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Story checkpoints could use some work

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When they finally introduced checkpoints to story missions a while back, it was a much needed thing that has saved me a few times, when disconnecting or an instance's progression bugs out, from having to restart the whole thing.

That being said, it's not perfect, particularly for new content. I just DC'd after the Cerus fight in Treachery: Nayos and logged back in assuming/hoping it would've checkpointed me after the boss, y'know, died.

NOPE. Right back to the beginning. That is a long, tedious fight to do twice back-to-back. I simply don't have the energy, I quit for the day.

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