kerabera.7046 Posted September 30, 2023 Share Posted September 30, 2023 still no arc divider 3 spin ? well still not buying the new extention. see you next month 1 1 Link to comment Share on other sites More sharing options...
Dragon.2536 Posted September 30, 2023 Share Posted September 30, 2023 3 spins please 2 1 Link to comment Share on other sites More sharing options...
Eclipse.2543 Posted October 18, 2023 Share Posted October 18, 2023 I really don't mind these nerfs, as long as we get #3spins back. Remember fun? Remember #3spins? Oh well, maybe next patch... 2 1 Link to comment Share on other sites More sharing options...
Treacy.4067 Posted December 1, 2023 Share Posted December 1, 2023 Did they ever change it back? 1 Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted December 1, 2023 Share Posted December 1, 2023 No they did not 😭 Link to comment Share on other sites More sharing options...
Treacy.4067 Posted December 1, 2023 Share Posted December 1, 2023 1 hour ago, Grand Marshal.4098 said: No they did not 😭 Oh well. I haven't logged in since June 27th, said I'd check back later in the year to see the state of things. Hanging up my old yellow commander tag for good it seems. Thanks for answering friend. 🫡 1 1 Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted December 2, 2023 Share Posted December 2, 2023 1 hour ago, Treacy.4067 said: Oh well. I haven't logged in since June 27th, said I'd check back later in the year to see the state of things. Hanging up my old yellow commander tag for good it seems. Thanks for answering friend. 🫡 I'll miss you... 1 1 Link to comment Share on other sites More sharing options...
cryorion.9532 Posted December 4, 2023 Share Posted December 4, 2023 Current 1-hit Arc Divider feels smoother and better to use, especially with Blood Reckoning. Spinning 6 times before the change was yikes, particularly with weapon stowing to achieve higher dps which was annoying and unfun. Good riddance. Confusion emotes = number of people who are happy for the 3-hit Arc Divider annihilation from orbit. 1 2 1 Link to comment Share on other sites More sharing options...
Avatar.3568 Posted December 4, 2023 Share Posted December 4, 2023 step 1, increase dmg of 1 arc divider step 2, make 3 times arc divider bound to the grandmaster with the dmg increase 1 Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted December 4, 2023 Share Posted December 4, 2023 10 hours ago, Avatar.3568 said: step 1, increase dmg of 1 arc divider step 2, make 3 times arc divider bound to the grandmaster with the dmg increase Not a bad idea, but 3 spins had great utility. All the issues that people describe about the 3 spins can be alleviated with better coeffs per strike, animation affected by quickness and maybe give back some dmg to berserk mode itself in wvw. Uneccesary nerf. 1 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted December 5, 2023 Author Share Posted December 5, 2023 (edited) kitten they really didnt put 3spins back yet that's wild *hands on hips* Although, now it's probably a bad idea because they also nerfed savage instinct in an attempt to rein in condi zerker (it didn't work), so now there's less strike immune to cover it on berserk entry. Edited December 5, 2023 by Azure The Heartless.3261 1 Link to comment Share on other sites More sharing options...
Treacy.4067 Posted December 5, 2023 Share Posted December 5, 2023 On 12/3/2023 at 8:23 PM, cryorion.9532 said: Current 1-hit Arc Divider feels smoother and better to use, especially with Blood Reckoning. Spinning 6 times before the change was yikes, particularly with weapon stowing to achieve higher dps which was annoying and unfun. Good riddance. Confusion emotes = number of people who are happy for the 3-hit Arc Divider annihilation from orbit. You mean the one confusion emote you yourself put? lol Most people who agree already left anyway. What is annoying and unfun is dumbing down mechanics, homogenizing classes and just making it boring and less fun for the sake of numbers (this isn't just a warrior issue). Great games can do both. 1 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted December 5, 2023 Author Share Posted December 5, 2023 On 12/3/2023 at 8:23 PM, cryorion.9532 said: Current 1-hit Arc Divider feels smoother and better to use, especially with Blood Reckoning. Spinning 6 times before the change was yikes, particularly with weapon stowing to achieve higher dps which was annoying and unfun. Good riddance. Confusion emotes = number of people who are happy for the 3-hit Arc Divider annihilation from orbit. There are other heal skills than blood reckoning, and other modes than "hit golem with big hp" Link to comment Share on other sites More sharing options...
Vinny.7260 Posted December 5, 2023 Share Posted December 5, 2023 23 minutes ago, Azure The Heartless.3261 said: There are other heal skills than blood reckoning, and other modes than "hit golem with big hp" Frankly, three spins wasn't enough. Increase it to 10 micro doses of spinning. Make axe offhand users jealous while you have "LET IT RIP!" added as a voice line when using it. Can Anet add more flavor phrases to skills? I'm tired of hearing 'IMMOLATE!' from my Male Charr... I could make a new character or turn voices off- but... immersion. 1 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted December 5, 2023 Author Share Posted December 5, 2023 1 hour ago, Vinny.7260 said: Frankly, three spins wasn't enough. Increase it to 10 micro doses of spinning. Make axe offhand users jealous while you have "LET IT RIP!" added as a voice line when using it. Can Anet add more flavor phrases to skills? I'm tired of hearing 'IMMOLATE!' from my Male Charr... I could make a new character or turn voices off- but... immersion. 10 micro doses of spinning as ammunition, but if you use the last one you daze yourself for 5 seconds because dizzy 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted December 5, 2023 Share Posted December 5, 2023 1 hour ago, Azure The Heartless.3261 said: 10 micro doses of spinning as ammunition, but if you use the last one you daze yourself for 5 seconds because dizzy NO! Hitting Arc Divider causes the Berserker to spin like a top draining 3 adrenaline per second, and hits in an aoe, 450 range every 1/4s interval. Put on Furious and you get the ultimate LI golem benchmark build. 1 Link to comment Share on other sites More sharing options...
