Tekoneiric.6817 Posted August 23 Share Posted August 23 It seems to me that this expansion is really just a game expansion equivalent to a clip show. I'm all for reusing assets but in an imaginative way. Of all the gaps and holes that could be plugged location and story wise in the game in an expansion to shore up the game overall, they choose to take an already abridged expansion and blatantly drop whole swaths of existing area styles in a new distant region along with use the same old tropes, the commander becomes a member of yet another hither to unknown secrete society to save the world from something, in this case a rehash of the void but with rift portals like the Awakened invading core Tyria. Give us consequences to killing all the elder dragons. Have the main characters discover than they have been living in a world where the elder dragons had already been killed and before the start of GW2, we have just been reliving it in the mists, trapped in loops which is why maps are on repeat. Start with map to map connecting portals taking you to unexpected maps. Players going thru the story have to learn new paths around the world. Team Commander has to put the world back together from where it had previously fell away into the mists before GW2 even started, anchoring each map into the world. This would reuse old assets yet give a grand new plot that doesn't feel like a game on repeat. 2 1 Link to comment Share on other sites More sharing options...
illuminati.8453 Posted August 23 Share Posted August 23 13 minutes ago, Tekoneiric.6817 said: It seems to me that this expansion is really just a game expansion equivalent to a clip show. Expansion is a generous word. This is a patch, the full expansion to follow in the future. For reasons. 1 1 1 1 Link to comment Share on other sites More sharing options...
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