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Best GW2 review ever


Jimbru.6014

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2 minutes ago, lezbefriends.7516 said:

Not watching all of that (it's 22 min long!), but the problem with everyone's awesome "first impressions" is that, yes, leveling up in Guild Wars 2 is great. It's when you hit endgame that it all goes downhill.

The whole game is endgame. 

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26 minutes ago, lezbefriends.7516 said:

Then why is the first month of an MMORPG the most bustling, before everyone disappears off into another game?

Because it's new. A month gives you decent time to get to max level and see what the game is about. Those that don't like it leave, those that do stay. Also, the longer you play a MMO, there are fewer new things to do and it becomes a rinse and repeat process. But if, after 11 years, a game development studio still has money and personnel to create new content for a MMO, whether you like it or not you have to admit they're doing something right. Maybe not everything and not for everyone, but enough.

Edited by TheNecrosanct.4028
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10 minutes ago, lezbefriends.7516 said:

Then why is the first month of an MMORPG the most bustling, before everyone disappears off into another game?

1. Because (many uncomplimentary things about the human race deleted).
2. Because game companies have become too greedy and scared to take chances, especially in the MMO genre, so they don't bring much new to the gaming world anymore. They just bring more of what players are already paying for in XYZ games, without realizing that "more of the same" isn't going to retain players who have already sunk time and money into XYZ. So players jump into a new game, play it for a few weeks and realize it's just the same old XYZ repackaged yet again --  "Oh look! Yet another anime MMO with action combat, overly sexualized characters and a mountain of microtransactions. Yay." --  and move back into their holding pattern until some game company eventually relocates its spine and brings something new and unique to the table. 

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32 minutes ago, lezbefriends.7516 said:

Then why is the first month of an MMORPG the most bustling, before everyone disappears off into another game?

Mostly because people tend to move from game to game. Not all games click with everyone, or some finish what they like and are done. Furthermore, your metric is off when measuring the MMO genre since the falloff is usually the result of people getting annoyed by queue times and other bugs keeping them from playing the game. And the player base fluctuates based on content cycles too.

In short, you're basing your view on a faulty metric to follow. I mean all games have a big falloff, as you put it, after the first month so it's a really weak argument.

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8 minutes ago, TheNecrosanct.4028 said:

Because it's new. A month gives you decent time to get to max level and see what the game is about. Those that don't like it leave, those that do stay. Also, the longer you play a MMO, there are fewer new things to do and it becomes a rinse and repeat process. But if, after 11 years, a game development studio still has money and personnel to create new content for a MMO, whether you like it or not you have to admit they're doing something right. Maybe not everything and not for everyone, but enough.

"Doing something right" financially has no bearing on whether or not they're doing something right in terms of quality.

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3 minutes ago, Ravenwulfe.5360 said:

Mostly because people tend to move from game to game. Not all games click with everyone, or some finish what they like and are done. Furthermore, your metric is off when measuring the MMO genre since the falloff is usually the result of people getting annoyed by queue times and other bugs keeping them from playing the game. And the player base fluctuates based on content cycles too.

In short, you're basing your view on a faulty metric to follow. I mean all games have a big falloff, as you put it, after the first month so it's a really weak argument.

This would make sense, except a lot of those people went back to their preferred MMO (at release, that was WoW), which actually does say something about Guild Wars 2's endgame.

Edited by lezbefriends.7516
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55 minutes ago, lezbefriends.7516 said:

"Doing something right" financially has no bearing on whether or not they're doing something right in terms of quality.

If the quality was bad it would reflect in the number of people playing the game. Unless you are saying that lots of people deliberately choose to play bad quality games. Also, when it comes to entertainment and art, quality is not objective. So when you describe something of good or bad quality it's not a metric everyone else has to abide by. It's personal. Since GW2 doesn't have a subscription model and they still make enough money more than a decade later to develop new content (micro transactions being a major part of that revenue) it would seem your position is not shared among the majority of GW2 players, another signifier that the quality you speak of is neither objective nor absolute.

 

Edit: I'd also love to see your numbers regarding people who started playing GW2 and then went back to their preferred MMO. You made the claim, you provide the evidence.

Edited by TheNecrosanct.4028
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4 minutes ago, TheNecrosanct.4028 said:

If the quality was bad it would reflect in the number of people playing the game. Unless you are saying that lots of people deliberately choose to play bad quality games. Also, when it comes to entertainment and art, quality is not objective. So when you describe something of good or bad quality it's not a metric everyone else has to abide by. It's personal. Since GW2 doesn't have a subscription model and they still make enough money more than a decade later to develop new content (micro transactions being a major part of that revenue) it would seem your position is not shared among the majority of GW2 players, another signifier that the quality you speak of is neither objective nor absolute.

N*Sync was a lucrative band, does that mean their music was of superior quality?

 

Furthermore, you argue about the subjectivity of quality while at the same time pointing out that my position is in the minority - not just different, but in the smaller percentile - as if that diminishes its value somehow.

