Knighthonor.4061 Posted June 27, 2023 Share Posted June 27, 2023 Revenant getting Main Hand Scepter in expansion 4! 1 1 1 1 Link to comment Share on other sites More sharing options...
Knighthonor.4061 Posted June 27, 2023 Author Share Posted June 27, 2023 Hopefully Scepter skills change based on the Legend the player is using 2 4 Link to comment Share on other sites More sharing options...
Ulysses.2058 Posted June 27, 2023 Share Posted June 27, 2023 Would have preferred daggers to be honest 6 3 2 Link to comment Share on other sites More sharing options...
Syvaris Laskaris.5247 Posted June 27, 2023 Share Posted June 27, 2023 48 minutes ago, Ulysses.2058 said: Would have preferred daggers to be honest Yes we totally needed another bladed weapon. 🙄 2 5 1 Link to comment Share on other sites More sharing options...
Kanok.3027 Posted June 28, 2023 Share Posted June 28, 2023 Honestly, I am pretty happy about this and hope it's a healing weapon option to go with the shield now that there will be Weaponmaster Training added. It would open up more options for a boon healing Revenant since right now, that kinda thing is not very viable and very niche. 4 1 Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted June 28, 2023 Share Posted June 28, 2023 Will be interested to see if they give it an allied target functionality. Link to comment Share on other sites More sharing options...
otto.5684 Posted June 28, 2023 Share Posted June 28, 2023 Since SB will become available as a core weapon, it will be interesting to see how scepter will play. Link to comment Share on other sites More sharing options...
Knighthonor.4061 Posted June 28, 2023 Author Share Posted June 28, 2023 If it changes based on legend in use I really want a Soul Drain like attack is used with Demon Stance as the main attack or one of the secondary weapon skills on it. Similar to Mesmer GS auto 1 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted June 28, 2023 Share Posted June 28, 2023 Not too bad a choice since it means you have scepter and shortbow to range with after the new expansion Link to comment Share on other sites More sharing options...
Buran.3796 Posted June 28, 2023 Share Posted June 28, 2023 19 hours ago, Ulysses.2058 said: Would have preferred daggers to be honest I would like more mainhand axe. Well, at least we dodged the bullet (pun intended) of something silly as pistols or rifle. 1 3 Link to comment Share on other sites More sharing options...
Ravenwulfe.5360 Posted June 28, 2023 Share Posted June 28, 2023 2 hours ago, Infusion.7149 said: Not too bad a choice since it means you have scepter and shortbow to range with after the new expansion Assuming they make scepter ranged. Be nice on a herald to have scepter and shortbow though. Link to comment Share on other sites More sharing options...
Batalix.2873 Posted June 28, 2023 Share Posted June 28, 2023 One of the only decisions that actually makes a lot of sense. But it really should be accompanied by focus. We need more focus love and Rev is perfect for it. 6 1 1 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted June 29, 2023 Share Posted June 29, 2023 On 6/28/2023 at 12:22 AM, Knighthonor.4061 said: Hopefully Scepter skills change based on the Legend the player is using They have this for the underwater weapon, and I love it, but I think it is a huge thing to design for, and don't really expect it. But a near-melee (450 range) heavy-armor spellcaster with tons of PBAoEs and oppressive mobility control? That'd be kinda swell. 1 Link to comment Share on other sites More sharing options...
Kaizz.7306 Posted June 29, 2023 Share Posted June 29, 2023 I'm tempering my expectations. While I'm excited for scepter, we have hammer, which is a poor implementation of a ranged weapon. Really wondering how scepter will fit in the ranged area, if it's even ranged at all. Link to comment Share on other sites More sharing options...
Lonewolf Kai.3682 Posted July 1, 2023 Share Posted July 1, 2023 I maybe alone here but I was opting to also get focus offhand 4 1 1 Link to comment Share on other sites More sharing options...
