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Will Relics invalidate legendary runes? [Merged]


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Just now, Sobx.1758 said:

https://dictionary.cambridge.org/pl/dictionary/english/functionality 
the quality of being useful, practical, and right for the purpose for which something was made
🤔

We done here? Great.

And the purpose for which Legendary Runes was made is to freely swap between all available Superior Runes, that’s it. They are useful because of that function, and practical because that allows full access to all Superior Runes that are available in game…. So see you learned something and proved me right.

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1 minute ago, BlaqueFyre.5678 said:

And the purpose for which Legendary Runes was made is to freely swap between all available Superior Runes

So now you're telling other players why they crafted what they crafted and any other reason than the one authorized by you is incorrect? ha, sure mate.

Edited by Sobx.1758
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1 minute ago, Sobx.1758 said:

https://dictionary.cambridge.org/pl/dictionary/english/functionality 
the quality of being useful, practical, and right for the purpose for which something was made
🤔

We done here? Great.

ANet even says they're moving the functionality of the sixth slot to relics "Many of the relics that are available to players regardless of expansion ownership will cover the functionality of popular sixth-tier rune bonuses."

 

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Just now, Bjwhite.9241 said:

ANet even says they're moving the functionality of the sixth slot to relics "Many of the relics that are available to players regardless of expansion ownership will cover the functionality of popular sixth-tier rune bonuses."

 

Yup, I already repeatedly quoted it to him and he keeps ignoring it every time, while claiming he doesn't avoid anything 😅

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2 minutes ago, BlaqueFyre.5678 said:

I thought you weren’t discussing things anymore?

15 hours ago, idpersona.3810 said:

I have no interest in discussing this further at this time.

🙂 I'm back at work and can't be home playing the game, so I pass time between projects on the forums. Thank you for the concern though.
 

3 minutes ago, BlaqueFyre.5678 said:

and again the function of the Legendary Runes is freely swapping to any Superior Rune in game, it doesn’t matter what the Superior Runes are… sooo again if they change the properties of the Superior Runes it doesn’t change a thing of the Function of the Legendary Runes, since they can still freely swap to all available runes…
Fun fact they’ve changed many runes individually already and guess what it didn’t change the function of the legendary runes

your argument here is flawed and just proves my point even more..

Again, "functionality: the purpose that something is designed or expected to fulfill." You have different expectations than several (most?) people on here. Which is fine. That's doesn't in any way make you factually right. You, like everyone else have an opinion.
I expect legendary runes to fulfill the special set bonus. That is the main point of them, for me. That and the ability to use them across multiple characters would be the reason (for me) to craft them. The simple stat bonuses are arbitrary really. It's the special bonus that makes or breaks a build and it's that bonus and purpose that runes fulfill. Half of their expected functionality (to me) is likely going away. So while you can say they will continue to fulfill the letter of their function. Their functionality is being diminished. Obviously, several/many other players feel the same way. You are not the final arbiter on the functionality of runes and legendary runes.

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11 minutes ago, BlaqueFyre.5678 said:

Oh no I forgot one thing on the armors and weapon like that invalidates the point I was saying smh, you’re reaching hard for gotchas… it’s hilarious 😂 🤡

and see what you said there removed all but the major stat ie lost 2 things from so it would only have 1 stat… hmm I’m pretty sure Superior Runes after this balance change is still 6/6 Rune Bonuses. Not 5/5 Rune bonuses. It’s like you can’t make an argument representative of the situation at hand.. and have to skew it. But the swapping of stat function is still intact to whatever stats are available to armor set in game because that would’ve been applied to all armor even Ascended and Exotic armor as well… sooo yeah did it lose it stat swapping function? No no they didn’t in your example…

some people should learn how to make good examples and arguments representative of the discussion at hand

Yes that dont matter the functionality of legendary armor is to switch stat to any stat combination that Anet take away 2/3s of those stats dont matter since the functionality is the same.

Its kinda like what you keep harping on about runes were stats are the same special bonus with or without stats aslong as it can switch something it is fine.

