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Silly sword changes no one asked for [Merged]


Tazer.2157

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So after many iterations, they have finally succeeded their quest to make the ranger sword unfun, irrelevant and pointless. While the earlier one had a forward leap as close up, a backward leap that also functioned as a disengage and a dodge, the new and IMPROVED sword gives us two forward leaps so we can  mindlessly engage and get ourselves killed. Well done, well thought out and changes like this only gives me hope for the future. What's next, point-blank shot giving superspeed instead of a knockback? I cannot wait for the future!  

Please stop meddling with the sword, it was a very fun weapon to play with and now it takes it place along with the dagger. Slow clap. 

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4 minutes ago, Scruffymonkeh.3721 said:

You guys know you can rotate the camera and then leap right ?

Righhhtt, so in the middle of a boss fight, I now need to press the escape button to stop targeting the boss, then press the about-face button and then leap out. Is this what you are honestly suggesting? Also earlier, you could leap back and leap forward.  So in a boss fight, you could escape the circle and then reengage. That is just not possible with the new sword. This change is just horrible. I have no idea why it was done or what has been gained from it. It just makes the sword worse to play with and it removes the versatility from the weapon. 

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14 hours ago, Tazer.2157 said:

Righhhtt, so in the middle of a boss fight, I now need to press the escape button to stop targeting the boss, then press the about-face button and then leap out. Is this what you are honestly suggesting? Also earlier, you could leap back and leap forward.  So in a boss fight, you could escape the circle and then reengage. That is just not possible with the new sword. This change is just horrible. I have no idea why it was done or what has been gained from it. It just makes the sword worse to play with and it removes the versatility from the weapon. 

Wait, your problems are with sword in PvE?

It is 10x better in PvE now and probably Rangers best weapon. Only real problem is serpent strike likes to bug out and shoot you past the target in certain situations, almost like its trying to combine the old and new animations.

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I remember players complaining about the changes to GS 4, arguing the new implementation is weaker compared to the original one. I feel this is the same situation. Sword lost most of its identity and uniqueness as a weapon, but in terms of pure functionality, its far superior. Sword is probably the most flexible weapon ranger has ATM. 

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I dont like this change... Previous sword felt good and nice... Now it feels like... Nope.

So plz change this back. If 50% likes the changes, and 50% dislikes it, make the sword have 2 options in the build pannel.

To other ppl who dont like this changes and read the topic: say you dont like it. If u dont, A-net doesnt know u dont like it and think they did a okay job. This small numer of ppl will atleast not make then re-think these changes...

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You can spam confuse faces on your alts all you want but Sword is now Rangers highest DPS weapon and it no long rolls you out of position.

If your problem is PvP then it makes sense but you are obviously complaining about PvE where this was nothing but a buff.

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 Is DPS the singular quality to judge the capability of a weapon? If that is the direction this game is taking, then I am sorry, it is only a matter of time before this game dies. I can bet many people who think the changes to the sword are good have never played either a PVE or a PVP game with the sword, because if you think that having 2 forward leaps is better than a backward leap and a dodge, then bruh... I do not even know what to say. So lets play it out. We leap to engage, then autoattack, and then what....? Where is the disengage when things go wrong? Are we just hoping that the leap takes down the opposing player now? Is that intentions of the  "improvement"? 

All the talking points for the change are: more DPS and better dodge... I mean if that was the case? Why couldn't they just FIX THE DODGE or increase the DPS instead of butchering the weapon? I want to see stats now that the change has been made. Please Anet, show us the impact of the changes. Show us that this change did indeed put the sword right up there with the longbow and the greatsword. 

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9 minutes ago, Tazer.2157 said:

Is DPS the singular quality to judge the capability of a weapon?

In PvE it is either the strength of its damage or support skills.

10 minutes ago, Tazer.2157 said:

We leap to engage, then autoattack, and then what....?

Use the rest of your skills.

10 minutes ago, Tazer.2157 said:

Where is the disengage when things go wrong?

Literally the same way you disengage with every other weapon on every other class. If things are going wrong in PvE there are very few cases where a single leap backwards would suddenly fix it.

 

12 minutes ago, Tazer.2157 said:

increase the DPS instead of butchering the weapon

Fortunately that is what they did.

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Stocks with left-tail risk (LT) are those that have experienced “extreme losses" in the past

 

18 minutes ago, Levetty.1279 said:

Literally the same way you disengage with every other weapon on every other class. If things are going wrong in PvE there are very few cases where a single leap backwards would suddenly fix it.