Jijimuge.4675 Posted July 1, 2023 Share Posted July 1, 2023 I reckon that the new sceptre weapon will have similar legend-specific tweaks to it as Trident (or maybe, being optimistic, changes similar in scope to necro scepter 3 and its associated feat) My reasoning is that all the other specs except revenant seem to be getting at least 5 weapon skills. As evidence, I note that there are a lot of weapons granted to main + off-hand. In the case of ele, one has to take account of attunements (not to mention weaver dual-attunes!) as well as thief dual attacks (2 off hands and one empty off-hand, so 5 skills in total there) - to me, this looks like at least 5 new skills for every other profession. Thematically, it'd also be a fitting weapon to grant this to, IMO - being a "magical" weapon should easily allow Anet to provide a rationale for attaching the "essence" of a legend to the weapon in some way or whatever they run with. I imagine that some players might feel a bit short-changed if they only receive 3 distinct skills from their weapons, so suspect that Anet is making efforts to ensure that each profession's devotees feel that they're receiving something meaningful 1 Link to comment Share on other sites More sharing options...
Angesombre.4630 Posted July 1, 2023 Share Posted July 1, 2023 The range should be 600 to 900 max if we base it on the other scepters of the other professions, so the breaking hammer will still be the only weapon with a max range of 1200. My opinion is just a hypothetical one, but I don't know what it will come to. Link to comment Share on other sites More sharing options...
Ravenwulfe.5360 Posted July 1, 2023 Share Posted July 1, 2023 I will be honest, given how hard they leaned on Mai Trin and Scarlet in EoD I was sure they were going to give revs pistols. Partly glad they aren't, since rev support needs work, but still shocked. Link to comment Share on other sites More sharing options...
Generic Player.6452 Posted July 1, 2023 Share Posted July 1, 2023 lowkey wishing we will get barrier spam on scepter like thief, then we will finally be useful in the new upcoming pvp meta OMEGALUL Link to comment Share on other sites More sharing options...
Tekey.5084 Posted July 2, 2023 Share Posted July 2, 2023 On 6/27/2023 at 7:56 PM, Ulysses.2058 said: Would have preferred daggers to be honest you're not alone, bro 2 Link to comment Share on other sites More sharing options...
Eekasqueak.7850 Posted July 2, 2023 Share Posted July 2, 2023 I'm hoping it will be similar to trident with effects based on the equipped legend. Link to comment Share on other sites More sharing options...
DeathPanel.8362 Posted July 2, 2023 Share Posted July 2, 2023 Would be great to have a ranged Condi option. Something that inflicts torment/bleed or burn. 1 2 Link to comment Share on other sites More sharing options...
Vekaiel.8493 Posted July 2, 2023 Share Posted July 2, 2023 (edited) I would rather they give us a condition we used to have like confusion and maybe more immobilization. Other conditions are taken care of with legends skills Edited July 2, 2023 by Vekaiel.8493 Link to comment Share on other sites More sharing options...
UncreativeGreen.2019 Posted July 2, 2023 Share Posted July 2, 2023 I’m just not sure how it would feel to have a 600-900 ranged main hand with off hands that both have skills that bring us into melee. Unless it’s support/utility focused and the idea is to use a shield with it, which is pretty limited. I wish we had an off hand that also helped support that ranged playstyle… but I guess we never know, scepter could be another melee power weapon we just bonk ppl with xD 3 Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted July 2, 2023 Share Posted July 2, 2023 9 hours ago, Angesombre.4630 said: The range should be 600 to 900 max if we base it on the other scepters of the other professions, so the breaking hammer will still be the only weapon with a max range of 1200. My opinion is just a hypothetical one, but I don't know what it will come to. I think all sceptres are now 900 on their autoattack? Elementalist hammer is the only weapon they're insisting is 'ranged' when it only goes out to 600. Guardian used to have 1200, but that was wound back with the staff rework. 9 hours ago, Ravenwulfe.5360 said: I will be honest, given how hard they leaned on Mai Trin and Scarlet in EoD I was sure they were going to give revs pistols. Partly glad they aren't, since rev support needs work, but still shocked. I think ArenaNet has set a precedent of establishing that the revenant PC avoids using their own personal enemies as power sources, even when it's established that such power sources exist such as with Scarlet and Joko. I suspect this is a 'maintaining their own mental health' thing - it's one thing to have to listen to Mallyx muttering impersonal threats occasionally, it would likely be quite different to have a hostile legend where it's personal. 1 1 Link to comment Share on other sites More sharing options...
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