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3 suggestions for acrobatics


nopoet.2960

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Not sure why I still bother but here you go.  Big picture Acrobatics still needs more offensive options.

  1. Replace Instant Reflexes with Hobbling Strike.  Hobbling Strike: Attacking a Crippled foe applies Slow.
  2. Replace Hard to Catch with Arrogance - Arrogance:- Evading your target's attack or striking them below 30% Taunts and Weakens them.
  3. Replace Assassin's Reward with Swashbuckler's  Cunning - Swashbuckler's Cunning: You gain Quickness or Alacrity when using a utility skill. 
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14 hours ago, Bunny.9834 said:

they need to give Acrobatics self-quickness. 

Yah, I'd say a trait that gives quickness when you hit with a stealth attack. I know this doesn't fit with the theme of the traitline, but i think it would work well. Or maybe quickness on steal. This is coming from a PvP players perspective who thinks S/D is hugely underperforming and needs some way to increase its DMG output. 

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15 hours ago, Bunny.9834 said:

they need to give Acrobatics self-quickness. 

Acrobats are very known to work as a team for performances. To me, it's puzzling they made Deadeye Quickness support (the spec that roots/slows itself) and Shadow Arts Superspeed (and having us use a relic to make SS support oriented) instead of making Acrobatics cover both of those things. The traitline should be dedicated to speed and agility and yet the only speed related boon it has is Swiftness. Hell, Alac coulda been thrown in there too.

Edited by Doggie.3184
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7 hours ago, Doggie.3184 said:

Acrobats are very known to work as a team for performances. To me, it's puzzling they made Deadeye Quickness support (the spec that roots/slows itself) and Shadow Arts Superspeed (and having us use a relic to make SS support oriented) instead of making Acrobatics cover both of those things. The traitline should be dedicated to speed and agility and yet the only speed related boon it has is Swiftness. Hell, Alac coulda been thrown in there too.

Right?

Why does Acrobatics not have quickness and Daredevil has no superspeed? 

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13 hours ago, Doggie.3184 said:

Acrobats are very known to work as a team for performances. To me, it's puzzling they made Deadeye Quickness support (the spec that roots/slows itself) and Shadow Arts Superspeed (and having us use a relic to make SS support oriented) instead of making Acrobatics cover both of those things. The traitline should be dedicated to speed and agility and yet the only speed related boon it has is Swiftness. Hell, Alac coulda been thrown in there too.

Acrobatics sadly can't get group quickness 😞 Anet is very cautious about not giving quickness or alac trough core traitlines (that's why alac got moved from nature magic to druid for example). Otherwise specter could give both quickness AND alac at the same time and that's clearly something Anet doesn't want.

Self-quickness on the other hand shouldn't be problematic and could be a welcome improvement for acrobatics.

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I've been thinking lately that it would be nice if they made it more of a support line with the effects being aoe, such as swiftness on dodge being aoe with a decent range around you, same with the other boon providing traits.

Perhaps a trait that gives aoe endurance gain maybe?

Or a signet modifying trait that adds another active effect, such as making agility's endurance gain be aoe to allies, infiltrator sig giving aoe alacrity, assassin sig aoe power boost to allies... etc. 

Idk, it just seems like a way to make it distinct from its current status as 'no we have daredevil at home'. Group support in a more thief kinda way with the agility/acrobatic theme.

I don't know how the PvErs would feel about it, but from the WvW perspective, it seems like a potential way to make a more meaningful support option for thief. Especially because acro is just.. well the recent-ish buffs helped but it's still kinda boring and generally not worth taking unless ur a f2p sword thief.

The one interesting interaction with acro was taking the evade on elite and impact strike with celerity sigil to safe quickness finish people, and in the next patch they're making impact strike evade baseline... I suppose if the rest of the chain doesn't evade it may still be worth, but it doesn't have too much usefulness outside of that and Shadowfall somewhat. 

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