lagrimabendita.8763 Posted September 17, 2017 Share Posted September 17, 2017 HiIs POF bringing enough enemigs with boons in PVE, in order to corrupt them?? If the answers is no, what is the point to have (corrupt) Necro and Wr POF elite in PVE? Does anyone know if they are incresing the enemigs with boons?Thanks Link to comment Share on other sites More sharing options...
castlemanic.3198 Posted September 17, 2017 Share Posted September 17, 2017 Unfortunately we don't have much info regarding enemies in pve, and the boon punishment gameplay seems entirely geared towards PvP and WvW (the spellbreaker elite pretty much says everything about it, there isn't a single pve enemy, or group of enemies, in the game that would make winds of disenchantment worth using, and that's including the projectile block). It's a very unfortunate reality (as someone who is looking forward to playing as spellbreaker and scourge and has had their mesmer severely limited in scope because core mesmer boon punishment is useless, naturally I love healing and support, so i found something else fun to play), so we'll see. it's a plea that the community needs to make as a whole to rebalance enemies so that they can have boons that we can punish, which opens up massive amounts of builds to PvE from being pvp and wvw exclusive.It may be a daunting task to do that though. Link to comment Share on other sites More sharing options...
Joxer.6024 Posted September 17, 2017 Share Posted September 17, 2017 I thought it was either Aurora Peachy or that Kroof lady that mentioned boons on some mobs they were fighting? So maybe?? ;) Link to comment Share on other sites More sharing options...
leasm.1279 Posted September 17, 2017 Share Posted September 17, 2017 Making enemies to act more like players would make everything more balanced. A good start would be adding boons to most enemies, and then they can allow them to clean conditions.Suddenly you'll see boon corruption builds and power builds to have more appeal in PvE. Link to comment Share on other sites More sharing options...
Chadramar.8156 Posted September 17, 2017 Share Posted September 17, 2017 Yes, I seriously question the point of elites that are "meant" for only PvP. Slapping more boons on enemies could be interesting, but at the same time could lead to problems for people who can't remove/steal/corrupt them so you'd probably have to reduce their damage accordingly. Link to comment Share on other sites More sharing options...
lagrimabendita.8763 Posted September 20, 2017 Author Share Posted September 20, 2017 @Chadramar.8156 said:Yes, I seriously question the point of elites that are "meant" for only PvP. Slapping more boons on enemies could be interesting, but at the same time could lead to problems for people who can't remove/steal/corrupt them so you'd probably have to reduce their damage accordingly.I disagree with you. If the enemies have boons they will be more interesting to kill because at the moment in the open PVE you can kill everything with your Aa while you are having lunch. Link to comment Share on other sites More sharing options...
Hesacon.8735 Posted September 20, 2017 Share Posted September 20, 2017 There's been an idea floating around where you can reduce enemy power by incriminates of 30 anywhere in the game and give them might stacks to compensate. The typical player would face enemies of identical difficulty, but those with boon strips could use them. Link to comment Share on other sites More sharing options...
MithranArkanere.8957 Posted September 20, 2017 Share Posted September 20, 2017 We are missing too many mechanics in PvE in general. Very few enemies get downed, use conditions, control or support. As players get to higher level areas they should start meeting enemies that use these mechanics more often. And I don't mean just the occasional dredge dinging the gong. There's also some places where enemies get unremovable versions of boons. Krait specially like to do that giving each other might and fury you can't remove. Those should be replaced with them spamming the removable versions of those boons instead.One can understand not having to finish countless enemies when enemies come in waves, but at least when they are roaming or in 'single boss' events, veterans should get downed once in a while, and elites, champions and legendary enemies should always go downed. The knockdown animation could be used if they do not have a downed one. And of course there has to be at least a few support enemies that try to revive the downed ones. Link to comment Share on other sites More sharing options...
Tanner Blackfeather.6509 Posted September 20, 2017 Share Posted September 20, 2017 I'd really love if basic mobs (not all of them maybe, but a lot more that now) used some boons. Nothing major: 1-2 stacks of Might, some Swiftness for a few mobs, Regeneration (no more than maybe 30% uptime). Just enough so boonstripping/corrupting is possible and might make some encounters a bit easier. Link to comment Share on other sites More sharing options...
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