ShadowLurker.8713 Posted September 28 Share Posted September 28 I'm talking about 100 blades, whirling defense, zealot's defense, crystal hibernation, meteor shower, etc. A lot of these skills require a setup to be usable, either a knockdown or an immobilize, which is usually a waste of a utility slot. It feels arbitrary which skills have mobility and which don't. There are many powerful skills that let you move during the execution. And it just feels bad since a lot of your survivability and effectiveness in this game depends on your mobility. I would like to see these skills changed so that you can move while executing them without the skill getting cancelled, even if it means they get nerfed a bit, but in my opinion the nerf is not necessary. Freedom of movement makes combat more fun and dynamic and interactive. What do you guys and gals think? 8 1 Link to comment Share on other sites More sharing options...
Sahne.6950 Posted September 28 Share Posted September 28 The only skills that require you to be standing still are all OOOLD.... like.... old old... Its time they are getting reworked. Here take my upvote! 2 2 Link to comment Share on other sites More sharing options...
Remus Darkblight.1673 Posted September 28 Share Posted September 28 I would also like to see these changes. Even if they have to tweak the damage slightly on some skills. Ranger Whirling Defense has always had this issue since the very similar Whirling Axe on warrior has always been allowed to move. Plus they even made this revision on Flurry recently. You can now move while executing it. Standing still in this game is far too high of a cost to justify it on those skills, not only are you more vulnerable while performing them, your opponents can easily avoid them just by moving slightly without even wasting a dodge. Having to hard CC someone to land the full skill needs to be far more rewarding than they currently allow, especially seeing as you also have to be in melee range. 3 Link to comment Share on other sites More sharing options...
deathdealer.2197 Posted September 28 Share Posted September 28 Warrior gs2 is so lackluster exactly for this reason, def needs a change. 5 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted September 28 Share Posted September 28 Being Rooted always feels bad. 3 Link to comment Share on other sites More sharing options...
Marckan.9526 Posted September 28 Share Posted September 28 (edited) Yeah I agree completely. I just woke up so if I'm wrong please correct me, but aren't also many of these skills defensive in some way? Zealot's Defense and Whirling Defenses Block/Reflects projectiles, Mesmer Sword #3 Evades etc. Some skills have been reworked during the years, I believe both Guardian Shield #5 and Engineer Shield #5 (also reflects/block) were initially stationary. Also the Thief Elite Dancing daggers? But then some were left like the ones mentioned in this thread, I dont see the pattern for rework either, they reworked some skills that were purely defensive and many that are left I believe are both defensive and offensive which would be a reason, but then why add movement to Thief Dancing Dagger Elite etc... Edit: I'd just like to add that I'd be okay with some skills rooting you if there was at least a pattern to it, such as the skill being a very powerful defensive skill such as Guardians Invulnerable Elite etc, but now it's just the wild west if it's damage (ranger LB #5) or defensive/offensive combinations. Edited September 28 by Marckan.9526 1 Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted September 28 Share Posted September 28 Man the audience of this game really "evolved" past me... I actualy like the idea that powerful casts root you. It's a tradeoff. I like tradeoffs. Yet here is the dev team removing tradeoffs from e-specs, and the forum actively campaigning to remove tradeoffs from skills... I AM SAD. 2 1 1 Link to comment Share on other sites More sharing options...
Sahne.6950 Posted September 28 Share Posted September 28 (edited) 25 minutes ago, Bazsi.2734 said: Man the audience of this game really "evolved" past me... I actualy like the idea that powerful casts root you. It's a tradeoff. I like tradeoffs. i also like the idea that powerfulcasts root you. dont get this wrong.... sadly the skills that root you dont pack enough punch to justify that root. and thats the crutch. i mean... hundredblades is literally whirling light..... but it immobilizes you..... takes more than double the time to delive roughly the same powerdamage.... doenst apply weakness..... and also doesnt apply burn..... its just overall weaker.... its simply not a powerful skill anymore in 2023 guildwars. The skill didnt age well. i know that one is a utilityskill and one is a weaponskill, so its hard comparing them... but you get the idea. Edited September 28 by Sahne.6950 3 Link to comment Share on other sites More sharing options...
Marckan.9526 Posted September 28 Share Posted September 28 1 minute ago, Bazsi.2734 said: Man the audience of this game really "evolved" past me... I actualy like the idea that powerful casts root you. It's a tradeoff. I like tradeoffs. Yet here is the dev team removing tradeoffs from e-specs, and the forum actively campaigning to remove tradeoffs from skills... I AM SAD. You're not alone, see my post right above yours - I just wish there was some clear reasoning behind it - now it feels like anything goes and the only deciding factor is how much the devs likes their own profession... I agree it's a cool way to distinguish high impact skills, that require setup to pull off. Or skills that are insanely powerful like Mesmer Sword #3 which is just loaded. But there's no general consensus on how this is applied in the current game... 1 Link to comment Share on other sites More sharing options...
Mini Crinny.6190 Posted September 28 Share Posted September 28 (edited) Im not sure i could handle anet touching meteor shower with regards to how they have handled it Edited September 28 by Mini Crinny.6190 2 1 Link to comment Share on other sites More sharing options...
