Hotride.2187 Posted June 28, 2023 Share Posted June 28, 2023 Melee dps build. Like duh? 1 Link to comment Share on other sites More sharing options...
ZeftheWicked.3076 Posted June 28, 2023 Share Posted June 28, 2023 I think we can all agree warrior suffers from lack of melee power options with cc. Preferably with one blocking skill on it and aoe power cleave burst. Yes, Joko thinks that will be perfectly in line with warrior's design and e-specs we've seen so far. 2 1 Link to comment Share on other sites More sharing options...
Riba.3271 Posted June 28, 2023 Share Posted June 28, 2023 (edited) It should be mobile midrange weapon. So I imagine around 400 range autoattacks and plenty of abilities that hit in 400-500 range in frontal cone with probably 1 short and 1 long dash. At least 1 knockback to knock other melee weapons back to range where the staff can outrange other melee weapons. Probably will have some way to knockdown enemies to setup burst skill. The burst skill most likely is dash forward dealing damage in small radius or immobile hard hitting frontal cone channel skill that you need to setup with knockdown or stun in PvP. So pretty much standard staff from other MMORPGs. Edited June 28, 2023 by Riba.3271 1 Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted June 28, 2023 Share Posted June 28, 2023 Just give staff 3 "magical" port skills built into it and then I'll consider it. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted June 28, 2023 Share Posted June 28, 2023 5 hours ago, Shadowpeixera.2918 said: I can work with that. Polearm ( Staff ) Skill concept: AA Chain: Polearm Slice -> Slices at your foe, tormenting them with a wicked wound. Upward Slash -> Aggravated the wounds of your foe with a upward slash, tormenting them more. Weakening Thrust -> Thrusts your Polearm at your foe, weakening enemies in front of you. Range: 150. Delays: 1/2s, 1/2s, 1s. ( The animations are a diagonal left to right downward slice, then a smaller right to left upward slice until the dead center of the enemy, and finally a powerful AoE thrust with a cool animation. ) Skill 2: Defensive Slash -> Spins your Polearm in a arcing motion, striking enemies around you, slowing them and granting you and allies with Barrier. 4s Cooldown. Combo Finisher: Blast. Radius: 150. Delay 3/4s. Skill 3: Tactician's Assault -> Stabs ferociously in front of you with a poisoned spear in a vicious but controled display of aggression, applying Poison to enemies and cleansing conditions off allies, more conditions are cleansed if the enemies are Slowed. Cooldown: 12s. Range: 150. Delay 2s. Skill 4: "Suppress, Galvanize" -> Leaps to target area. At the impact, you stab the ground with your Polearm, confusing Enemies as the earth shatters below them, and granting Protection and Regeneration to your allies. Cooldown: 18s. Range: 600. Evade 1/2s. Delay 1s. Skill 5: "Beyond My Gaze, Within My Reach" -> Throws a magical spear at the enemy target, immobilizing it. The spear then explodes, copying the target's conditions to nearby foes. Allies near the Warrior gain Barrier and Resolution. Cooldown: 22s. Range: 1200. Delay: 1s. Burst: "Stand As One." -> Throws a magical spear to the targeted area, causing damage to enemies, and leaving an area at the point of impact of pulsing healing waters that grant Resistance and Regeneration to allies. Combo Field: Water. Cooldown: 8s. Range: 1200. Delay: 3/4s. ------------- The idea is simple: Make the Staff a bit longer range than other weapons ( 150 base range ), while behaving like a tactician's poleaxe/polearm. The attacks are relatively speedy, but they are also easily avoidable, the cds are long for the most utilitary cds, and the weapon would perform ok for condi bruiser builds with support. I for one like what Ian did here, i would argue that the CDs should be longer at least for 3/4/5 and Burst. Also, the weapon would probably have to have okayish power coefficients so it would be a hybrid i guess? TYVM. I didn't suggest CDs on 3-5, I felt it was more important to get the feel of what I saw in my mind down. Staff 2, being the 2 skill, should have a short CD and function as a means of maintaining Barrier on the party, but not an OP amount. The 4s CD would be for PvE, I could see it having a 6s CD in PvP/WvW if it needed that for balance. Thank you for fleshing it out more and flavoring it. You did a good job there. I'd say that Staff 3 would be better at a 10s CD, purely for condi DPS reasons, the amount of conditions would be split between game modes, with fewer cleansed in competitive. Staff 4 would need a shorter CD than 18s, mainly so that protection would be easier to maintain and to upkeep confusion more for damage, 15s would be best for PvE, but I can see 18s in competitive. A 22s CD for Staff 5 feels off, we don't typically have 22s CDs in the game, I'd err on the side of 20s for PvE and 24s for competitive. Thanks again for expanding on it. I like what you did there. 1 Link to comment Share on other sites More sharing options...
