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The return of the Scrapper? (Pve)


Corvolupo.5708

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I like the System Shocker change. Adds more support to especially quickness scrapper.

I m neutral to the mass momentum change. Never used that one. But it seems fine. A buff is a buff.

I dont like that expert examination change. I wouldve liked it more if they wouldve added the protection somewhere else like on Med kit, alchemy and inventions. 

I never used rapid regeneration in pvp and wvw even tho i use it in pve. I guess a buff on it there is okay.

I like the applied force change. It buffs power scrapper without boosting quickness scrapper. I also like the remove of the condi dmg reduction per stack of might. I can maybe use this in open world for more dmg on my cele gear now, but i m not sure if i can upkeep perma quickness with just the chrono relic and without kinetic accelerators. I hope so.

The blast gyro change is kinda nice, reduced cooldown means more stuns, more dmg and more might and quickness.

The Bypass coating change is nice because i always thought it had a too high cooldown. 

 

Edited by SeTect.5918
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53 minutes ago, Corvolupo.5708 said:

I was thinking about Applied force + crono relic+ 30% ish boon duration from diviner trinkets on a berserker setup. Could be interesting...

Only problem is that the sustain isnt really there with berserker + diviners 

In open world on power i d use something like a Mix of marauder and cavalier. Tho you can swap out a few cavaliers for diviners. 

Herald runes also give 25% boon duration tho.

Leadership runes too.

If you use 4 wells you should go with like 6 seconds per well. So u ll need like 50% boon duration. 

So probably something like:

http://gw2skills.net/editor/?PeQAIlRwgYOsGWKO8LvtaA-DShYbRBBCM0A4QUxdECpxzIQFQESAP+FAgKA-e

 

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I don't think sustain Is really a problem in OW if you use your Dodge and / or your trait combination like tools for general stuff ( firearms for meta ofc ), but yeah more boon duration Is needed for perma Quick i guess, it's Just... I Wish i don't have to spam every well on cooldown. Hell... With Mech i can have perma Alac, perma Quick and ALOT of other usefull boons mantaining like 16k DPS SOLO (Power)... Cherry on top 50k hp mecha tank for champ and legendary, all in a very Easy rotation and some free reactive skills ready on demand.

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I run System Shocker in my build and squeeze out as much barrier as possible already. Sharing it with the group sounds fun ... at first. But I think it will create an imbalance in certain team setups, especially those where you have a heal-scourge and a power-scrapper. I do not think that change will last for long, but I'm looking forward to it.

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7 hours ago, Corvolupo.5708 said:

I don't think sustain Is really a problem in OW if you use your Dodge and / or your trait combination like tools for general stuff ( firearms for meta ofc )

I m talking about Champions and legendarys like Avatar of balthasar in auric basin or Champion mushroom queen in Tangled Depths. 

Your dodge roll wont be enough there, u have to stack some defense. 

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2 hours ago, SeTect.5918 said:

I m talking about Champions and legendarys like Avatar of balthasar in auric basin or Champion mushroom queen in Tangled Depths. 

Your dodge roll wont be enough there, u have to stack some defense. 

Well, if Is for those, scrapper, with his mere 5% barrier conversion, can't survive much in such Extreme solo encounters, in this regards nothing Will really change After patch, you have to go more tanky in Gear, or, switch to Mech on the fly.

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3 hours ago, HnRkLnXqZ.1870 said:

I run System Shocker in my build and squeeze out as much barrier as possible already. Sharing it with the group sounds fun ... at first. But I think it will create an imbalance in certain team setups, especially those where you have a heal-scourge and a power-scrapper. I do not think that change will last for long, but I'm looking forward to it.

I was thinking about the same potential issue, besides... I really doubt the barriers given from this trait will become a reliable resource in many encounters.

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3 hours ago, Corvolupo.5708 said:

Well, if Is for those, scrapper, with his mere 5% barrier conversion, can't survive much in such Extreme solo encounters, in this regards nothing Will really change After patch, you have to go more tanky in Gear, or, switch to Mech on the fly.

actually avatar of balthasar is quite easy with scrapper.

i managed to do both mushroom queen and avatar or balthasar with cele scrapper kinda easily. The only problem is that the damage isnt quite there with its around 10k dps in open world. Most open world builds do 50% more or even double with same defense.
Scrapper in general doesnt have a lot of dps sadly. The upcoming change will hopefully slightly change that even tho i think it wont even be a 20% buff in terms of dps.