This is how I know you have never ever used the sword as a weapon. This is a false statement, because the backward leap was very useful both in PVE and PVP. In PVP, you can use it to avoid circles that particularly originate from the boss.  In PVP, you could leap back, have the smokescale put up a smoke field, leap into it, go invi, bring out the bow, knock the player back and press 2 for the quick attack. This combo just felt so good to play. Now its all gone, but hey atleast we have more DPS, so yes good change LOL! 

I think the main problem here is that the sword will never be able to compete against the longbow and the greatsword for DPS. It is not a DPS weapon, but a secondary one we used to roam, evade and set encounters up. This functionality is lost with the change. 

And when you say "use the rest of the skills" what exactly do you mean by that? Am I supposed to leap into a player I am already engaged with? What exactly is the purpose of the second forward leap here? It cannot be used to chase, because the cooldown on the 1st leap is not really long, and if you are using a bow or an axe or a GS as a secondary weapon, you already have that covered, because they all have tools to help with the chase. 

 

 

 

 

 

Investors tend to hold on to these stocks expecting them return to normal stock price levels in a future period

 

 

 

However, LT stocks tend to continue to decline leading to the Left-tail Momentum (LTM) phenomenon  

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3 hours ago, LughLongArm.5460 said:

I remember players complaining about the changes to GS 4, arguing the new implementation is weaker compared to the original one. I feel this is the same situation. Sword lost most of its identity and uniqueness as a weapon, but in terms of pure functionality, its far superior. Sword is probably the most flexible weapon ranger has ATM. 

People "lost" the evade stick and cry about it.

Ignoring the fact that it still is a pretty good kite weapon coupled with the off-hand dagger and now offers some actual counter pressure which the old version lacked.

I would have been fine with just fixing the awkward cast time on Hornet's Sting, but I can easily jam with this version of the weapon as well.

But hey, you get doomsday comments with just about every change on this forum.

Edited by Lazze.9870
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Remember they stated they wanted to bring consistency to the weapon, I would rather have two leaps+ as you can use this for engaging and disengaging, the sword before always felt janky to me, and confusing to use in most content types. 

Now we have some fast movement and decent pairing of combo fields that you have access to as a ranger in most cases. 

For me the change feels good and wouldnt suggest to revert it. 
 

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6 minutes ago, enkeny.6937 said:

Dodge

You have never used a sword if you think the backward leap was just a dodge. It was so much more than that. Also why are we celebrating the loss of functionality in a weapon for more DPS when it will never be used as a DPS weapon? The longbow and the greatsword are better weapons for that role. 

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Just now, Lazze.9870 said:

It's not lost. It got worse for that functionality alone in exchange for other things.

Like what? Tell me how you would use the new sword with two leaps. I am all ears. 

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3 minutes ago, shaz.8572 said:

I would rather have two leaps+ as you can use this for engaging and disengaging

How would you disengage with two forward leaps. Please explain the key strokes you would use to achieve a disengage compared to the older sword where all you had to do was press the 3rd skill. 

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4 minutes ago, Tazer.2157 said:

Like what? Tell me how you would use the new sword with two leaps. I am all ears. 

Tell you how to use a weapon that offers you two leaps, one with an evade, and now with some added  counterpressure ability which the old version had none of?

I don't know man. Last night I was dueling on a full melee ranger build in WvW. And I had fun.

Would I have taken a fix to the cast time on Hornet's Sting and left the old sword with that? Sure. Can I jam with the new version? Yes. Can you still kite on it? Yes.

Edited by Lazze.9870
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3 minutes ago, Tazer.2157 said:

How would you disengage with two forward leaps. Please explain the key strokes you would use to achieve a disengage compared to the older sword where all you had to do was press the 3rd skill. 

My dude, you dare say others have not played some specific content with some specific weapon?
Untarget, about face, press leap. There, you have successfully "disengaged" forward, away from your target.

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15 minutes ago, Tazer.2157 said:

I think the main problem here is that the sword will never be able to compete against the longbow and the greatsword for DPS. It is not a DPS weapon

It is literally out dpsing them right now.

I don't know why you started talking about PvP to prove that the leap back was good in PvE but err thanks for the stock tips I guess?

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12 minutes ago, The Boz.2038 said:

My dude, you dare say others have not played some specific content with some specific weapon?
Untarget, about face, press leap. There, you have successfully "disengaged" forward, away from your target.

There you have said so yourself. What used to take 1 button, now takes 3. Very nice. 

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