Sahne.6950 Posted September 28 Share Posted September 28 (edited) 1 hour ago, Mini Crinny.6190 said: Im not sure i could handle anet ever touching meteor shower again it cant get any worse than the "noodle shower" we got right now. but then again... anet has surprised me numerous times. Edited September 28 by Sahne.6950 4 3 Link to comment Share on other sites More sharing options...
Mini Crinny.6190 Posted September 28 Share Posted September 28 Just now, Sahne.6950 said: it cant get any worse than the current "noodle shower" we got right now. Anet: Hold my beer 2 Link to comment Share on other sites More sharing options...
Sahne.6950 Posted September 28 Share Posted September 28 (edited) 1 minute ago, Mini Crinny.6190 said: Anet: Hold my beer yeah.. i also thought when FACata was on its hayday. that it cant get any worse than this.... then they added Auras on Signets. Edited September 28 by Sahne.6950 1 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted September 28 Share Posted September 28 (edited) 22 minutes ago, Bazsi.2734 said: Man the audience of this game really "evolved" past me... I actualy like the idea that powerful casts root you. It's a tradeoff. I like tradeoffs. Yet here is the dev team removing tradeoffs from e-specs, and the forum actively campaigning to remove tradeoffs from skills... I AM SAD. Key word is powerful. Skills like 100 blades and killshot are not strong enough anymore for such a harsh downside. Edited September 28 by DanAlcedo.3281 2 Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted September 28 Share Posted September 28 5 minutes ago, DanAlcedo.3281 said: Key word is powerful. Skills like 100 blades and killshot are not strong enough anymore for such a harsh downside. I agree with that. Now do we solve it with buffs, or do we remove the tradeoff? 3 Link to comment Share on other sites More sharing options...
TeqkOneStylez.8047 Posted September 28 Share Posted September 28 How about remove the 97362603 instant cast teleports from the game. Skills like Meteor shower absolutely should root you but needs more dmg. Get rid of half of these fully safe quick casting ranged lingering aoe circles. And all melee CC should be doing dmg. 5 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted September 28 Share Posted September 28 1 hour ago, Bazsi.2734 said: I agree with that. Now do we solve it with buffs, or do we remove the tradeoff? Doesn't matter what we would do. We Warriors gave a bajillion potential options to fix it. But nothing ever happened. These skill don't matter on the golem, so they are invisible to Anet. 3 Link to comment Share on other sites More sharing options...
Sereath.1428 Posted September 28 Share Posted September 28 (edited) I also like powerful abilities that lock you in place, however the powerful part is completely missing from all those mentioned abilities. So Id rather buff them all to be at the very least twice as powerful, mobility is everything. Edited September 28 by Sereath.1428 1 Link to comment Share on other sites More sharing options...
WingSwipe.3084 Posted September 28 Share Posted September 28 Rooting a melee profession is just cruel game design. 5 Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted September 28 Share Posted September 28 nope. if its a good trade off for a skill being more powerful, rooted is fine 1 Link to comment Share on other sites More sharing options...
asket.5674 Posted September 28 Share Posted September 28 Cries in weaver elite, one if the most flowing classes gets such a clunky ult 1 Link to comment Share on other sites More sharing options...
cyberzombie.7348 Posted September 29 Share Posted September 29 This is gonna be an unpopular opinion but Imma have to disagree on this one, if anything mobility creep needs to be toned down. Link to comment Share on other sites More sharing options...
Gotejjeken.1267 Posted September 29 Share Posted September 29 15 hours ago, Sahne.6950 said: i also like the idea that powerfulcasts root you. dont get this wrong.... sadly the skills that root you dont pack enough punch to justify that root. and thats the crutch. A month ago we had people salting the earth over Worldly Impact which 'roots' the ranger. Root is an incorrect term though as it implies self-immobilize, so OP's working around that with 'stand still to execute' is way better description. I just call it self-canceling. Anyway, at least for ranger, aforementioned Worldly Impact along with Barrage and Whirling Defense are why self-canceling skills exist. There's simply no way these forums would let those three ranger skills also have unrestricted movement--because one of them, Worldy Impact, DID have unrestricted movement for about 5 minutes in beta. It didn't make it out of beta before it became self-canceling. Setup though, is a Druid's worst nightmare right now because CA #5 also self-cancels and it is the main damage component of Eclipse. Since ancient seeds was removed, it's a lot harder to immob someone into it. In fact, as ranger it's a lot harder to immob anything into your hard hitting self-cancel's because even something like prelude lash had the immob removed because people apparently have the reflexes of rocks. 2 Link to comment Share on other sites More sharing options...
Sahne.6950 Posted September 29 Share Posted September 29 (edited) 2 hours ago, Gotejjeken.1267 said: Root is an incorrect term though as it implies self-immobilize yes you are right. but then again... who cares? we all know what we are talking about when someone says "self root" we all know what people mean with "self immob" I specifically said: "it forces you to be immobile" in my posts, because i knew you would chime in, the second i said "root" and correct me. but Baszi used the term root, so i responded with the same term. we all know what we are talking about, dont we? 😄 no need to bring this up again. Edited September 29 by Sahne.6950 2 1 Link to comment Share on other sites More sharing options...
Wyrdern.4092 Posted September 29 Share Posted September 29 IMO, self root on more powerful ranged skills or certain defensive skills (e.g. Fortify) is fine as a trade-off as long as the reward is worth it. Link to comment Share on other sites More sharing options...
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