Palador.2170 Posted August 29, 2023 Share Posted August 29, 2023 Just did some testing. It seems I can't see the line unless I'm aiming WAY off to the side/down. Otherwise, the skyscale's head and fireball charge-up effects hide it from me. Also, if I'm not actively moving at the time I start to charge, then the moment I hit the left mouse key, it fires. If I do this on the ground, it fires and uses the dismount skill at the same time. Annoying. 1 Link to comment Share on other sites More sharing options...
Nidome.1365 Posted August 29, 2023 Share Posted August 29, 2023 1 hour ago, kharmin.7683 said: Mine shows a dot as well as a line from the skyscale to the dot. Never had a line, just a barely discernible small white dot which isn't that easy to see, especially on a white background. A set of crosshairs would be better. Also the the first shot seems to fly off at an extreme angle rather than straight at the target if you haven't use it for a while. 1 1 Link to comment Share on other sites More sharing options...
Nidome.1365 Posted August 29, 2023 Share Posted August 29, 2023 (edited) 1 hour ago, kharmin.7683 said: Edited August 29, 2023 by Nidome.1365 duplicate Link to comment Share on other sites More sharing options...
Sobx.1758 Posted August 29, 2023 Share Posted August 29, 2023 (edited) 5 hours ago, Palador.2170 said: Just did some testing. It seems I can't see the line unless I'm aiming WAY off to the side/down. Otherwise, the skyscale's head and fireball charge-up effects hide it from me. Also, if I'm not actively moving at the time I start to charge, then the moment I hit the left mouse key, it fires. If I do this on the ground, it fires and uses the dismount skill at the same time. Annoying. Check your keybinds, sounds like you have something scrambled in there, possibly after the soto release patch. e: as for not seeing the line, try zooming out further. Edited August 29, 2023 by Sobx.1758 1 1 Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted August 29, 2023 Share Posted August 29, 2023 (edited) On 8/28/2023 at 5:35 PM, trunks.5249 said: i understand that i am in a very small minority that can only play with one hand. Trust me, this is almost just as annoying for people who play with keyboard and mouse. The most annoying part is that the behavior differs between open world use, where you have to redirect your mount to look into the corresponding direction, and use during the shooting adventure in the Wizard's Tower, where you can shoot left and right much easier, with less ado. I have also noticed that in some cases your camera perspective is being re-aligned when you let go of the right mouse button, which is super annoying. (It also could use a dot to assist aiming, but that might just be me.) In any case, the mechanic's behavior should be the same across all content. Please fix, ANet! Edited August 29, 2023 by Ashantara.8731 1 1 Link to comment Share on other sites More sharing options...
Myrkkin.7921 Posted August 29, 2023 Share Posted August 29, 2023 I think this says it all: https://imgur.com/MyeaEXq 3 1 1 Link to comment Share on other sites More sharing options...
Bast.7253 Posted August 29, 2023 Share Posted August 29, 2023 I think I would prefer some channeled beam with a ground target that controls the focus of the beam. Or just a wide cone breath or something. 1 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted August 29, 2023 Share Posted August 29, 2023 42 minutes ago, Myrkkin.7921 said: I think this says it all: https://imgur.com/MyeaEXq 👇 6 hours ago, Sobx.1758 said: e: as for not seeing the line, try zooming out further. 2 Link to comment Share on other sites More sharing options...
Balsa.3951 Posted August 30, 2023 Share Posted August 30, 2023 On 8/29/2023 at 7:07 AM, Nidome.1365 said: From a personal perspective I would say not, in fact I would say the opposite. why u say so? Link to comment Share on other sites More sharing options...
