Passerbye.6291 Posted November 8, 2023 Share Posted November 8, 2023 (edited) So, as soon as I saw this relic linked in guild chat after the patch, I lost it, it seemed insanely powerful, I immediately went ahead and grabbed it for myself to test on HFB and heal herald. First things first, this is in no way limited to those classes, in fact it works very well with any class that can get their hands on some blast finishers (almost all of them really). In my testing, I've confirmed that the heal occurs around yourself, independent of where you blast the field, as well as the fact that there is no internal cooldown to it, these two facts made it objectively superior to the relic of the monk with both of the aforementioned classes. Now to some numbers: I've tested the relic with full giver's HFB and full minstrel heal herald, I was consistently getting well over 3k heals with both, usually around 3.5k on HFB, and barely hitting the occasional 4k on herald. With herald, you can easily get 2 blasts from using mace 2 into mace 3 every 8 seconds, which gives 2 procs of the relic for a massive heal, while also providing 6 stacks of might on a 20-second base duration due to the fact that you just blasted a fire field twice. To take things further, you can actually use centaur dome, mace 3 into it to and then move the centaur dome away to get all 3 blast finishers from a single use of mace 3, which heals over 10k hp. Alternately, if you are on top of a target, you can mace 2 -> centaur 5 -> mace 3 -> weapon swap -> staff 4 to quadruple blast a fire field to heal about 15k hp from the blast finishers alone, not even taking into account the healing from centaur 5 or the trait healing from legend skill use, this also generates 12 stacks of might with a base duration of 20 seconds due to the fact that you just blasted a fire field. If you don't have a target or you are simply not on top of it, your combo switches to mace 2 -> dodge roll backwards -> centaur 5 (make sure the tablet is where you were before dodging backwards)-> mace 3 -> weapon swap -> staff 4. Granted, you could do these combos before the patch as well for some quick might stacking, but with this relic, these combos are actually massive heals as well. With full giver's HFB, the healing from the relic amounts to almost exactly 84% of holy strike, your staff 2 heal, making it a massive bonus to your burst and sustained healing. Keep in mind that with the staff skill cooldown reduction trait, this skill has a baseline cooldown of 6.4 seconds, dropping to 5.12 with alacrity, this amounts to over 600 heal per second from the relic alone if you use staff 2 off of cooldown, and you have multiple options for fields as you can simply alternate between staff 3 and fire tome 4, the latter giving a might blast, or alternately, you can use water tome 4 to make it a water blast, essentially making it a massive burst healing option to top everyone off after a burst damage mechanic. After my testing, it seems apparent that, despite being a burst heal relic that you get to use on demand, instead of being a random proc, not only does the Relic of Karakosa do amazing amounts of burst healing, it also well outperforms the Relic of the Monk by a wide margin in sustained healing as well, as you would need to do 6000 healing per second for the Relic of the Monk to break even (this is ignoring the fact that percentage healing bonuses are additive with one another, making the 10% from the relic actually less than 10% in reality) even on HFB while using a single blast finisher on short cooldown. Factoring in the fact that one is an on demand heal, making it used only as needed, Relic of Karakosa infinitely outperforms Monk in all but one of the situations, which is when you need to constantly heal people away from you, as the Relic of Karakosa heals in a 300 radius around you, but I find this to be very negligible compared to the advantages of Karakosa. TLDR: The Relic of Karakosa is incredibly useful on healers with access to blast finishers, almost undoubtedly making it the new best in slot relic for them, so much so that I expect a nerf to it either in the form of reduced numbers or an internal cooldown. Edited November 9, 2023 by Passerbye.6291 Typos 4 2 1 Link to comment Share on other sites More sharing options...
fatihso.7258 Posted November 9, 2023 Share Posted November 9, 2023 3 hours ago, Passerbye.6291 said: HFB and heal herald. It’s created for the upcoming balance patch heal scrapper, what are you on? 1 4 Link to comment Share on other sites More sharing options...
Passerbye.6291 Posted November 9, 2023 Author Share Posted November 9, 2023 1 hour ago, fatihso.7258 said: It’s created for the upcoming balance patch heal scrapper, what are you on? 4 hours ago, Passerbye.6291 said: First things first, this is in no way limited to those classes, in fact it works very well with any class that can get their hands on some blast finishers (almost all of them really) Reading the post before responding is often helpful. 5 2 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted November 9, 2023 Share Posted November 9, 2023 *Writes notes vigorously in warrior* *toots warhorn* Link to comment Share on other sites More sharing options...
