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Some Suggestions I'd Like to Be Added to the Game


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1-Open Map PVP but in a different way.I'm not talking about some kind of open world PVP to kill any player.PVP that will be opened by a kind of declaration of war between guilds that can make them kill each other in all normal maps.Let's say I'm the leader of a guild called cats. Our opponent was a guild of hamsters.The guild leader will be able to declare war on the rival guild or multiple guilds by talking to certain NPCs in the big cities.War declared guild may or may not accept this. If they accept the declaration of war and win, each member who actively participates in the war will receive very good rewards. If they do not accept, they will go back one place from the newly added PVP ranking.In any game map, you will be able to attack the opponent guild members you are at war with or your enemies will be able to attack you. For each enemy guild member you kill, certain rewards will be earned. These rewards will increase exponentially if you kill them on the WvW map.These wars will not be fought in cities, so cities will be safe zones. Actually, you will be able to attack rival guild members within cities, but all the NPCs around will attack you in a way that will make you die, and you will not be able to enter that city for a certain period of time.

2-Mini player tents and caravans.Tiny caravans and tents pulled by our raptors that give us useful buffs that we can use whenever we want, where we can camp, access our bank, cook, rest and sleep.These caravans can also be used for cargo transport, just like the resource caravans we protect on the WvW map many times in the game, but on a much different level.In other words, we can use our caravan as a normal mini-player house as well as in trade with the new system to be added to the game.These caravans will be part of a new system that will allow players to earn in-game gold, which will simply cause caravans to travel between cities.Let's say there is a certain shortage of resources in city A, but it is abundant in city B on the normal map. Players who buy this from city A will transport it to city B with their caravans, and they will do this by traveling with their caravan on the normal map. During the road, the NPCs in the game will attack the caravans and try to make the players fail.Well now you will say how does this differ from the missions in the game. First of all, we will have to buy what we will carry in the game. The road will be quite long and it will not be only NPCs who attack us.If you choose the open world PVP feature that you are free to choose when you carry loads, the money you will earn will increase exponentially.In such a case, other players in the game will be able to attack you, but the attacking players must choose it and when they attack, all other players will be able to attack them too. It will make it safer to carry out transportation in a party or with guild members.If the attacking player or players kill you, they will be able to seize your caravan for a short time and take your winnings.

3-Magic tents.Tiny tents that can be carried by the players and set up wherever they want. Since they are magic tents, they are much larger than they seem when the players enter inside, and they contain many things that the outside enemies cannot enter, but that other players can enter.

4-Single player Fractal and Strike missions.

5-Larger PVP maps for ten or twenty players. For example, castle defense.It will take longer than other PVP games, but the rewards will be better.

6-It is a new mount, but this time it will be quite different.Unlike other mounts, this won't be an animal.Simply skates and skateboards will be added to the game.Players will be able to unlock their various features like other mounts and we will be able to see many players performing artistic moves by skating around.

7-A new arrangement that will allow dungeons to be used more actively, such as fractals.

Edited by eriniy.8607
mssing world
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I like the magic tents idea; I used to play a game that had something like that where you would basically have housing inside a magic bag and could set up shop when you logged out. We don't really need the "set up shop" feature, but a little housing tent we could decorate inside would be a fun feature. Specially if Anet isn't planning on a real housing system; which in my opinion GW2 doesn't really need housing, they just need some place they can claim as their home.

If it was up to me though a housing system would require the player to earn the right to live in whatever location they choose to live in.

It would be like a "covenant" system where you would pay a weekly karma fee to live (set up tent) in whatever location in the world you choose.

PS. I'd live in the swamps, as a necromancer that's my kind of home hehe

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3 hours ago, eriniy.8607 said:

1-Open Map PVP but in a different way.I'm not talking about some kind of open world PVP to kill any player.PVP that will be opened by a kind of declaration of war between guilds that can make them kill each other in all normal maps.Let's say I'm the leader of a guild called cats. Our opponent was a guild of hamsters.The guild leader will be able to declare war on the rival guild or multiple guilds by talking to certain NPCs in the big cities.War declared guild may or may not accept this. If they accept the declaration of war and win, each member who actively participates in the war will receive very good rewards. If they do not accept, they will go back one place from the newly added PVP ranking.In any game map, you will be able to attack the opponent guild members you are at war with or your enemies will be able to attack you. For each enemy guild member you kill, certain rewards will be earned. These rewards will increase exponentially if you kill them on the WvW map.These wars will not be fought in cities, so cities will be safe zones. Actually, you will be able to attack rival guild members within cities, but all the NPCs around will attack you in a way that will make you die, and you will not be able to enter that city for a certain period of time.

We don't want openworld PVP, it's Called WvW, and you can't just slap "MOAR REWARDS PLX!" onto something and call it new,

3 hours ago, eriniy.8607 said:

2-Mini player tents and caravans.Tiny caravans and tents pulled by our raptors that give us useful buffs that we can use whenever we want, where we can camp, access our bank, cook, rest and sleep.These caravans can also be used for cargo transport, just like the resource caravans we protect on the WvW map many times in the game, but on a much different level.In other words, we can use our caravan as a normal mini-player house as well as in trade with the new system to be added to the game.These caravans will be part of a new system that will allow players to earn in-game gold, which will simply cause caravans to travel between cities.Let's say there is a certain shortage of resources in city A, but it is abundant in city B on the normal map. Players who buy this from city A will transport it to city B with their caravans, and they will do this by traveling with their caravan on the normal map. During the road, the NPCs in the game will attack the caravans and try to make the players fail.Well now you will say how does this differ from the missions in the game. First of all, we will have to buy what we will carry in the game. The road will be quite long and it will not be only NPCs who attack us.If you choose the open world PVP feature that you are free to choose when you carry loads, the money you will earn will increase exponentially.In such a case, other players in the game will be able to attack you, but the attacking players must choose it and when they attack, all other players will be able to attack them too. It will make it safer to carry out transportation in a party or with guild members.If the attacking player or players kill you, they will be able to seize your caravan for a short time and take your winnings.

