Chaba.5410 Posted August 2, 2023 Share Posted August 2, 2023 (edited) 8 minutes ago, Roxy Enjoy.1950 said: Obviusly you never queue for 20/25 mins to join a border and figure out theres nothing of nothing, bounch of guilds hiden tags closed squads roleplaying near spawnpoint or near the keep. This has been my last 4 days on gandara, Border without que outnumbered and nothing, border with 25+ que hiden tags and closed squads only, wvw is trash nowdays. Main reason are those roleplayers, accept it. So why are you saying removing guild tags and hidden tags would be perfect and a solution to tags already being hidden and causing queues? Edit: Let me give some example. - Players who queue a map with a hidden tag will still queue a map and just won't use a tag at all. - Players who now have a public tag will still queue a map as other players can now see their tags. Edited August 2, 2023 by Chaba.5410 Link to comment Share on other sites More sharing options...
Roxy Enjoy.1950 Posted August 2, 2023 Author Share Posted August 2, 2023 1 minute ago, Chaba.5410 said: So why are you saying removing guild tags and hidden tags would be perfect and a solution to tags already being hidden and causing queues? Why you cant read the first post? Is hard to understand that if you remove guild names and guild tag ppl cannot recognize you and they dont know if they are a guild/pug/public tag etc, it will help with the roleplay gvg situation. is not hard to understand. 1 Link to comment Share on other sites More sharing options...
Chaba.5410 Posted August 2, 2023 Share Posted August 2, 2023 (edited) 2 minutes ago, Roxy Enjoy.1950 said: Why you cant read the first post? Is hard to understand that if you remove guild names and guild tag ppl cannot recognize you and they dont know if they are a guild/pug/public tag etc, it will help with the roleplay gvg situation. is not hard to understand. I did read the first post! I quoted Solution one from the first post! You wrote in the first post that maps are queued with a hidden tag. You also wrote just now that you get on a border with a queue and there's no tags showing! And then I read another one of your posts where you say that removing tags from guilds is perfect. How does removing tags from guilds solve the problem of you getting on a border with a queue and there's no tag? You are contradicting yourself. You seem to want borders that aren't queued with hidden tags. These guilds that are doing it aren't going to be stopped from queuing a map by removing their tags. Edited August 2, 2023 by Chaba.5410 1 Link to comment Share on other sites More sharing options...
Chaba.5410 Posted August 2, 2023 Share Posted August 2, 2023 (edited) There's a guild on my server that runs with different/mixed guild representation all the time and usually a hidden commander tag. Does that stop the map from queuing and players from finding them? No. Everyone knows their account names. Even their opponents figure out who they are. The same thing happens to another famous NA commander on a different server who also has a habit of running with and without a tag and with different/mixed guild representation. People know people and aren't fooled. You aren't going to "make WvW better" by obfuscation when obfuscation already occurs. Edited August 2, 2023 by Chaba.5410 Link to comment Share on other sites More sharing options...
Chips.7968 Posted August 2, 2023 Share Posted August 2, 2023 8 hours ago, Roxy Enjoy.1950 said: Solution 1: Remove guild name and guild tag in wvw and remove hiden Commander Tag. If you go to options -> general options - and untick "show all player names" Solution 1 will have been achieved for you *you*. There's no guild names, no player names, nothing. Hope this solves your queue problem. If not, the only thing that is going to solve your queue problem is to move server. It sounds like that's going to be the best investment, as otherwise you're going to be waiting *ages* for your suggestions to happen (if at all). So your choices are move, or complain indefinitely. Think everyone on the server has you on ignore anyway. 1 Link to comment Share on other sites More sharing options...
Zepoolpe.9217 Posted August 2, 2023 Share Posted August 2, 2023 Lol... that guy is a troll: look at his posts: it's mostly transferring to a server and then complaining that the server is not up to his standards. 😄 Link to comment Share on other sites More sharing options...
