HeliosMagi.9867 Posted July 18, 2023 Share Posted July 18, 2023 This would make would make maintaining boons on the party so much easier, especially in fights with a lot of spread out mechanics, and we wouldn't have to crowd into such a small pile, ranged DPS could actually fight at range, and not having the whole party concentrated in one spot overlapping a million abilities would make mechanics so much easier to see. 10 3 1 1 Link to comment Share on other sites More sharing options...
Doggie.3184 Posted July 18, 2023 Share Posted July 18, 2023 Support radius should have been expanded in size at the same time they made everything limited to 5 allies. They already added the framework but forgot to build anything on it. 5 1 Link to comment Share on other sites More sharing options...
Hashberry.4510 Posted July 18, 2023 Share Posted July 18, 2023 How about you step into the instance and yer boon and aoe fields wipe the mobs and you pocket yer loot. 2 Link to comment Share on other sites More sharing options...
Feli.3240 Posted July 18, 2023 Share Posted July 18, 2023 This "stacking up regardless of range" phenomenon isn't actually unique to GW2. You stack up in other MMOs all the same whenever you can. It's simply the more efficient thing to do as a default behaviour as long as beneficial placed AoEs exist. The only difference is that those other MMOs usually just don't allow you to or make it less efficient due to spread mechanics. I agree that increased boon range would be a lot nicer to play with. Granted, that alone isn't gonna kill the stacking-game. Other than that, it might even be somewhat boring once you just stand at range, essentially never moving unless you have to drop something off at the edge of the boss arena, but I suppose that's subjective. 4 1 Link to comment Share on other sites More sharing options...
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