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Maleficent Seven needs more boons


vardeleanu.8972

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Look at this beautiful trait: https://imgur.com/a/0PBWd14. It's gives you everything you want. It's glorious, perfect almost.

Almost

Why is that ? because it disappointingly gives only 6 boons.

My suggestion to fix it is to add resolution with the duration of protection to it, since it already has protection and regen.

Either that or stability with the duration of vigor, 1 stack or 7. 

P.S. : Also change might stacks to 7 while at it

Edited by vardeleanu.8972
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My first reaction is that it is already a super powered trait but you’re right, it should add seven boons considering the name.  Resolution wouldn’t be an issue honestly, in PvE it does basically nothing.  Stability would be incredible but honestly that would be OP lol.  

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What goes up, must come down. Be mindful that every buff you ask may provoke a (more sunstantial) nerf later. Right now, the thief espec that falls behind the most is daredevil, with its inability to self-boon reliably and the need to empty its endurance bar for higher dps. So if I can make a request, I would rather ask for daredevil to receive a buff in these departments.

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On 10/5/2023 at 4:59 AM, FrancisN.9276 said:

What goes up, must come down. Be mindful that every buff you ask may provoke a (more sunstantial) nerf later. Right now, the thief espec that falls behind the most is daredevil, with its inability to self-boon reliably and the need to empty its endurance bar for higher dps. So if I can make a request, I would rather ask for daredevil to receive a buff in these departments.

I'd rather have a total redesign at this point. Put the dodge elements of daredevil into acro (where they should have been to begin with) and make daredevil into something unique. It falls behind because it was always core thief 2.0, and it's now more obvious than ever how bad the initial design was. 

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16 hours ago, Jugglemonkey.8741 said:

I'd rather have a total redesign at this point. Put the dodge elements of daredevil into acro (where they should have been to begin with) and make daredevil into something unique. It falls behind because it was always core thief 2.0, and it's now more obvious than ever how bad the initial design was. 

Staff Auto, Fist Flurry, Bandits Defense, and Impact Strike animations and phase shift fighting style was what I had expected Daredevil to lean into. They could fill DrD up with more multi-phase skills to have more combo weaving options, then they could fit the mitigation and sustainability into the connective part of the combo durations depending on the phases connecting, sort of like that windup skill that has to be maintained from the Monk in Diablo 3. There's sort of that element with the option to build for a feedback loop if you're using Staff but that's not prominent.

That could be trash in actual use though and it could be difficult for them to land on a unique gimmick considering how hard it can be to connect some of the phases of existing Physical skills and utilies to a target when things are moving. Even when your eyes are telling you something like Palm Strike, Reflexive Strike, or Uppercut and Finishing Blow are landing, audio and numbers can let you know otherwise.

Edited by kash.9213
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Switching back to Daredevil after playing Willbender feels clunkily painful. Take greatsword Willbender for example, every Willbender's greatsword weapon skill not only has no animation-lock, but also has animation-cancelling (GS4) and smooth animation combos (GS4 -> G2, GS4 -> GS2, GS4 -> GS3, GS2 -> GS3, GS2 -> GS5, GS3 -> GS2,... and together with 3 Virtues skills, there are tons of flowing combinations). Meanwhile, Daredevil's staff 2, staff 3 and staff 5 are all animation-locked, no cancelling. Staff 2 (biggest DPS skill) is also a forced movement skill. Staff 3 costs too much initiative for what it does - backward evade for a melee class that all of its sustainability depends on scoring hits against enemies. If only Daredevil's animations could see some changes to make them "flow" better.

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  • 2 weeks later...
On 10/11/2023 at 9:00 AM, Jugglemonkey.8741 said:

I'd rather have a total redesign at this point. Put the dodge elements of daredevil into acro (where they should have been to begin with) and make daredevil into something unique. It falls behind because it was always core thief 2.0, and it's now more obvious than ever how bad the initial design was. 

I don't think that's desirable or practical. The special dodges are always going to be a significant portion of daredevil unless that aspect is removed altogether (which would be a shame), and I don't think that having one elite specialisation which is closer to behaving like core than the others is a bad thing.

The current balance regime has left daredevil behind a bit, but I don't think it's at a 'go back to the drawing board' level. 

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On 10/25/2023 at 4:13 PM, draxynnic.3719 said:

I don't think that's desirable or practical. The special dodges are always going to be a significant portion of daredevil unless that aspect is removed altogether (which would be a shame), and I don't think that having one elite specialisation which is closer to behaving like core than the others is a bad thing.

The current balance regime has left daredevil behind a bit, but I don't think it's at a 'go back to the drawing board' level. 

Imho the issue is Daredevil didn't double down on its dodges/evasion enough. 

The problem is its still balanced around the fact anet are concerned to how Overpowered stealth is as a skill and thief never deviates in access to it. 

If Daredevil, replaced stealth effects with evasive / vigor / defensive boons / dodges and lost stealth as a trade off (ofcourse in trade of buffs) itd have far more identity as a brawler and likely promote a healthier design when thief has more acces strength then being so niche. 

Same with spectre. If spectre went all in and stealth effects simply was turned into shroud gains / sustain 

Maybe it don't need a complete overhaul, but I do think they dont double down on elites fantasy enough with the class to really expand it past the role its had since core. 

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