you want to fundimentally change the way the TP and economy works to now have a BGS in a game that's about cooperatation, not completition

3 hours ago, eriniy.8607 said:

3-Magic tents.Tiny tents that can be carried by the players and set up wherever they want. Since they are magic tents, they are much larger than they seem when the players enter inside, and they contain many things that the outside enemies cannot enter, but that other players can enter.

this is a Lounge, they exist, some are free.

3 hours ago, eriniy.8607 said:

4-Single player Fractal and Strike missions.

Nothing saying you can't solo a strike or fractal, but it kind of defeats the purpose of instanced group content

3 hours ago, eriniy.8607 said:

5-Larger PVP maps for ten or twenty players. For example, castle defense.It will take longer than other PVP games, but the rewards will be better.

again, this is WvW

3 hours ago, eriniy.8607 said:

6-It is a new mount, but this time it will be quite different.Unlike other mounts, this won't be an animal.Simply skates and skateboards will be added to the game.Players will be able to unlock their various features like other mounts and we will be able to see many players performing artistic moves by skating around.

enjoy Bomb Rush Cyberfunk, but it's a different game.

3 hours ago, eriniy.8607 said:

7-A new arrangement that will allow dungeons to be used more actively, such as fractals.

I'm not even sure what that mean.

 

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10 hours ago, eriniy.8607 said:

1-Open Map PVP but in a different way.I'm not talking about some kind of open world PVP to kill any player.PVP that will be opened by a kind of declaration of war between guilds that can make them kill each other in all normal maps.Let's say I'm the leader of a guild called cats. Our opponent was a guild of hamsters.The guild leader will be able to declare war on the rival guild or multiple guilds by talking to certain NPCs in the big cities.War declared guild may or may not accept this. If they accept the declaration of war and win, each member who actively participates in the war will receive very good rewards. If they do not accept, they will go back one place from the newly added PVP ranking.In any game map, you will be able to attack the opponent guild members you are at war with or your enemies will be able to attack you. For each enemy guild member you kill, certain rewards will be earned. These rewards will increase exponentially if you kill them on the WvW map.These wars will not be fought in cities, so cities will be safe zones. Actually, you will be able to attack rival guild members within cities, but all the NPCs around will attack you in a way that will make you die, and you will not be able to enter that city for a certain period of time.

This sounds like an overcomplicated GvG mode.

10 hours ago, eriniy.8607 said:

2-Mini player tents and caravans.Tiny caravans and tents pulled by our raptors that give us useful buffs that we can use whenever we want, where we can camp, access our bank, cook, rest and sleep.These caravans can also be used for cargo transport, just like the resource caravans we protect on the WvW map many times in the game, but on a much different level.In other words, we can use our caravan as a normal mini-player house as well as in trade with the new system to be added to the game.These caravans will be part of a new system that will allow players to earn in-game gold, which will simply cause caravans to travel between cities.Let's say there is a certain shortage of resources in city A, but it is abundant in city B on the normal map. Players who buy this from city A will transport it to city B with their caravans, and they will do this by traveling with their caravan on the normal map. During the road, the NPCs in the game will attack the caravans and try to make the players fail.Well now you will say how does this differ from the missions in the game. First of all, we will have to buy what we will carry in the game. The road will be quite long and it will not be only NPCs who attack us.If you choose the open world PVP feature that you are free to choose when you carry loads, the money you will earn will increase exponentially.In such a case, other players in the game will be able to attack you, but the attacking players must choose it and when they attack, all other players will be able to attack them too. It will make it safer to carry out transportation in a party or with guild members.If the attacking player or players kill you, they will be able to seize your caravan for a short time and take your winnings.

The first part is pointless, since there are already settlements around the maps with access to banks and TP, you can also access a bank or TP by just fast traveling to a city and the second half sounds just Dolly escorting from WvW.

10 hours ago, eriniy.8607 said:

3-Magic tents.Tiny tents that can be carried by the players and set up wherever they want. Since they are magic tents, they are much larger than they seem when the players enter inside, and they contain many things that the outside enemies cannot enter, but that other players can enter.

Lounges already do that. The Obsidian Sanctum is technically a lounge that you can access for free.

10 hours ago, eriniy.8607 said:

4-Single player Fractal and Strike missions.

EoD Strikes are soloable and the newest Fractal was soloed like a few days after release. They are group content.

10 hours ago, eriniy.8607 said:

5-Larger PVP maps for ten or twenty players. For example, castle defense.It will take longer than other PVP games, but the rewards will be better.

With default keybinds you can access this mode by pressing B, it's called WvW.

10 hours ago, eriniy.8607 said:

6-It is a new mount, but this time it will be quite different.Unlike other mounts, this won't be an animal.Simply skates and skateboards will be added to the game.Players will be able to unlock their various features like other mounts and we will be able to see many players performing artistic moves by skating around.

This is not Skate 3.

10 hours ago, eriniy.8607 said:

7-A new arrangement that will allow dungeons to be used more actively, such as fractals.

In what way would dungeons be used as Fractals, when dungeons are not designed like Fractals?

Edited by IAmNotMatthew.1058
typo
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