Blackthunder.8679 Posted June 28, 2023 Share Posted June 28, 2023 Still no greataxe? I'll be back later. 1 Link to comment Share on other sites More sharing options...
Borked.6824 Posted June 28, 2023 Share Posted June 28, 2023 (edited) Given that Daredevil is a near perfect implementation of melee staff, no joke I want the staff to be some wonky ranged/magic/ammo thing. You're never gonna rise above it, or possibly bastardize DD, so please don't try. Edited June 28, 2023 by Borked.6824 1 Link to comment Share on other sites More sharing options...
Gorilla.4120 Posted June 28, 2023 Share Posted June 28, 2023 After long deliberation and careful thinking, I've come to the conclusion that the skills may look something like this: Staff #1: Bonk, Bonk & Bonk Staff #2: Bonk Harder Staff #3: Throw and Bonk Staff #4: Spin and Bonk Staff #5: Pole-vault then Bonk But I could be wrong. 🤔 8 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted June 28, 2023 Share Posted June 28, 2023 16 minutes ago, Gorilla.4120 said: After long deliberation and careful thinking, I've come to the conclusion that the skills may look something like this: Staff #1: Bonk, Bonk & Bonk Staff #2: Bonk Harder Staff #3: Throw and Bonk Staff #4: Spin and Bonk Staff #5: Pole-vault then Bonk But I could be wrong. 🤔 F1: Go to ***** jail. 6 Link to comment Share on other sites More sharing options...
Vancho.8750 Posted June 28, 2023 Share Posted June 28, 2023 17 hours ago, Lan Deathrider.5910 said: It better be a kittening support weapon with condi that isn't bleeding on it. We don't need another cc or power weapon. There is a potential that they might use the Banner bundle skills for it that they removed, I just hope they upgrade them since they were really bad. I can see them doing something like https://eldenring.wiki.fextralife.com/Commander's+Standard since the banner bundle was basically spear with a flag on it, ill give bonus points if they make a banner spear staff skin for that for everyone but just warrior gets flag weave animations for it. On another point there isn't anything mainhand for support to go along Warharn and Guardian gets dual pistol before warrior lol. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted June 28, 2023 Share Posted June 28, 2023 6 minutes ago, Vancho.8750 said: There is a potential that they might use the Banner bundle skills for it that they removed, I just hope they upgrade them since they were really bad. I can see them doing something like https://eldenring.wiki.fextralife.com/Commander's+Standard since the banner bundle was basically spear with a flag on it, ill give bonus points if they make a banner spear staff skin for that for everyone but just warrior gets flag weave animations for it. On another point there isn't anything mainhand for support to go along Warharn and Guardian gets dual pistol before warrior lol. I saw that Blue child got the good stuff. Oh, I saw. But, hey the only OH left for us is focus, so moving forward if they just keep adding core weapons we'll get pistol MH eventually*. Spoiler * We'll get Shortbow, scepter, and then focus. Then Anet will announce GW3 where the warrior profession gets scrapped entirely like dervish and ritualist were when GW2 came out. Link to comment Share on other sites More sharing options...
Infusion.7149 Posted June 28, 2023 Share Posted June 28, 2023 (edited) Protection Boon and heal output are necessary. They could probably semi copy revenant staff for a melee version and make the burst skill AoE barrier when traited. I am happy about staff as the weapon choice though. Edited June 28, 2023 by Infusion.7149 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted June 28, 2023 Share Posted June 28, 2023 Let's reign ourselves in a bit. Anet most likely has already created the weapon bar, burst, and primal burst. 3 Link to comment Share on other sites More sharing options...
