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"Balance Patch"


Arianth Moonlight.6453

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Necromancer

  • Nightfall: Increased cooldown from 20 seconds to 30 seconds in WvW only.
  • Grasping Darkness: Increased cooldown from 25 seconds to 30 seconds in WvW only.

okay... What part of "those 2 skills must have the same cooldown for synergy" you fail to understand? And Grasping Darkness cooldown was 20 seconds in WvW, not 25 AND now it's 25, not 30 ಠ_ಠ

Reaper

  • Infusing Terror: Reduced cooldown from 25 seconds to 20 seconds in WvW only.
  • Soul Spiral: Reduced cooldown from 30 seconds to 20 seconds in WvW only.

yay!

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Thoughts what might the logic behind this:

  • Since every necro can pick GS now ANet was maybe worried about all kinds of nightfall spamming necros in blobs.
  • More soul spirals for more pressure against boon and heal spam. Pretty brute force solution, because that skill has an undeniable impact.
  • Lesser infusing terror cooldown (more damage mitigation, more stability) as a compensation for the sustain nerf (less blind, less cripple) as a result of the nightfall nerf.

Bug I found: Grasping darkness currently has a 25s cooldown in WvW, while nightfall has the said 30s.

Edited by KrHome.1920
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