Mauti.3520 Posted August 25, 2023 Share Posted August 25, 2023 (edited) It becomes more and more apparent that the way Astral Force is generated and Celestial Avatar is used is the lynchpin in PvE Druid's design, playability and viability. One thing that is especially staggering is the big Anti-Synergy the system has with barrier. Druid hates it, Druid doesn't want that yellow layer, Druid needs them and their allies to constantly recieve red damage to generate Astral Force. It's manageable on the heal build, it's incredibly obnoxious on the DPS build and a straight up deal breaker for the Alac DPS build (which is kitten to have good Alac Uptime+DPS with even without any barrier in the group). The way Astral Force is generated no longer fits the way Guild Wars 2 is played in 2023 imho. Edited August 25, 2023 by Mauti.3520 6 2 Link to comment Share on other sites More sharing options...
ArtimisTau.7902 Posted August 28, 2023 Share Posted August 28, 2023 Maybe if Druid could access it at any percent, similar to Shroud. Having to be at 100 and losing 10-20% when you exit is pretty limiting. 4 Link to comment Share on other sites More sharing options...
phandaria.4891 Posted August 29, 2023 Share Posted August 29, 2023 I agree plus I feel its usage should be similar to Firebrand tomes mechanic. Celestial Avatar itself should have no recharge, nor requires 100% to turn. Why? The flipside of glyph is horrendous to use. Their usage are all reactive based, however there is no chance to use it if the Astral Force is depleted. On the other hand, due to Alacrity generation, Celestial Avatar is part of the rotation. How counter intuitive is that! Should we generate alacrity or should we wait to use celestial avatar glyph? Turning to Celestial Avatar should be free of charge and without any recharge, whereas using Celestial Avatar skill should cost Astral Force. DPS trait on Celestial Avatar could use more buff, i.e. reduce Celestial Avatar healing to generate more damage. So the final major trait is a choice between Alac, more healing or more DPS. 1 Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted August 29, 2023 Share Posted August 29, 2023 Astral Force generation & use is currently in the best state it's ever been in. Druid is for the first time in about 7 or 8 years, in a good place in pvp, wvw, and even pve DPS role. Remember when they overhauled spirits & alacrity usage and it became what it is now and everyone was upset about it? Yeah. Be careful what you wish for because you just might get it. When they overhaul things, it isn't always a QoL upgrade. The current state of Astral Force generation is something the community needs to leave alone. It works great atm, leave it alone. 1 1 3 1 Link to comment Share on other sites More sharing options...
Mauti.3520 Posted August 30, 2023 Author Share Posted August 30, 2023 On 8/29/2023 at 9:10 AM, Trevor Boyer.6524 said: Astral Force generation & use is currently in the best state it's ever been in. Druid is for the first time in about 7 or 8 years, in a good place in pvp, wvw, and even pve DPS role. Remember when they overhauled spirits & alacrity usage and it became what it is now and everyone was upset about it? Yeah. Be careful what you wish for because you just might get it. When they overhaul things, it isn't always a QoL upgrade. The current state of Astral Force generation is something the community needs to leave alone. It works great atm, leave it alone. May I genuinely ask what is so great about a resource generation become kitten as soon as your group contains scourges? It's bad, and the class gets progressively and measureable worse the more barrier it has in group. The dps build is below average rn and the alac dps is a pile of trash since it's inception. only heal druid is good. 3 1 1 Link to comment Share on other sites More sharing options...
Drag You Down.2615 Posted September 10, 2023 Share Posted September 10, 2023 On 8/28/2023 at 12:43 PM, ArtimisTau.7902 said: Maybe if Druid could access it at any percent, similar to Shroud. Having to be at 100 and losing 10-20% when you exit is pretty limiting. I was thinking to let Druid get astral force when provide some specific boons on top of the current healing, Like providing protection, vigor, resist, resolution, will give 1% of AF, or simply double the damage AF gain from 0.75% to 1.5%, so it has the same rate as healing. Then remove the 10 sec cooldown, so we can enter CA at anytime as long as AF is full. Link to comment Share on other sites More sharing options...
Sansar.1302 Posted September 12, 2023 Share Posted September 12, 2023 On 8/29/2023 at 9:10 AM, Trevor Boyer.6524 said: Astral Force generation & use is currently in the best state it's ever been in. Druid is for the first time in about 7 or 8 years, in a good place in pvp, wvw, and even pve DPS role. Remember when they overhauled spirits & alacrity usage and it became what it is now and everyone was upset about it? Yeah. Be careful what you wish for because you just might get it. When they overhaul things, it isn't always a QoL upgrade. The current state of Astral Force generation is something the community needs to leave alone. It works great atm, leave it alone. For me it don't work at all, Druid really needs a complete re design imo. 1 Link to comment Share on other sites More sharing options...
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