TexZero.7910 Posted June 28, 2023 Share Posted June 28, 2023 4 hours ago, Gorilla.4120 said: After long deliberation and careful thinking, I've come to the conclusion that the skills may look something like this: Staff #1: Bonk, Bonk & Bonk Staff #2: Bonk Harder Staff #3: Throw and Bonk Staff #4: Spin and Bonk Staff #5: Pole-vault then Bonk But I could be wrong. 🤔 1. Ho->Ha->Ha 2. Guard - > Turn 3. Parry -> Dodge 4. Spin 5. Thrust 3 Link to comment Share on other sites More sharing options...
Lightsbane.9012 Posted June 28, 2023 Share Posted June 28, 2023 i'm hoping it's a support weapon. maybe the burst will be a heal. 1 1 Link to comment Share on other sites More sharing options...
SirDoNKeY.4578 Posted June 29, 2023 Share Posted June 29, 2023 (edited) If you want to see some warrior staff gameplay, go watch Mulan (the original, not the live action pretender). Jokes aside, as a casual pve andy (who tries to do well but ends up getting carried in raids by the guild I'm in) I am really hoping for some sort of drill sergeant heal warrior. More Shouts and wells please! Edited June 29, 2023 by SirDoNKeY.4578 Spelling and context. 1 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted June 29, 2023 Share Posted June 29, 2023 Confusion, daze, heal-barrier, resistance. That's the kit I'm looking for. Melee range, but there's no escaping that. I was hoping for a spear, so it could be ranged, but eh. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted June 29, 2023 Share Posted June 29, 2023 You know what I bet Anet is doing with Staff? I bet they are rolling all the banners into Staff, put Battle Standard into F1 but without the rez/finish. Would be pick middle finger to warriors. But hey, you could take banners and shouts then so... It would work in the end. 1 1 1 Link to comment Share on other sites More sharing options...
Smoosh.2718 Posted June 29, 2023 Share Posted June 29, 2023 Honestly i think its going to be a hybrid weapon, with both melee and ranged attacks (alike the sunspears) Now one thing that Id love to see, is the 5 skill be a flip over (alike deadeye) So you are able to switch between melee and ranged in the same weapon. I mean.. I would still prefer a mainhand pistol though Anet (nudge nudge) Link to comment Share on other sites More sharing options...
DeathPanel.8362 Posted June 29, 2023 Share Posted June 29, 2023 I would like it if it was a 1200 ranged condi weapon with fire and water fields, with a bubble skill, and 1 line cc skill. That's something warriors are missing. Link to comment Share on other sites More sharing options...
ButterPeanut.9746 Posted June 29, 2023 Share Posted June 29, 2023 Please for the love of god be a full support weapon (i.e. guardian staff like) Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted June 29, 2023 Share Posted June 29, 2023 What I've imagined in the past was essentially a support dervish theme - but that was in a context of coming with a support-oriented elite specialisation. Hard to see how that concept would work on something like berserker. I suspect the person who said it might basically be recycling the concepts that were used for carried banners might be on the mark - although like guardian tomes, it might not be the same. Link to comment Share on other sites More sharing options...
JTGuevara.9018 Posted June 29, 2023 Share Posted June 29, 2023 I actually don't even care. This update has been shoved down everybody's throat while having the audacity to give us the run-around and ask for 25 bucks to announce a 4th expansion. 1 Link to comment Share on other sites More sharing options...
Vancho.8750 Posted June 29, 2023 Share Posted June 29, 2023 I've had this Idea long ago about Monk type of staff where one of the skills probably the 5 changes the 1 to 4 skills, something like Kneel on deadeye, where you transition from staff fighting to fist fighting and you get 8 skills to play around with and maybe burst skills for the different stance so another 2 bursts , each stance would have different support skills aspects, the staff would get support group buffs with higher range and maybe group defense with little bit of cc while the fist fighting would have heal when punching people maybe with good dps potential but melee range. Now when I think about it Vindicator works kinda like that but with utilities . Are all of the new specs taken from the kittening Omnibus and did they make the warrior spec garbage on purpose as a spiteful thanks? Link to comment Share on other sites More sharing options...
eXruina.4956 Posted June 29, 2023 Share Posted June 29, 2023 yeah pretty much done with the game myself, pretty much see where its all going. 2 3 Link to comment Share on other sites More sharing options...
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