vardeleanu.8972 Posted September 27 Share Posted September 27 (edited) Look at this beautiful trait: https://imgur.com/a/0PBWd14. It's gives you everything you want. It's glorious, perfect almost. Almost Why is that ? because it disappointingly gives only 6 boons. My suggestion to fix it is to add resolution with the duration of protection to it, since it already has protection and regen. Either that or stability with the duration of vigor, 1 stack or 7. P.S. : Also change might stacks to 7 while at it Edited September 27 by vardeleanu.8972 5 2 2 Link to comment Share on other sites More sharing options...
Doggie.3184 Posted September 28 Share Posted September 28 (edited) It should certainly add at least 7 boons. It should also unleash one of the 7 deadly sins. Edited September 28 by Doggie.3184 4 Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted September 28 Share Posted September 28 Gluttony: Regen Sloth: Protection Wrath: Fury Envy: Swiftness Lust: Vigor Greed: Might Which leaves... Pride: Stability (1 stack, 5 seconds) 4 1 5 Link to comment Share on other sites More sharing options...
SoftPup.3048 Posted September 28 Share Posted September 28 13 hours ago, Doggie.3184 said: It should certainly add at least 7 boons. It should also unleash one of the 7 deadly sins. Also Cloud Strife is there. Link to comment Share on other sites More sharing options...
Stx.4857 Posted September 29 Share Posted September 29 My first reaction is that it is already a super powered trait but you’re right, it should add seven boons considering the name. Resolution wouldn’t be an issue honestly, in PvE it does basically nothing. Stability would be incredible but honestly that would be OP lol. 1 1 Link to comment Share on other sites More sharing options...
Zacchary.6183 Posted September 30 Share Posted September 30 The 7th is the initiative. That's how I normally processed it anyway. 2 1 Link to comment Share on other sites More sharing options...
FrancisN.9276 Posted October 5 Share Posted October 5 What goes up, must come down. Be mindful that every buff you ask may provoke a (more sunstantial) nerf later. Right now, the thief espec that falls behind the most is daredevil, with its inability to self-boon reliably and the need to empty its endurance bar for higher dps. So if I can make a request, I would rather ask for daredevil to receive a buff in these departments. Link to comment Share on other sites More sharing options...
Jugglemonkey.8741 Posted October 10 Share Posted October 10 On 10/5/2023 at 4:59 AM, FrancisN.9276 said: What goes up, must come down. Be mindful that every buff you ask may provoke a (more sunstantial) nerf later. Right now, the thief espec that falls behind the most is daredevil, with its inability to self-boon reliably and the need to empty its endurance bar for higher dps. So if I can make a request, I would rather ask for daredevil to receive a buff in these departments. I'd rather have a total redesign at this point. Put the dodge elements of daredevil into acro (where they should have been to begin with) and make daredevil into something unique. It falls behind because it was always core thief 2.0, and it's now more obvious than ever how bad the initial design was. 3 2 Link to comment Share on other sites More sharing options...
kash.9213 Posted October 11 Share Posted October 11 (edited) 16 hours ago, Jugglemonkey.8741 said: I'd rather have a total redesign at this point. Put the dodge elements of daredevil into acro (where they should have been to begin with) and make daredevil into something unique. It falls behind because it was always core thief 2.0, and it's now more obvious than ever how bad the initial design was. Staff Auto, Fist Flurry, Bandits Defense, and Impact Strike animations and phase shift fighting style was what I had expected Daredevil to lean into. They could fill DrD up with more multi-phase skills to have more combo weaving options, then they could fit the mitigation and sustainability into the connective part of the combo durations depending on the phases connecting, sort of like that windup skill that has to be maintained from the Monk in Diablo 3. There's sort of that element with the option to build for a feedback loop if you're using Staff but that's not prominent. That could be trash in actual use though and it could be difficult for them to land on a unique gimmick considering how hard it can be to connect some of the phases of existing Physical skills and utilies to a target when things are moving. Even when your eyes are telling you something like Palm Strike, Reflexive Strike, or Uppercut and Finishing Blow are landing, audio and numbers can let you know otherwise. Edited October 11 by kash.9213 Link to comment Share on other sites More sharing options...
FrancisN.9276 Posted October 12 Share Posted October 12 Switching back to Daredevil after playing Willbender feels clunkily painful. Take greatsword Willbender for example, every Willbender's greatsword weapon skill not only has no animation-lock, but also has animation-cancelling (GS4) and smooth animation combos (GS4 -> G2, GS4 -> GS2, GS4 -> GS3, GS2 -> GS3, GS2 -> GS5, GS3 -> GS2,... and together with 3 Virtues skills, there are tons of flowing combinations). Meanwhile, Daredevil's staff 2, staff 3 and staff 5 are all animation-locked, no cancelling. Staff 2 (biggest DPS skill) is also a forced movement skill. Staff 3 costs too much initiative for what it does - backward evade for a melee class that all of its sustainability depends on scoring hits against enemies. If only Daredevil's animations could see some changes to make them "flow" better. 1 1 Link to comment Share on other sites More sharing options...
Hobiz.8527 Posted October 25 Share Posted October 25 It should be Quickness. I love Quickness 🤣 Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted October 25 Share Posted October 25 On 10/11/2023 at 9:00 AM, Jugglemonkey.8741 said: I'd rather have a total redesign at this point. Put the dodge elements of daredevil into acro (where they should have been to begin with) and make daredevil into something unique. It falls behind because it was always core thief 2.0, and it's now more obvious than ever how bad the initial design was. I don't think that's desirable or practical. The special dodges are always going to be a significant portion of daredevil unless that aspect is removed altogether (which would be a shame), and I don't think that having one elite specialisation which is closer to behaving like core than the others is a bad thing. The current balance regime has left daredevil behind a bit, but I don't think it's at a 'go back to the drawing board' level. 1 Link to comment Share on other sites More sharing options...
Puck.3697 Posted November 2 Share Posted November 2 On 10/25/2023 at 4:13 PM, draxynnic.3719 said: I don't think that's desirable or practical. The special dodges are always going to be a significant portion of daredevil unless that aspect is removed altogether (which would be a shame), and I don't think that having one elite specialisation which is closer to behaving like core than the others is a bad thing. The current balance regime has left daredevil behind a bit, but I don't think it's at a 'go back to the drawing board' level. Imho the issue is Daredevil didn't double down on its dodges/evasion enough. The problem is its still balanced around the fact anet are concerned to how Overpowered stealth is as a skill and thief never deviates in access to it. If Daredevil, replaced stealth effects with evasive / vigor / defensive boons / dodges and lost stealth as a trade off (ofcourse in trade of buffs) itd have far more identity as a brawler and likely promote a healthier design when thief has more acces strength then being so niche. Same with spectre. If spectre went all in and stealth effects simply was turned into shroud gains / sustain Maybe it don't need a complete overhaul, but I do think they dont double down on elites fantasy enough with the class to really expand it past the role its had since core. 1 Link to comment Share on other sites More sharing options...
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