Gotejjeken.1267 Posted August 23, 2023 Share Posted August 23, 2023 2 hours ago, Razi.6031 said: Tbh the speed relic I find kinda redundant as I have constant swiftness and a lot of movement skills and gap closers. So don't really need it. But I'm finding Brawlers great as I have constant protection and resolution uptime for the +10% strike damage. This should tell you a LOT about the current state of grossness that WB is in WvW.... 2 4 1 Link to comment Share on other sites More sharing options...
XECOR.2814 Posted August 23, 2023 Share Posted August 23, 2023 Waiting for people to realize then only difference now is that the game is a few hundred stats powercrept now. And the people complaining about certain specific relics are people who just now realized how strong 6th bonus effects were because of increase of their usability. Speed runes were bis for slow classes even before this changes. All people didnt play them cause they are bad. Similarly more utility, damage or boon related relic will be bis for more mobile classes just like before. Literally nothing changes except for powercreep from stats. 7 Link to comment Share on other sites More sharing options...
Polar.8634 Posted August 23, 2023 Share Posted August 23, 2023 18 hours ago, senftube.6081 said: Speed Relics looooolllll imagine full Cele with Speed Relict. ArenaNet C'MON. xD Is this a joke rune of speed was allways there, it is nice rune but nothing crazy. 2 2 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted August 23, 2023 Share Posted August 23, 2023 3 hours ago, Polar.8634 said: rune of speed was allways there, it is nice rune but nothing crazy. Also I question whether it actually functions at times. I usually run with speed and permaswiftness but I've still seen people outrun me even when not using tps. 1 Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted August 23, 2023 Share Posted August 23, 2023 (edited) 1 hour ago, Dawdler.8521 said: Also I question whether it actually functions at times. I usually run with speed and permaswiftness but I've still seen people outrun me even when not using tps. Well, it could be broken after the patch. I didn't play much after it. Before it was pretty noticeable when I put it on Firebrand, which has no mobility whatsoever. Yes I solo on that. And I use speed on my core alt acct. And to be fair after the patch I was doing it on Willbender. I could run down people's mounts with it. Granted I can do that without speed runes too but that required some effort. And yea after some playing, I find that we ended up with speed becomes many of the options are kinda bad now. RIP trapper. (It also isn't faster than actual swiftness ooc) Edited August 23, 2023 by ArchonWing.9480 1 1 2 Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted August 23, 2023 Share Posted August 23, 2023 1 hour ago, Dawdler.8521 said: Also I question whether it actually functions at times. I usually run with speed and permaswiftness but I've still seen people outrun me even when not using tps. Same with me. 🤷♂️ 2 1 Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted August 23, 2023 Share Posted August 23, 2023 (edited) 7 minutes ago, XenesisII.1540 said: Same with me. 🤷♂️ Probably worth testing. I can give near perma AOE swiftness so it's pretty easy to test if you're on later. Of course, we have to both be in combat too. Or if I'm on later, I should say. Edited August 23, 2023 by ArchonWing.9480 1 Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted August 23, 2023 Share Posted August 23, 2023 23 minutes ago, ArchonWing.9480 said: Probably worth testing. I can give near perma AOE swiftness so it's pretty easy to test if you're on later. Of course, we have to both be in combat too. Or if I'm on later, I should say. Sure can do that, just tag some deer nearby or something. 1 1 Link to comment Share on other sites More sharing options...
Thomas.2564 Posted August 24, 2023 Share Posted August 24, 2023 Dont really find relics OP at ALL. But, on the other hand. We finally got rid of aristocracy, trapper and durability rune 👍 2 1 1 3 Link to comment Share on other sites More sharing options...
Eugenides.1274 Posted August 24, 2023 Share Posted August 24, 2023 (edited) Has anyone done extensive testing with Relic of Speed yet? My understanding was that previously Rune of Speed made your swiftness give +66% movement speed INSTEAD of +33%. But now the wording of Relic of Speed sounds like an additive boost? The tooltip for swiftness also reflects this showing +99% movement speed. I tried testing Relic of Speed and superspeed but it's hard to say if the difference is noticeable. No relic of speed (33%) With relic of speed (99%) Edited August 24, 2023 by Eugenides.1274 1 Link to comment Share on other sites More sharing options...
KrHome.1920 Posted August 24, 2023 Share Posted August 24, 2023 27 minutes ago, Eugenides.1274 said: Has anyone done extensive testing with Relic of Speed yet? My understanding was that previously Rune of Speed made your swiftness give +66% movement speed INSTEAD of +33%. But now the wording of Relic of Speed sounds like an additive boost? The tooltip for swiftness also reflects this showing +99% movement speed. I tried testing Relic of Speed and superspeed but it's hard to say if the difference is noticeable. No relic of speed (33%) With relic of speed (99%) It works like before. Tested it while chilled, which reduces movement speed by 66% and so should neutralize the effect of the relic boosted swiftness, which it exactly did. I guess it's just a wrong tooltip. 4 1 Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted August 24, 2023 Share Posted August 24, 2023 36 minutes ago, Eugenides.1274 said: Has anyone done extensive testing with Relic of Speed yet? My understanding was that previously Rune of Speed made your swiftness give +66% movement speed INSTEAD of +33%. But now the wording of Relic of Speed sounds like an additive boost? The tooltip for swiftness also reflects this showing +99% movement speed. I tried testing Relic of Speed and superspeed but it's hard to say if the difference is noticeable. No relic of speed (33%) With relic of speed (99%) That tooltip's been broken for years. Speed boosts are generally highest overrides lower, though there are probably exceptions hidden somewhere. 1 1 1 Link to comment Share on other sites More sharing options...