cryorion.9532 Posted December 6, 2023 Share Posted December 6, 2023 7 hours ago, Treacy.4067 said: You mean the one confusion emote you yourself put? lol Most people who agree already left anyway. What is annoying and unfun is dumbing down mechanics, homogenizing classes and just making it boring and less fun for the sake of numbers (this isn't just a warrior issue). Great games can do both. The confusion emote is not mine. I was semi-sarcastic but I still think 1-hit AC feels better to use. That's just my personal preference. Also, what is "dumbing down" about the change of Arc Divider hits (assuming you meant it for this change)? The change didn't really dumb things down. It probably even did the opposite, it forces people to use other skills sooner rather than being in double Arc Divider animation for 3-4 seconds. What is annoying and unfun is devs intentionally throwing logs under warrior's feet by creating fake complex behavior in simple class design* which results in abominations like Bladesworn and some warrior staff skills. *think of it as unnecessary overcomplicating things to pretend that the design is more complex when it is not, just like this whole sentence basically 1 Link to comment Share on other sites More sharing options...
firedragon.8953 Posted December 6, 2023 Share Posted December 6, 2023 I liked the 3 spins because it seemed more "berserkery." Like a wild maniac spinning around and mowing down a field of enemies. For that alone I want it back. One spin just looks like the normal GS burst with a bit of red color...BORING! Spin to win, let's go! 3 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted December 6, 2023 Share Posted December 6, 2023 3 spins let you down/defeat people in a cascading radius. This was powerful to use. Yeah, yeah, the single hit hits stronk, but it is far less versatile, and has far fewer potential targets. 2 1 Link to comment Share on other sites More sharing options...
Bris.7984 Posted December 7, 2023 Share Posted December 7, 2023 3 Spins for the Win!I miss the feeling,the taste to actually hit targets. 🫣 1 1 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted December 7, 2023 Author Share Posted December 7, 2023 (edited) [ ] Spinning once and getting hit mid strike by blinding dissipation/flash spark/signet of air/blinding powder/shadow shot/blinding powder/autodefense bomb dispenser/rolling light/leap of faith/any other blind skill that can come out on reaction, so you get absolutely nothing from your grandmaster traits, then getting nerfed because the people that dont press buttons well enough to mitigate it are upset it hit them for a lot [X] Spinning three times and at least getting your T1 Burst traits for hitting someone in range who didn't dodge + doing half of what you would have done on landing the 1spin at the very least + hitting more targets + no whining from people who tank the first hit then dodge Edited December 7, 2023 by Azure The Heartless.3261 1 Link to comment Share on other sites More sharing options...
Vinny.7260 Posted December 7, 2023 Share Posted December 7, 2023 1 hour ago, Azure The Heartless.3261 said: [ ] Spinning once and getting hit mid strike by blinding dissipation/flash spark/signet of air/blinding powder/shadow shot/blinding powder/autodefense bomb dispenser/rolling light/leap of faith/any other blind skill that can come out on reaction, so you get absolutely nothing from your grandmaster traits, then getting nerfed because the people that dont press buttons well enough to mitigate it are upset it hit them for a lot [X] Spinning three times and at least getting your T1 Burst traits for hitting someone in range who didn't dodge + doing half of what you would have done on landing the 1spin at the very least + hitting more targets + no whining from people who tank the first hit then dodge You added Flash Spark to your list of skills that blind recently, I feel legally responsible... Anet should seriously just let it hit multiple times, if it's awkward or clunky in PvE, just make it faster. 1 1 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted December 7, 2023 Author Share Posted December 7, 2023 7 minutes ago, Vinny.7260 said: You added Flash Spark to your list of skills that blind recently, I feel legally responsible... Perish(respectfully) Thank goodness there's only like 4 holos in the game that pvp well enough to not implode on a single cc. They really have us playing the NPC Elden Ring monster RP while everyone else gets safety nets at the press of a button to use -after- they mess up. 1 Link to comment Share on other sites More sharing options...
Vinny.7260 Posted December 7, 2023 Share Posted December 7, 2023 3 minutes ago, Azure The Heartless.3261 said: Perish(respectfully) Yes ma'am, sorry ma'am... Casts Updraft and RP walks away. If only Berserker had skills that weren't all single hits. 🤔 1 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted December 7, 2023 Author Share Posted December 7, 2023 4 minutes ago, Vinny.7260 said: If only Berserker had skills that weren't all single hits. 🤔 *rabid frothing at the mouth, occasional paranoid glances in arc divider reworks direction* Link to comment Share on other sites More sharing options...
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