SleepyBat.9034 Posted June 21, 2023 Share Posted June 21, 2023 (edited) I've started playing Bladesworn in WvW a whole bunch recently and a few issues I have with this spec is that the damage output is often very inconsistent with many of your hardest-hitting skills being quite predictable and other skills not connecting or doing very little damage. Here is a short list I've compiled of improvements that I think are needed. [Sword] Savage Leap - Since you're reworking Flurry I think now is an excellent time to improve the hit rate of this skill. [Gunsaber] Blooming Fire - Reduce the cast time and improve the consistency of this skill, I've basically stopped using it at this point because it's so bad. [Gunsaber] Swift Cut - Consider removing the cast time to make it more fluid. I'll be honest this is a suggestion to improve the feel of the spec than it is to fix an issue. [Pistol] Dragon's Roar - Increase the range to 300 or increase the speed to improve consistency. [Dragon Trigger] - Increase the speed of flow to charges conversion. Edited June 23, 2023 by SleepyBat.9034 1 Link to comment Share on other sites More sharing options...
Lonecap.4105 Posted June 21, 2023 Share Posted June 21, 2023 Blooming Fire desperately needs a look at 1 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted June 21, 2023 Share Posted June 21, 2023 I keep saying to bring the UW evade it has to the land version. That would justify the lower damage. Link to comment Share on other sites More sharing options...
SleepyBat.9034 Posted June 21, 2023 Author Share Posted June 21, 2023 1 hour ago, Lan Deathrider.5910 said: I keep saying to bring the UW evade it has to the land version. That would justify the lower damage. Personally, I'd rather have more damage but maybe. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted June 21, 2023 Share Posted June 21, 2023 1 hour ago, SleepyBat.9034 said: Personally, I'd rather have more damage but maybe. Yeah, but if the damage remains low, then it needs some active defense to justify it. 1 Link to comment Share on other sites More sharing options...
CalmTheStorm.2364 Posted June 21, 2023 Share Posted June 21, 2023 (edited) Blooming fire has 3 major problems: 1)its damage is barely better than an auto attack (esp because it is spread out over 4 hits, meaning it is statistically very unlikely for them all to crit and do max dmg). 2) the cast time is longer than an auto attack. 3) the explosions often miss a moving target, resulting in only one hitting for like 500 dmg. The combination of these things make it a straight DPS loss compared to the AA chain in most situations. I almost never use it (unless I misclick). The simplest change would be to reduce cast time to 1/2s, boost dmg by 25%, and increase explosion radius to 240. Would be instantly an upgrade over AA chain and would be used off CD--as a dmg skill should be. @Cal Cohen.2358 please consider these changes, either for the June 27th patch or an upcoming one. Edited June 21, 2023 by CalmTheStorm.2364 1 Link to comment Share on other sites More sharing options...
Aaron.1294 Posted June 22, 2023 Share Posted June 22, 2023 Best thing is, blooming fire still deals more dmg than eviscerate xDDDD Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted June 22, 2023 Share Posted June 22, 2023 4 hours ago, Aaron.1294 said: Best thing is, blooming fire still deals more dmg than eviscerate xDDDD Pain 20 hours ago, CalmTheStorm.2364 said: Blooming fire has 3 major problems: 1)its damage is barely better than an auto attack (esp because it is spread out over 4 hits, meaning it is statistically very unlikely for them all to crit and do max dmg). 2) the cast time is longer than an auto attack. 3) the explosions often miss a moving target, resulting in only one hitting for like 500 dmg. The combination of these things make it a straight DPS loss compared to the AA chain in most situations. I almost never use it (unless I misclick). The simplest change would be to reduce cast time to 1/2s, boost dmg by 25%, and increase explosion radius to 240. Would be instantly an upgrade over AA chain and would be used off CD--as a dmg skill should be. @Cal Cohen.2358 please consider these changes, either for the June 27th patch or an upcoming one. I'm p sure CalmTheStorm's head is screwed on right regarding this, but I'm too blinded by damage sponge number 45 to form a proper opinion on it right now. 1 Link to comment Share on other sites More sharing options...
Peacekid.1463 Posted June 22, 2023 Share Posted June 22, 2023 can we change the gunsabre skin pls omg pls 1 1 Link to comment Share on other sites More sharing options...
SleepyBat.9034 Posted June 22, 2023 Author Share Posted June 22, 2023 Just now, Peacekid.1463 said: can we change the gunsabre skin pls omg pls And let us stow it. 1 Link to comment Share on other sites More sharing options...
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