RazieL.5684 Posted August 24, 2023 Share Posted August 24, 2023 (edited) 2 hours ago, ArchonWing.9480 said: That tooltip's been broken for years. Speed boosts are generally highest overrides lower, though there are probably exceptions hidden somewhere. i mean... i wish it really did do what the tooltip said... weaver but it's way slower than superspeed... Edited August 24, 2023 by RazieL.5684 1 Link to comment Share on other sites More sharing options...
Jski.6180 Posted August 24, 2023 Share Posted August 24, 2023 These movement effects only do something in combat not outside of combat. Or at least your movement out side of combat is as fast as you can go with the effect of swiftness base line. Odd ppl are going on about this effect more then when it was an rune set or an trait for an given class. 1 1 Link to comment Share on other sites More sharing options...
sapdan.2435 Posted August 24, 2023 Share Posted August 24, 2023 OP :) 1 1 2 1 Link to comment Share on other sites More sharing options...
TrollingDemigod.3041 Posted August 24, 2023 Share Posted August 24, 2023 13 minutes ago, sapdan.2435 said: OP 🙂 Soulbeast busted? Possiblen't. Let's nerf Ele again to make sure my eyes don't deceive me! 2 1 1 3 Link to comment Share on other sites More sharing options...
aspirine.6852 Posted August 24, 2023 Share Posted August 24, 2023 42 minutes ago, sapdan.2435 said: OP 🙂 Relic of the weaver? Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted August 24, 2023 Share Posted August 24, 2023 What, I thought people wanted low intensity builds? 🤭 Anyways apparently in the comments it's been nerfed. 10 minutes ago, aspirine.6852 said: Relic of the weaver? Relic of the Brawler: Gain 10% strike damage for 4 seconds when granting protection or resolution to yourself. (Cooldown: 8 Seconds) 1 1 Link to comment Share on other sites More sharing options...
Arianth Moonlight.6453 Posted August 24, 2023 Share Posted August 24, 2023 4 hours ago, sapdan.2435 said: OP 🙂 I assuming the author of this video is getting banned, right? 5 1 Link to comment Share on other sites More sharing options...
sapdan.2435 Posted August 24, 2023 Share Posted August 24, 2023 idk, those vids are not mine another one with builds: 2 1 1 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted August 25, 2023 Share Posted August 25, 2023 So far relics seem lackluster compared to the old style of runes. I think they missed the boat while not having all accounted for and feel we had the potential for more diversity but failed that mark and lost it as it stands right now. Now that said the system allows for growth so has potential there to correct itself, but right now...it broke more builds then it improved to me. 1 Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted August 25, 2023 Share Posted August 25, 2023 31 minutes ago, TheGrimm.5624 said: So far relics seem lackluster compared to the old style of runes. I think they missed the boat while not having all accounted for and feel we had the potential for more diversity but failed that mark and lost it as it stands right now. Now that said the system allows for growth so has potential there to correct itself, but right now...it broke more builds then it improved to me. And basically only a few are worthwhile to use anyways(like the old system) because of the activation conditions they placed on them, like most of the elite skill usage ones are meh, and so are the ones that require you to use a certain boon or a condition to proc. Except now they killed half the possible bonuses from the old runes, thus killing "build diversity". I'm sure it'll fill out in a year when they bother to bring the rest in, but lol talk about slow rolling content release this expansion. But really, they probably should overhaul the bonuses, maybe streamline them like the sigils which have a bunch of options for weapon swaps, on hit, on crit, on interrupt, on kill, etc, and get creative like how many 10% strike relics they gonna make? 🤷♂️ 1 1 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted August 25, 2023 Share Posted August 25, 2023 2 minutes ago, XenesisII.1540 said: And basically only a few are worthwhile to use anyways(like the old system) because of the activation conditions they placed on them, like most of the elite skill usage ones are meh, and so are the ones that require you to use a certain boon or a condition to proc. Except now they killed half the possible bonuses from the old runes, thus killing "build diversity". I'm sure it'll fill out in a year when they bother to bring the rest in, but lol talk about slow rolling content release this expansion. But really, they probably should overhaul the bonuses, maybe streamline them like the sigils which have a bunch of options for weapon swaps, on hit, on crit, on interrupt, on kill, etc, and get creative like how many 10% strike relics they gonna make? 🤷♂️ I have a 30 more toons to adjust, wasn't seeing it as OP when toon #2 was what do I use here? Pack is a good example that I would suggest get adjusted since the old and new are worlds different, and I say this as less boonballs but this is not the same as spamming boons on a class. Pack was a good boon for groups, warbands and zergs. Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted August 25, 2023 Share Posted August 25, 2023 (edited) 7 minutes ago, TheGrimm.5624 said: I have a 30 more toons to adjust, wasn't seeing it as OP when toon #2 was what do I use here? Pack is a good example that I would suggest get adjusted since the old and new are worlds different, and I say this as less boonballs but this is not the same as spamming boons on a class. Pack was a good boon for groups, warbands and zergs. Yeah I was using pack on my chrono too. 😒 I used it to get the extra might fury and swiftness, now there's nothing to replace that. Probably change runes to eagle and using relic of the thief to make up for the extra crit and damage. 🤷♂️ Edited August 25, 2023 by XenesisII.1540 Link to comment Share on other sites More sharing options...
Thomas.2564 Posted August 25, 2023 Share Posted August 25, 2023 F Y I! To anyone dumb enough to run the new monk relic. Cause u think it dos what the old rune did. WRONG! Anet did a kitten poor job at reworking this stat. The description is laughable for startes. Then the way ot works makes it useless to say the least. Since no matter how many ally's are around u. The stacks ONLY register as giving boons to 1 player. Combine that with the crap stack duration. Makes its totally worthless. Leadership, tropper and antitoxin, are the only support relics worth running at this time, imo. Link to comment Share on other sites More sharing options...
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