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Thought on what they will sell back to us in the next expac...


Lan Deathrider.5910

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It just occurred to me that this is going to be their MO moving forward. There is one thing that I would not be surprised for them to 'sell' back to us that I would actually like.

Elite spec utility skills available on all specs.

Grant it, that espec related portions of those would not work, like Dragonspike Mine recharging Dragon Trigger, or Harbinger Elixers and their Blight mechanic interactions, but maybe Anet can work around that...

TBH I'd be ecstatic to have Headbutt on all my warrior builds.

Obviously, this sort of move would mean someone would be forced to buy the other expansions to leverage such a thing, so good money-making strategy for them then.

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That might well be my "they just don't care" moment. Weapons I could kinda see, but even putting aside utility skills that interact directly with the mechanics of a specific elite specialisation, some professions have elite specialisation skills that are basically different flavours of the same functionality because they decided it was important for each elite specialisation to have them. Engineer has a few good examples: every elite specialisation has access to a projectile block (bulwark gyro toolbelt, photon wall, barrier signet) and a damage aura skill (shredder gyro, laser disc, superconducting signet although that is at least condi instead of power). Having these skills being able to stack, or being forced to compete with one another, might get a little silly.

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9 hours ago, Lan Deathrider.5910 said:

It just occurred to me that this is going to be their MO moving forward. There is one thing that I would not be surprised for them to 'sell' back to us that I would actually like.

Elite spec utility skills available on all specs.

Grant it, that espec related portions of those would not work, like Dragonspike Mine recharging Dragon Trigger, or Harbinger Elixers and their Blight mechanic interactions, but maybe Anet can work around that...

TBH I'd be ecstatic to have Headbutt on all my warrior builds.

Obviously, this sort of move would mean someone would be forced to buy the other expansions to leverage such a thing, so good money-making strategy for them then.

That would be a mess! I think it would be easier and more balanced, to add new utilities and and elite utilities. We have a shortage in elite utilities.

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6 minutes ago, Lan Deathrider.5910 said:

As much a mess as the elite spec weapon access.

Utilities will be much more impactful. Some elites have high damaging utility skills. Others have access to quickness or alacrity. And some elite skills could be too strong on other elite lines.

It still might work without major heck-ups. 

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1 hour ago, otto.5684 said:

Utilities will be much more impactful. Some elites have high damaging utility skills. Others have access to quickness or alacrity. And some elite skills could be too strong on other elite lines.

It still might work without major heck-ups. 

It may, but I see this as a logical step considering they opened espec weapons.

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I don't think they'll possibly do that, as @otto.5684pointed out some of the skills will work extremely well on other Elite specs for any of their intended purposes, and some of them will not work at all.

A good example of the latter are exceed skills, we already saw this story with the sword now, so Anet will either have to rework pretty much every single Elite spec utility in the game to work differently based on the spec using it(buffs or nerfs) , or they might as well through all logic and the remaining balance out the window.

Edited by jason.1083
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There also are the sigils. They could take away sigils and offer a new system that's not linked to the active weapon set.

They could easily frame it like "Many players didn't like how they lost their sigils' effects when swapping weapons in combat. That's why we are offering greater freedom for sigil customization by not tying them to weapons."

And then the system releases with 20 sigils hardly anyone uses. Given the poor current state of the relic system, I'd not even slightly be surprised by that.

But if they go as far as the even decouple Utilities from their elite specialization, they might as well decouple Traits themselves from the elite specialization. After that, only the profession mechanic decides, which elite specialization you are running. And with SotO giving out the weapons, Arenanet already done the first step towards opening this can of worms.

Edited by Fueki.4753
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I do agree that e-specs utility skills becoming available to all specs might be a thing in the futur. And if I really think about the possibility... I guess I'd be of a neutral opinion about such a thing.

That said, I'd like if the devs could find some time to complete the various sets of core utility (not sure what to expect for revenant and engineer but I wouldn't be against new skillsets/legends for them).

They could also introduce a few new writs recipes. I'd love to see more variety amongst writs. Honestly, instead of keeping effects like 33% outgoing stun duration/burn duration/bleed duration... etc. on the runes, they could put all of this onto the writs.

 

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On 8/26/2023 at 6:45 AM, Tails.9372 said:

People have been asking for a Racial Skill revamp for a long time now. I can see them removing the skills and turning them into some kind of "combat support" equipment placed below the relic slot.

Other than that? More weapons for each profession I guess. 

Anet never wanted Racial skills to be powerful, because they don't want one race to become BiS for something because of them. They are there for flavor and flavor only.

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1 hour ago, Lan Deathrider.5910 said:

It would play out like the Weapon Mastery I think, where all non expac holders get the change as well...

I don't think that's actually relevant to the point @Serephen.3420 was making. 

That said, do non expac holders get Weaponmaster Training? You need to talk to an NPC in the expansion zone to get it.

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14 hours ago, Red Haired Savage.5430 said:

They're going to sell us an elite spec over multiple "expansions." This time we get a new weapon (but later), next one we'll get new utilities, then a new trait line with profession mechanic changes tied to it but we can't call it an elite spec.

They don't need to be that sneaky about it. They never said no new elite specialisations, just that they wouldn't be doing that every expansion (and fair enough when they're planning to have annual expansions). But they can now drop a set of elite specialisations without introducing new weapons on the basis that weapons are no longer an elite specialisation feature, which would substantially reduce the amount of work needed for elite specialisations (especially on elementalists).

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On 8/31/2023 at 4:12 PM, Lan Deathrider.5910 said:

People who do not have SotO have confirmed that they got it without the expansion.

I haven't bought SoTo yet, and can tell you, weaponmaster training is not available.

What if you have SoTo only without the other expacs and unlock weaponmaster training you can use the elite epex weapons.

This is also what's written on the wiki in the weaponmaster training page.

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