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3 hours ago, SeTect.5918 said:

actually avatar of balthasar is quite easy with scrapper.

i managed to do both mushroom queen and avatar or balthasar with cele scrapper kinda easily. The only problem is that the damage isnt quite there with its around 10k dps in open world. Most open world builds do 50% more or even double with same defense.
Scrapper in general doesnt have a lot of dps sadly. The upcoming change will hopefully slightly change that even tho i think it wont even be a 20% buff in terms of dps.

Yeah "cele scrapper" but we can do much Better in those encounters with Hybrid berserk Mech... A shame.

9 hours ago, HnRkLnXqZ.1870 said:

 

 

Edited by Corvolupo.5708
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2 hours ago, Corvolupo.5708 said:

Yeah "cele scrapper" but we can do much Better in those encounters with Hybrid berserk mech... A shame.

Actually in Avatar of balthasar yes but mushroom queen no. 

Mushroom queen has a ton of aoe damage and the mech runs right into it and Dies very very fast. However mushroom queen is one of the only bosses with that amount of aoe damage so yea mechanist outplays scrapper in almost all situations in both damage und defense because your mech Tanks for you.

Cele scrapper has better defense overall tho, because if your mech dies on mechanist you are pretty much helpless vs mushroom queen, there is no way Winning that if your mech is dead. However scrapper can because scrapper boosts the players defense instead of the mechs defense ofc. You still deal far less damage than holo or mechanist. 

Imo scrapper needs a bit condi. Not a lot but at least a bit. Every open world build that does really well runs either trailblazers or cele. However on scrapper the condi damage boost by cele and trailblazers kinda goes into nothing except you run flamethrower + mortar kit.

Power stats are just too weak in open world solo vs bosses and thats the whole problem with scrapper in open world because it just does power damage and the barrier thingie also only converts power damage. 

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Dunno, never liked condition in OW, i think scrapper Is fine as an only Power spec but It need more DMG to get a chance to compete, cuz the utility Is there,( kind of )... To be Fair, the Queen only Need 2 Mech respawn to go down, and with Power wrench from tools and perma Alac, She doesn't hold a candle to Power Mech, well, in my experience, almost nothing does in OW.

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Dps scrapper might get nerfed if these changes go live.  500 extra power is a lot, but I like it!

 

Support scrapper and quickness scrapper are more viable now with more group stability and better protection and might coverage, also better fury coverage thanks to the new relic.  So it will be a great spec.  

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8 hours ago, Stx.4857 said:

Support scrapper and quickness scrapper are more viable now with more group stability and better protection and might coverage, also better fury coverage thanks to the new relic.  So it will be a great spec.  

Well, we have no idea how much Might/Fury the new Relic is going to offer, and I'm also unsure about the parameter, I've been using sigil of celerity for a while now which has the same requirement to trigger and it sometimes doesn't proc when you CC bosses, if this Relic reacts the same way it could render it pointless in some boss fights.

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On 10/31/2023 at 5:25 PM, Freedoms.2635 said:

I still can't stand the new quickness changes I wish they were reverted. I like everything else so far. 

It feels bad using function gyro to get quickness id rather just have the wells for quickness. 

Yeah, sadly that change killed hammer Qscrapper, it's now mace or nothing. But as least we can take pistol now as an option.

Edited by Calen.8945
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17 hours ago, Freedoms.2635 said:

I still can't stand the new quickness changes I wish they were reverted. I like everything else so far. 

It feels bad using function gyro to get quickness id rather just have the wells for quickness. 

You can free up function gyro easily.  On heal it’s already not needed with the default build.  PqScrapper just take blast over shredder.  Cqscrapper it would need full ritualist but with p5 getting a blast, we’ll be rocking.   Not liking the combo mechanic I can get, but I just don’t like the “I need to use function gyro” idea that floats around.

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