 

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2 minutes ago, BlaqueFyre.5678 said:

The reasons they crafted something

The reason they crafted it has nothing to do with your vaguely remarked "feelings", it has everything to do with functionality. Functionality which was repeatedly mentioned here, which is getting lost soon and which you consistently keep ignoring because you didn't authorize reason for which the items were acquired.

Edited by Sobx.1758
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Just now, Sobx.1758 said:

Yup, I already repeatedly quoted it to him and he keeps ignoring it every time, while claiming he doesn't avoid anything 😅

Again that 6th rune bonus is a property of Superior Runes and the function of superior runes is providing set tier bonuses up to 6.

the only function of Legendary Runes is being able to select and freely swap between whatever available Superior Runes are in game. 
 

guess what that function doesn’t change since superior runes providing 6 tier bonuses still exist…

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Just now, Sobx.1758 said:

The reason they crafted it has nothing to do with your vaguely remarked "feelings", it has everything to do with functionality. Functionality which was repeatedly mentioned here, which is getting lost soon and which you consistently keep ignoring because you didn't authorize reason for which the items were acquired.

Again the functionality is only to swap between superior runes freely nothing more nothing less, and their feelings aren’t apart of that function.

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5 minutes ago, BlaqueFyre.5678 said:

Again that 6th rune bonus is a property of Superior Runes and the function of superior runes is providing set tier bonuses up to 6.

So both superior runes AND legendary runes lose that functionality, is this supposed to make it any better? The difference here is that 1 set of superior runes requires ONE relic chest in order to have a sufficient compensation. Something that isn't remotely close to be a sufficient compensation in case of legendary runes. Are you seriously taking a stance where you try claiming "legendary runes didn't lose functionality because superior runes also did that to a lesser extent"? 🤦‍♂️

4 minutes ago, BlaqueFyre.5678 said:

Again the functionality is only to swap between superior runes freely nothing more nothing less, and their feelings aren’t apart of that function.

No, it's to round up a full build consisting of legendary items. If that wasn't the case, I probably wouldn't craft them.

Edited by Sobx.1758
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2 minutes ago, Linken.6345 said:

Yes that dont matter the functionality of legendary armor is to switch stat to any stat combination that Anet take away 2/3s of those stats dont matter since the functionality is the same.

Its kinda like what you keep harping on about runes were stats are the same special bonus with or without stats aslong as it can switch something it is fine.

 

In your horribly misrepresentative example Legendary Armor would still have full access to all Armor stats that are available and you would still be able to freely select those…. So they kept that function…. Right? Since if all Armor in your example have only 1 stat and Legendary Armor in your Example can select those stats, that’s keeps it’s function hmmm 

please learn how to make an argument representative of the discussion at hand it may help you.

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Just now, Sobx.1758 said:

So both superior runes AND legendary runes lose that functionality, is this supposed to make it any better? The difference here is that 1 set of superior runes requires ONE relic chest in order to have a sufficient compensation. Something that isn't remotely close to be a sufficient compensation in case of legendary runes. Are you seriously taking a stance where you try claiming "legendary runes didn't lose functionality because superior runes also did that to a lesser extent"? 🤦‍♂️

No they aren’t losing a functionality again they still get 6 bonuses, Anet never said Superior Runes bonuses were going to stay the same forever and never said they would never make balance changes to the game..

superior runes still provide 6 bonuses while slotted into armor which is their function regardless of what their bonuses are. And legendary runes function is to swap between every Superior Rune available regardless of the superior runes bonuses

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2 minutes ago, BlaqueFyre.5678 said:

In your horribly misrepresentative example Legendary Armor would still have full access to all Armor stats that are available and you would still be able to freely select those…. So they kept that function…. Right? Since if all Armor in your example have only 1 stat and Legendary Armor in your Example can select those stats, that’s keeps it’s function hmmm 

please learn how to make an argument representative of the discussion at hand it may help you.

Yes but did they lose something taking away 2/3 of the stat to make under armor items a reality?

Yes they did same as runes lost something with this new relic system.

I dont think anyone would be behind the armor idea just like you keep defending the rune/relic change.

Cutting something in two is not a balance but a butchery of the item to artificaly increase the playablitiy of new content.