SamuelW.2685 Posted August 30, 2023 Share Posted August 30, 2023 Appears to use the weapon binding for the 2nd place on your weapon hotbar. My 2 skill is bound to E, and my Mount Ability 2, descend for Skyscale and Climb for Griff, is bound to E as well, but with this new ability the Fireball defaults to whatever is in your 2nd weapon skill 2, that being E for myself. I can't use the Fireball cause my Mount Ability 2 is bound to E and it overwrites the Fireball. Weird oversight not including a new Mount Ability 3 for the Fireball, I'd have to rebind my weapon skill 2 to use something for my mount, or rebind my Mount Ability 2 so the FIreball isn't overwritten. Sure I could set a alternative but I'm worried I'd hit the alterative button by accident mid fight and mess up a rotation, I have extremely light keys, and E is a very comfy place for my Griff Dive, I'd rather not change it. Link to comment Share on other sites More sharing options...
Alsandar.7420 Posted August 30, 2023 Share Posted August 30, 2023 I really do want a fireball rework so it functions more like turtle Link to comment Share on other sites More sharing options...
Nidome.1365 Posted August 31, 2023 Share Posted August 31, 2023 On 8/29/2023 at 5:55 PM, Sobx.1758 said: e: as for not seeing the line, try zooming out further. I am always zoomed out as far as it will go.. 1 1 Link to comment Share on other sites More sharing options...
Alsandar.7420 Posted August 31, 2023 Share Posted August 31, 2023 Go watch Wooden Potatoes play through ep 4. He spent 10 minutes trying to figure out how to aim and shoot a fireball. He’s been playing GW nearly 20 years and he’s won multiple PvP tournaments. But he couldn’t figure out the fireball That’s a problem 1 1 Link to comment Share on other sites More sharing options...
keyokku.5412 Posted August 31, 2023 Share Posted August 31, 2023 I have convenient action camera toggle key bound (also helps with mouse usage strain) which gives you a targeting reticle crosshair, so it is easier to aim with that, for now a ground targeting type of mark wouldn't work for aerial targets Link to comment Share on other sites More sharing options...
Hesione.9412 Posted September 8, 2023 Share Posted September 8, 2023 I am holding down the 2 key as people have suggested, but it's still really hard to see where the fireball is aiming. This is particularly in a cramped space (e.g. next to a hill) when you are looking through your character model and also the skyscale model (instead of being forced into first-person perspective). In addition, the skyscale turns like a tanker. For the kryptis turrets, it's a small nightmare for special-skilling through, then having to turn the skyscale around, then trying to aim and hit the kitten thing before the shield comes back onto the turret. This is particularly so for those of us with a hand disability, which means turning the skyscale is relatively slow. 1 1 Link to comment Share on other sites More sharing options...
suialthor.7164 Posted September 8, 2023 Share Posted September 8, 2023 On 8/28/2023 at 6:35 PM, Nidome.1365 said: Also the aiming dot is really tiny and not always visible. Need a bigger dot or crosshairs. I had no clue the dot appeared until reading this. It took some testing to realize my character's white cape made the dot impossible to see. 3 1 Link to comment Share on other sites More sharing options...
Alsandar.7420 Posted September 8, 2023 Share Posted September 8, 2023 Yeah just want bigger aiming dot, will help so much 1 1 Link to comment Share on other sites More sharing options...
Tachenon.5270 Posted September 8, 2023 Share Posted September 8, 2023 Had no idea there was a dot or a line until I saw this thread. But that dot isn't a dot . . . it's a MICROdot! 4 1 Link to comment Share on other sites More sharing options...
Manasa Devi.7958 Posted September 8, 2023 Share Posted September 8, 2023 I was having a lot of trouble with it at first, but I have it down now to hit every time when flying up to a target from some distance. Plotting a course like that is much easier than hovering and lining up a shot. The dot is hardly visible and the line isn't even there most of the time. 2 1 Link to comment Share on other sites More sharing options...
Dotveg.5108 Posted September 13, 2023 Share Posted September 13, 2023 (edited) On 9/8/2023 at 8:46 PM, Alsandar.7420 said: Yeah just want bigger aiming dot, will help so much I think this could be fixed by including a more visible action camera reticle to the "Cursor Contrast" option. That and the aiming beam actually coinciding with where the player is aiming. Edited September 13, 2023 by Dotveg.5108 2 Link to comment Share on other sites More sharing options...
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