co/N9qg2J6

 

naah think again...

Edited by RazieL.5684
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8 hours ago, RazieL.5684 said:

https://ibb.co/bvHPTLh
https://ibb.co/V9P3PCY

https://ibb.co/195Fvzy

you know what? better nerf dragon's tooth once again because it does TOO MUCH DAMAGE!!!

 

 

meanwhile if you think you can reflect any of that to your opponent?

https://ibb.co/N9qg2J6

 

naah think again...

That 29k Gun Flame is sus af though.

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On 4/25/2023 at 3:55 PM, Junkpile.7439 said:

Noticed that it's hard to choose what utilities to use because all are so trash.  So i did take lighting flash, arcane shield and arcane blast because i wanna hit like truck and i die in micro second. Tested this arcane blast skill moa and it did 1.7k damage. FRIGGING 1.7k to mob!!!!!! Does anet think that ele players only fight against other eles who have 14k hp too?

Can you share your build?      http://en.gw2skills.net/editor/

 

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3 hours ago, TheAgedGnome.7520 said:

Can you share your build?      http://en.gw2skills.net/editor/

 

Well build doesn't really matter much when skill is kittten. Core scepter/dagger fresh air build, but probably used water line that time because tested vulneability stacking.  Gear is marauder/dragon armor combo, berserker weapons,  berserker trinkets (marauder amulet), scholar runes and power infusions. So not full glass, but close. When skill damage is 372 (1.4) you don't do much damage even if you go full berserker. Question is why skill damage is so low and what is point of damage skill that does stupid low damage. 

Kitten need to go test again. Maybe it was bug. Can't believe that utility skill can do that little damage.

Oh last time i did test it raptor. Seems like moas take even less damage.  

https://imgur.com/a/V0QOXG7

Edited by Junkpile.7439
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38 minutes ago, Junkpile.7439 said:

Well build doesn't really matter much when skill is kittten. Core scepter/dagger fresh air build, but probably used water line that time because tested vulneability stacking.  Gear is marauder/dragon armor combo, berserker weapons,  berserker trinkets (marauder amulet), scholar runes and power infusions. So not full glass, but close. When skill damage is 372 (1.4) you don't do much damage even if you go full berserker. Question is why skill damage is so low and what is point of damage skill that does stupid low damage. 

Kitten need to go test again. Maybe it was bug. Can't believe that utility skill can do that little damage.

Oh last time i did test it raptor. Seems like moas take even less damage.  

https://imgur.com/a/V0QOXG7

You're playing with WvW balance there, that's completely different to open world Pve balance.

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  • 3 weeks later...

Opinion:

Bad Core Class Utilities are probably the biggest downside and limiting factor of the Class overall in PvE. For WvW and PvP they are pretty sufficient and good though. Warrior and to some degree Thief sit in a similar boat.

This is mainly due to the old vanilla PvE design philosophy where classes like Necromancer or Mesmer couldn't deal damage for good while Elementalists and Warriors blasted, but the game has long changed since then. Their utilities have'nt so much. ^^

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the solution to make core ele stronger is create synergy in traits if not using an elite class.

for example: in the water trait if you combine it with 2 from fire, arcane and earth you will have a healing bonus to all healing spells.

you have to encourage the combination of 3 non-elite traits to create a unique class.

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something that sticks out for me is the hurdles pve core ele (and to some extent, (power) weaver) has to go through to simply to do things. in a group where boons and heals are casually thrown at you like its nothing, core ele can pull surprisingly well (for a core spec ofc, with a bit of know-how). solo-wise, however, the class begins to feel not worth playing anymore without a pocket support

getting boons is some strange mess of trying to blast fields and pressing a heap of buttons when other professions dont need to, made worse by the fact that it attunes out of fire and is stuck in an inferior dps attunement once it finishes and makes the whole thing largely redundant

then class is polluted with a lot of delayed damage effects/lengthy cast times, sometimes without proper payoff. its randomly slower than everything else (bar hammer guard/rev)

the low hp and toughness becomes the nail in coffin as the class struggles to hold itself up without running bunker. its either that, or a slow-hitting extraglass-cannon (that fails to self-boon)

core ele has the means to do damage, but it wonders why it cant just simply overload or drop a sphere to gain might/permaprot, or swap into water and use crashing font to quickly pick itself up when its low, or run around with free improved prot or 15% dmg reduction - all while waiting for its mediocre skills to finally land when everyone else has already finished

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It's just mad how elite specs enhance every features of core elem with no drawwback ( rather than just somes, or create new ones ), but how low those feature are intrinsically.
With all the stacking "celestial" buffs, boons on weaver and catalyst + alacrity on tempest I don't get why they don't do the same about core traitlanes.

Arcane could get a rework as half of traits (and skills) are stuck in 2012. May be stack of arcane power in traits (instead of arcane restoration, on crits etc), self quickness on  Arcane surge /final shielding  etc.

Edited by Zhaid Zhem.6508
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On 5/16/2023 at 9:58 AM, Wayne.6253 said:

the solution to make core ele stronger is create synergy in traits if not using an elite class.

for example: in the water trait if you combine it with 2 from fire, arcane and earth you will have a healing bonus to all healing spells.

you have to encourage the combination of 3 non-elite traits to create a unique class.

SOmething like the very old Lingering Elements ; traits and effects linger after leaving an element or trigger a second time (like sunspot etc), and elite specs would lose this ability. And rework somes to actually stop when leaving an element and give the exclusivity to core (lower the duration of Soothing mist for example to avoid the perma duration without Core.) 

Won't be OP. But maintaining Empowering Flame, Aeromancer's Training, piercing Shard... in an other element,  trigger a second sunspot, healing ripple, or Evasive Arcana, Elemental Lockdown etc with two elements, would reduce the gap of stats and buffs with Elite specs and could create some core exclusive mechanics.

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I would settle for a nerf to evasive arcana's fire dodge if it meant giving arcane a power buff instead, of some sort (doesn't have to just be a flat stat increase, maybe something trickier like stacking +1% damage for 15s every time you enter a new attunement, or something. Would be cool if we replaced elemental lockdown with something like this since it's mostly useless.

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12 minutes ago, Zhaid Zhem.6508 said:

SOmething like the very old Lingering Elements ; traits and effects linger after leaving an element or trigger a second time (like sunspot etc), and elite specs would lose this ability. And rework somes to actually stop when leaving an element and give the exclusivity to core (lower the duration of Soothing mist for example to avoid the perma duration without Core.) 

Won't be OP. But maintaining Empowering Flame, Aeromancer's Training, piercing Shard... in an other element,  trigger a second sunspot, healing ripple, or Evasive Arcana, Elemental Lockdown etc with two elements, would reduce the gap of stats and buffs with Elite specs and could create some core exclusive mechanics.

I WISH i want to see an perma lingering elements for core ele and have them get all of there atument trait lines chosen become always as if they are in that atument. This will fit with the current stone hard nerf as it an simple swap to earth not being in earth.

Core ele would be an pure trait line class and not an flexible class F1-F5.

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Core is cool in like full celestial solo play.  It will never be as good as it’s elites because the added utility they provide can’t be compensated by a trait line. 
 

the best thing they could do to help core imo is revert the heal nerfs  from a few years ago and revert the damage nerf to air dagger auto attack. 

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