blp.3489 Posted April 28, 2023 Share Posted April 28, 2023 Does physics really come into it when you are shooting a "barrage" of dozens of arrows as if you are only shooting one? I would like to see the physics that allow you to shoot that many arrows at once... Link to comment Share on other sites More sharing options...
Dayra.7405 Posted April 28, 2023 Share Posted April 28, 2023 (edited) Once "Dragon's Tooth" was the only skill that didn't required a LoS. Did that change? Is barrage now the only one? Edited April 28, 2023 by Dayra.7405 Link to comment Share on other sites More sharing options...
Xenesis.6389 Posted April 28, 2023 Share Posted April 28, 2023 7 hours ago, Dayra.7405 said: Once "Dragon's Tooth" was the only skill that didn't required a LoS. Did that change? Is barrage now the only one? There's a couple others, like guard staff 2 and 5. Link to comment Share on other sites More sharing options...
Zevelon.6512 Posted April 28, 2023 Share Posted April 28, 2023 10 hours ago, blp.3489 said: Does physics really come into it when you are shooting a "barrage" of dozens of arrows as if you are only shooting one? I would like to see the physics that allow you to shoot that many arrows at once... show me the physics behind ele oh and the physics behind necros. I accept all scientific proofs Link to comment Share on other sites More sharing options...
cyberzombie.7348 Posted April 28, 2023 Share Posted April 28, 2023 12 hours ago, Xenesis.6389 said: Sure muskets, oh by the way, you don't take as long to load gw2 guns, so I'm sure it's not muskets they're using! Eventually guns shot further than arrows, with more power. I mean we have gun flame that can one shot a person at 1500 range, Let's not also forget that this game also has guns that uses cartridged ammo. Which by the time they were common irl, heavy armour was pretty much useless. Link to comment Share on other sites More sharing options...
andrewlcl.8176 Posted April 29, 2023 Share Posted April 29, 2023 We can continue to discuss physics and historical accuracy, which is well and good. I think that, like several other things in the game (at least at one point of time of another), such things were not intended to exist and probably should be removed. These things, or other bugs, were either then considered cool, or Anet simply couldn't be bothered fixing it, so it continues till this day much to the chagrin of some of us. Link to comment Share on other sites More sharing options...
Loke.1429 Posted April 30, 2023 Share Posted April 30, 2023 (edited) the only broken part about it is that some skills dont have a Line-of-Sight restriction, so that in combination with snap to target is a bug since launch in my opinion Edited May 1, 2023 by Loke.1429 Link to comment Share on other sites More sharing options...
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