Edited by Linken.6345
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2 minutes ago, BlaqueFyre.5678 said:

No they aren’t losing a functionality again they still get 6 bonuses, Anet never said Superior Runes bonuses were going to stay the same forever and never said they would never make balance changes to the game..

Nobody said they need to stay the same, stop running from what people wrote and substituting it with your irrelevant strawman (again) because factual responses you're quoting aren't in line with your endgoal. As quoted many times directly to you, anet literally spelled it out for that they're taking specific bonuses form runes and offloading them into "new" items. Again, stop avoiding that fact.

Edited by Sobx.1758
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On 7/12/2023 at 8:38 AM, Lan Deathrider.5910 said:

Thread summary:

Anet: Here is a way to get a limitless box of chocolate chip cookies, with all kinds of different chocolate chips.

Chocolate Chip Cookie Aficionados: 🖐️🍪🖐️

Anet: We are now taking the chocolate chips out of cookies, you will be able to gain the chocolate chips in our new system.

Chocolate Chip Cookie Aficionados: 😡 your new system is cool but you promised us that we would have a limitless box of chocolate chip cookies, please make sure we still have our chips included in limitless box of cookies and not a separate thing that we then have to go reattain.

🤡: You still have a box of limitless cookies, you haven't lost anything.

CCCA: No, we had a box of limitless chocolate chip cookies, the chocolate chips themselves being part of the most important part of having that box of limitless chocolate chip cookies and are instead being given back a limitless box of cookies without chocolate chips.

🤡: You still have cookies you haven't lost anything.

CCCA: They took our chips. Give us back our chips.

🤡🤡

CCCA: 😡

repeat.

Just quoting this here again for...reasons.
We did have a break for half a day.

 

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Just now, Linken.6345 said:

Yes but did they lose something taking away 2/3 of the stat to make under armor items a reality?

Yes they did same as runes lost something with this new relic system.

I dont think anyone would be behind the armor idea just like you keep defending the rune/relic change.

In your misrepresentation example of the situation they didn’t lose functionality, the function stays, in your example all Armor was balanced to just provide 1 stat. And again your example doesn’t represent the current situation where Superior Runes are still going to provide 6 bonuses not 5, not 3. But the same number of bonuses that they currently have. 
 

so please try to make examples representative of the actual discussion, and not trying to misrepresent it

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2 minutes ago, Sobx.1758 said:

Nobody said they need to stay the same, stop running from what people wrote and substituting it with your irrelevant strawman (again) because factual responses you're quoting aren't in line with your endgoal. As quoted many times directly to you, anet literally spelled it out for that they're taking specific bonuses form runes and offloading them into "new" items. Again, stop avoiding that fact.

Again those bonuses aren’t the function of Legendary Runes… or is that too hard to understand? As Long as Legendary Runes can select the available Superior Runes at any given time freely they kept their sole purpose… yes a no use is being moved but that’s not the function of legendary runes

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1 minute ago, BlaqueFyre.5678 said:

In your misrepresentation example of the situation they didn’t lose functionality, the function stays, in your example all Armor was balanced to just provide 1 stat. And again your example doesn’t represent the current situation where Superior Runes are still going to provide 6 bonuses not 5, not 3. But the same number of bonuses that they currently have. 
 

so please try to make examples representative of the actual discussion, and not trying to misrepresent it

What its totaly the same.

legendary armor stat 3 before change; stat 1 after change.

Legendary runes special bonus and/or stat; after change stat

Who cares if its less after the change its still the same in your world

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24 minutes ago, BlaqueFyre.5678 said:

Again those bonuses aren’t the function of Legendary Runes…

Yes, they are functions of both runes and legendary runes. Trying to claim that legendary runes didn't lose functionality because superior runes themselves ALSO lost it to the lower extent is a ridiculous take on the whole issue.

 

Kitten, 19 minutes through the whole page, this thread moves. Too bad the discussion doesn't move at all though 🙄

Edited by Sobx.1758
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3 minutes ago, BlaqueFyre.5678 said:

Shows you really can’t back up your claims.. and ignore the discussion lol have a good rest of your day!

You as well.

4 minutes ago, BlaqueFyre.5678 said:

 they didn’t lose functionality, the function stays,

Function is arguable. Functionality is lost. The loss of functionality is the issue.

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