joneirikb.7506 Posted August 3, 2023 Share Posted August 3, 2023 Man, this thread looks all kinds of weird now when half the posts I've been replying to is removed. And even removed my last post since it seems I quoted too much. Aww, makes me look like one of those old deranged people talking with themselves. * Solution 1: Remove guild name and guild tag in wvw and remove hiden Commander Tag. So: * Remove Guild name * Remove Guild Tag * Remove Hidden Commander Tag The kind of players that play GVG, are the kind of players that organise themselves in multiple ways, and organise themselves well. They'll be on Discord with both voice and text chat, in addition to the in-game guild chat. Even if you took away all of the things above, they'd still do the exact same thing, just as well. They'd still play on the maps, they'd still do GVG, they'd still play the same way, and they wouldn't even be inconvenienced by it. They're organised enough that it isn't a problem for them. They could run the entire thing with a bunch of 5 man parties, without using the squad mechanic at all. And use the target marker instead of the hidden commander tag. Translation, your Solution 1 would accomplish absolutely nothing to restrict GVG players. 1 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted August 3, 2023 Share Posted August 3, 2023 22 hours ago, Roxy Enjoy.1950 said: Solution 1: Remove guild name and guild tag in wvw Why? So is this an issue in large guilds, small guilds or what? This point needs more details. 22 hours ago, Roxy Enjoy.1950 said: and remove hiden Commander Tag. First off welcome to the forums. No we spent years making the case to have private tags. If you want more info, Google it since we are a decade+ into that issue. 22 hours ago, Roxy Enjoy.1950 said: Solution 2: Make a new mode for those roleplayers, make a GvG mode so they can get away from wvw. I admit more towards Roamer/Havoc, where are you getting roleplayers GvG rolled into one? I don't even GvG, you seem to be just looking to create drama here and I am not even in EU when I reply. This sounds more like an issue in adjusting your play with others. A roamer or a Havoc will adjust their play based on the larger groups play style. Visible or not. That's the role and challenge of a Roamer or Havoc and what a lot of us find to be challenging and fun. 22 hours ago, Roxy Enjoy.1950 said: Solution 3: Make a completely new mode, something like city sieges, make guilds fights to own a city. (Pretty meme since Arenaet was unable to make this Alliances wvw, imagine a new mode like this). On this I am not certain what you are encountering so will leave for more details. 22 hours ago, Roxy Enjoy.1950 said: The best and fastest solution is the number 1: Some ppl will cry about this. I have the universal answers to those roleplayers: Get away from wvw. Go in PvP arena, Ranked/Unranked. Roleplayers...yeah, you didn't actually make any points you thought you did here, so retry this one. So this sounds like the servers you were on didn't have public tags, which I agree is an issue. It also sounds like the public tags couldn't encourage people, that's a server/tag issue. Not a mechanic issue. So focus on encouraging server players to support PuG tags versus restricting private tags from accidentally drawing people off the main tag. Link to comment Share on other sites More sharing options...
Rookni.2469 Posted August 11, 2023 Share Posted August 11, 2023 Been on Gandara since launch. And we are the biggest RP server. Link to comment Share on other sites More sharing options...
SoftFootpaws.9134 Posted August 11, 2023 Share Posted August 11, 2023 (edited) i think that hidden tags are quite important for smaller raid groups for guilds of 10-15 players. however, they can be toxic when used for full squads that do nothing but fill up the entire queue while fighting in open-field and providing no content to non-guildmates. when the pugs in your server are left with nothing to do but try to chase your invisible tag for a fight (only to die because they have no boons or heals), its not a good situation, since due to map limitations and queues you are effectively gating an entire zone behind your guild tag. its becoming an increasingly big problem in the game mode. disabling invisible tags for large squads (say, past about 15-20 players), wouldn't completely solve this problem, but least pugs would know there is something happening. i'd even go as far as to argue that only squads with the "raid squad" (10-player limit) option checked should be eligible for an invisible tag in wvw. maybe we could even discuss disabling the ability to close a tag past a certain number of players, too. to put it simply, i think that treating pugs as bad for the game mode is very harmful to the long-term sustainability of wvw. we may have already damaged it irrepairably. Edited August 11, 2023 by SoftFootpaws.9134 Link to comment Share on other sites More sharing options...
Zepoolpe.9217 Posted August 11, 2023 Share Posted August 11, 2023 On 8/3/2023 at 9:08 AM, joneirikb.7506 said: Aww, makes me look like one of those old deranged people talking with themselves. Nah, it's OK: we do not think that you are old. 1 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted August 11, 2023 Share Posted August 11, 2023 8 hours ago, Zepoolpe.9217 said: Nah, it's OK: we do not think that you are old. [OLD] " ", yup, that's all I got. Now for a nap. Link to comment Share on other sites More sharing options...
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