Eloc Freidon.5692 Posted August 31, 2023 Share Posted August 31, 2023 (edited) Not a single set has condition or precision/ferocity focus. Movement speed should have just been a relic. Edited August 31, 2023 by Eloc Freidon.5692 5 3 1 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted August 31, 2023 Share Posted August 31, 2023 (edited) 16 minutes ago, Eloc Freidon.5692 said: Not a single set has condition or precision/ferocity focus What? Eagle? Golemancer? Ranger? Renegade? Edited August 31, 2023 by Sobx.1758 1 1 4 Link to comment Share on other sites More sharing options...
Eloc Freidon.5692 Posted August 31, 2023 Author Share Posted August 31, 2023 1 minute ago, Sobx.1758 said: What? Eagle? Golemancer? Ranger? Renegade? I don't see movement speed on any of those. 2 1 1 1 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted August 31, 2023 Share Posted August 31, 2023 Just now, Eloc Freidon.5692 said: I don't see movement speed on any of those. Ah, I guess I misunderstood this sentence "Not a single set has condition or precision/ferocity focus.". Get source of swiftness +relic of speed I guess. 1 3 1 Link to comment Share on other sites More sharing options...
fatihso.7258 Posted August 31, 2023 Share Posted August 31, 2023 25 minutes ago, Eloc Freidon.5692 said: Movement speed should have just been a relic. Just play mechanist. 1 Link to comment Share on other sites More sharing options...
Trejgon.9367 Posted August 31, 2023 Share Posted August 31, 2023 On one hand, I am enjoying my ability to slot rune of traveler onto my celestial gear, and rolling with nice relic, on another hand I can understand someone wanting more specialized stats and still having +25% movement speed with it.... 🤔 But if there is +25% movement speed relic it would make no sense for any rune to have it, which leads into a situation where I personally cannot see any clean solution to have both variants justified (barring maybe getting more + running speed rune sets to provide more specialized variants?) 1 1 Link to comment Share on other sites More sharing options...
Eloc Freidon.5692 Posted September 7, 2023 Author Share Posted September 7, 2023 On 8/31/2023 at 2:59 PM, Lord Trejgon.2809 said: On one hand, I am enjoying my ability to slot rune of traveler onto my celestial gear, and rolling with nice relic, on another hand I can understand someone wanting more specialized stats and still having +25% movement speed with it.... 🤔 But if there is +25% movement speed relic it would make no sense for any rune to have it, which leads into a situation where I personally cannot see any clean solution to have both variants justified (barring maybe getting more + running speed rune sets to provide more specialized variants?) The clean solution is change those movement speed bonuses on runes into an actual stat or some other % bonus. 2 1 Link to comment Share on other sites More sharing options...
HeliosMagi.9867 Posted September 7, 2023 Share Posted September 7, 2023 I see no reason why we can't have Movement Speed Runes alongside a Movement Speed Relic. That way the player can choose whether they wanna sacrifice stats or relic effects for movement speed. 7 1 1 Link to comment Share on other sites More sharing options...
Toraseishin.1932 Posted September 7, 2023 Share Posted September 7, 2023 1 hour ago, HeliosMagi.9867 said: I see no reason why we can't have Movement Speed Runes alongside a Movement Speed Relic. That way the player can choose whether they wanna sacrifice stats or relic effects for movement speed. This ^^^^ This topic was brought up before. I'd absolutely hate to have my 25% movement speed removed from runes - forcing me to have to sacrifice interesting builds to slot a basic/boring movement speed relic. More diverse runes with movement speed would be helpful, or just double up with a relic. But as I mentioned in a previous thread; all current relics require a condition to be met in order for their effects to activate. None of them have flat stats that are always there no matter what. That's the job of runes.Relic of Speed covers the boosted movement speed niche as far as relics go, in my opinion. Just need a build that has access to swiftness fairly consistently. 2 Link to comment Share on other sites More sharing options...
Trejgon.9367 Posted September 7, 2023 Share Posted September 7, 2023 8 hours ago, Eloc Freidon.5692 said: The clean solution is change those movement speed bonuses on runes into an actual stat or some other % bonus. That does not address the side that enjoys having +25% movement speed from runes, and interesting relic ontop of it. Which is what I enjoy as an option as per beginning statement you were responding to. I stated that I enjoy the options current setup gives, but can understand OP stance as well, but don't see much of a way to "cleanly" satisfy both people with mindset of the OP and people of my mindset. And your response to that, is that clean solution is to shaft people like me 🙂 1 Link to comment Share on other sites More sharing options...
Eloc Freidon.5692 Posted September 10, 2023 Author Share Posted September 10, 2023 On 9/7/2023 at 2:54 AM, Lord Trejgon.2809 said: That does not address the side that enjoys having +25% movement speed from runes, and interesting relic ontop of it. Which is what I enjoy as an option as per beginning statement you were responding to. I stated that I enjoy the options current setup gives, but can understand OP stance as well, but don't see much of a way to "cleanly" satisfy both people with mindset of the OP and people of my mindset. And your response to that, is that clean solution is to shaft people like me 🙂 Why not both? I don't see how this is so hard? 1 Link to comment Share on other sites More sharing options...
Eekasqueak.7850 Posted September 10, 2023 Share Posted September 10, 2023 Relics seem to all be active over passive effects so stuff like extra movement speed wasn't added. Link to comment Share on other sites More sharing options...
Trejgon.9367 Posted September 10, 2023 Share Posted September 10, 2023 4 hours ago, Eloc Freidon.5692 said: Why not both? I don't see how this is so hard? your previous post was lierally remove it from runes and put it on relics so not "both". As for "why not both" - having same exact effect present on both relic and runeset would create confusion beteen role of relics and runes in a build. It would go directly against the whole point why relics got separated into their own slot. Link to comment Share on other sites More sharing options...
Eloc Freidon.5692 Posted September 12, 2023 Author Share Posted September 12, 2023 On 9/10/2023 at 8:39 AM, Lord Trejgon.2809 said: your previous post was lierally remove it from runes and put it on relics so not "both". As for "why not both" - having same exact effect present on both relic and runeset would create confusion beteen role of relics and runes in a build. It would go directly against the whole point why relics got separated into their own slot. Relics is for a utility. Runes are for stats. So by that logic movement speed should be a relic. 1 Link to comment Share on other sites More sharing options...
Trejgon.9367 Posted September 12, 2023 Share Posted September 12, 2023 11 minutes ago, Eloc Freidon.5692 said: Relics is for a utility. Runes are for stats. So by that logic movement speed should be a relic. Relics are "for wildcard effects", Runes are for "just stats" according to all AN communication on the design from AN. Wether movement speed is raw stat or wildcard effect is being subjected to a debate. Link to comment Share on other sites More sharing options...
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