Edited by lezbefriends.7516
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13 minutes ago, lezbefriends.7516 said:

N*Sync was a lucrative band, does that mean their music was of superior quality?

"people who leave the game are a proof that the game bad!"
few posts later 
"people staying doesn't mean it's good!"

🤔

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32 minutes ago, lezbefriends.7516 said:

N*Sync was a lucrative band, does that mean their music was of superior quality?

 

Furthermore, you argue about the subjectivity of quality while at the same time pointing out that my position is in the minority - not just different, but in the smaller percentile - as if that diminishes its value somehow.

1. You are not making the arguments you think you are.

 

2. Yes, the value of a minority is not the same as the value of a majority. Just ask a scale. 😉

Look at elections: we go with the majority vote, not the minority one. Music that sells the most ends up in the charts, not music that barely sells. Now you can have your opinion on that system and whatever ends up in the majority/popular group, but it is just that: an opinion. Based on this thread yours seems to be the minority opinion. That doesn't devalue the opinion in and of itself, but it does influence its place in the grand scheme of things.

While your opinions are perfectly valid from your personal perspective without any addition, statements need proof to stand up to scrutiny. So I'm still waiting for those numbers of people leaving GW2 after a short time to go back to their preferred MMO. That also requires the total number of people who started playing GW2, so we know what percentage of people actually leave and what percentage stays. Until then, it's just blanket statement.

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2 minutes ago, TheNecrosanct.4028 said:

1. You are not making the arguments you think you are.

 

2. Yes, the value of a minority is not the same as the value of a majority. Just ask a scale. 😉

Look at elections: we go with the majority vote, not the minority one. Music that sells the most ends up in the charts, not music that barely sells. Now you can have your opinion on that system and whatever ends up in the majority/popular group, but it is just that: an opinion. Based on this thread yours seems to be the minority opinion. That doesn't devalue the opinion in and of itself, but it does influence its place in the grand scheme of things.

While your opinions are perfectly valid from your personal perspective without any addition, statements need proof to stand up to scrutiny. So I'm still waiting for those numbers of people leaving GW2 after a short time to go back to their preferred MMO. That also requires the total number of people who started playing GW2, so we know what percentage of people actually leave and what percentage stays. Until then, it's just blanket statement.

Elections are not art, nor subjective. What a silly analogy.

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4 hours ago, lezbefriends.7516 said:

Not watching all of that (it's 22 min long!), but the problem with everyone's awesome "first impressions" is that, yes, leveling up in Guild Wars 2 is great. It's when you hit endgame that it all goes downhill.

According to GW2 Efficency: "You played a total of 10,737 hours across all characters."
Yikes! I've been going downhill for a long, long time. That must be one heck of a hill!

According to PC Gamer's list of the best MMOs in 2023: "Even among MMOs, the breadth of Guild Wars 2's diversions is incredibly impressive, especially when you hit level 80. That doesn't take long these days, and once you do you can start tackling all the expansion and living world activities and maps. Every time ArenaNet added an expansion or new season to the living world, it also introduced new types of mounts, from flying skyscales to handy boats, and all sorts of new systems—all of them meaningful, not just novel."  

Ah, that's the hill I've been going down for more than 10,000 hours and still haven't gotten to the bottom of yet! 

🙃 🚶‍♂️🚶‍♂️🚶‍♂️🚶‍♂️🚶‍♂️🌄 🙃

Edited by Chichimec.9364
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4 hours ago, lezbefriends.7516 said:

Then why is the first month of an MMORPG the most bustling, before everyone disappears off into another game?

Cos mmorpg nowdays are a joke and people instead of enjoy the journey push to get to the "end-game" as fast as possible.

 

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1 minute ago, ilMasa.2546 said:

Cos mmorpg nowdays are a joke and people instead of enjoy the journey push to get to the "end-game" as fast as possible.

 

Most games suck on the way to the end game. Single player games typically don't because they have to be fun all the way through.

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46 minutes ago, Chichimec.9364 said:

According to GW2 Efficency: "You played a total of 10,737 hours across all characters."
Yikes! I've been going downhill for a long, long time. That must be one heck of a hill!

According to PC Gamer's list of the best MMOs in 2023: "Even among MMOs, the breadth of Guild Wars 2's diversions is incredibly impressive, especially when you hit level 80. That doesn't take long these days, and once you do you can start tackling all the expansion and living world activities and maps. Every time ArenaNet added an expansion or new season to the living world, it also introduced new types of mounts, from flying skyscales to handy boats, and all sorts of new systems—all of them meaningful, not just novel."  

Ah, that's the hill I've been going down for more than 10,000 hours and still haven't gotten to the bottom of yet! 

🙃 🚶‍♂️🚶‍♂️🚶‍♂️🚶‍♂️🚶‍♂️🌄 🙃

25000+ here. The road never ends.

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