Luranni.9470 Posted November 9, 2023 Share Posted November 9, 2023 Heal thief blastbot like its 2012? 😄 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted November 9, 2023 Share Posted November 9, 2023 27 minutes ago, Luranni.9470 said: Heal thief blastbot like its 2012? 😄 Don't you dare get this nerfed! 1 1 Link to comment Share on other sites More sharing options...
Asum.4960 Posted November 9, 2023 Share Posted November 9, 2023 I think neither this nor Monk is a particularly good choice for existing good Healers, considering Healer's already massively overheal any potential damage in the game regardless. On HFB Relic of the Flock for example provides FB with group Barrier every 10 seconds, a tool the class otherwise doesn't have access to - or something new like Relic of the Midnight King can ease Boon uptimes/open up Trait choices, while Relic of Febe could potentially help ease some niche Chill/Immob spam without having to resort to slotting in Lore, etc. Acquiring new tools, bolstering weak tools, or lessening opportunity costs for existing tools is imo generally a better idea than stacking onto a tool which you are already way overkilling my magnitudes. A better use for this Relic imo is opening up new healers/enabling previous non-healer kits to be so, as you mention with turning Rev Mace/Echoing Eruption into a heal Kit - not so much for more heals on Holy Strike. 3 1 Link to comment Share on other sites More sharing options...
Jski.6180 Posted November 11, 2023 Share Posted November 11, 2023 Its a bit more balanced then ppl are letting on the fact that it only heals allies is an major problem. Though i think the game would be a lot better if we had more "healing others only" effects. This relic dose seem like a good replacement for classes whom dont have an heal on usage of an given effect an only have heals on raw heal skills example healing on auras (and it dose let tempest use alacrity support with out giving up a lot of its healing where talking healing aura ontop of the blast relic seems to be over kill for healing.) 1 Link to comment Share on other sites More sharing options...
Passerbye.6291 Posted November 12, 2023 Author Share Posted November 12, 2023 On 11/11/2023 at 10:27 AM, Jski.6180 said: Its a bit more balanced then ppl are letting on the fact that it only heals allies is an major problem. Though i think the game would be a lot better if we had more "healing others only" effects. This relic dose seem like a good replacement for classes whom dont have an heal on usage of an given effect an only have heals on raw heal skills example healing on auras (and it dose let tempest use alacrity support with out giving up a lot of its healing where talking healing aura ontop of the blast relic seems to be over kill for healing.) I mean, the relic it competes with, monk, also only increases healing to allies, this relic in comparison is so much better. To give a big contrast, I can do 7 blasts over the course of 20 seconds on herald comfortably if I so choose and infinitely keep repeating that. You'd need a class with exceptionally low access to blast finishers, or for said blast finishers to directly compete with other weapons that provide incomparably more healing for this relic to perform worse than monk relic. 1 1 Link to comment Share on other sites More sharing options...
Jski.6180 Posted November 12, 2023 Share Posted November 12, 2023 2 minutes ago, Passerbye.6291 said: I mean, the relic it competes with, monk, also only increases healing to allies, this relic in comparison is so much better. To give a big contrast, I can do 7 blasts over the course of 20 seconds on herald comfortably if I so choose and infinitely keep repeating that. You'd need a class with exceptionally low access to blast finishers, or for said blast finishers to directly compete with other weapons that provide incomparably more healing for this relic to perform worse than monk relic. You need an field and you must be on the targets that you wish to heal. Monk relic (after it lose its icd because with icd its one of the worst healing relics in the game) lets you get stronger burst heal with existing heals form an given class. In the pvp environment burst heals are stronger then sustain heals vs bombs i am guessing the same thing is true for pve when fighting bosses. So if your not running existing heals on an given class or that classes dose not have heals then the blast relic is better then mnk BUT if your running existing heals on an class with heals often your going to find making though heals is far stronger then simply adding more heals quality vs quantity argument (and in gw2 you cant do more then one skill at a time unless they have 0 cast time or on an delay cast not too many classes can do that.) Ele can last more then one heal at the same time due to field puls and delay blast but even ele cant always do both and if you do run say healing auras and the relic your going to run into over heal a lot of the time so your better off on tempest running alacrity support (something a lot of tempest players have been waiting for a VERY long time.) It also lets you play an healing support cata and even core ele due to high blast number of skills. 1 Link to comment Share on other sites More sharing options...
Passerbye.6291 Posted November 12, 2023 Author Share Posted November 12, 2023 (edited) 16 minutes ago, Jski.6180 said: You need an field and you must be on the targets that you wish to heal. Monk relic (after it lose its icd because with icd its one of the worst healing relics in the game) lets you get stronger burst heal with existing heals form an given class. In the pvp environment burst heals are stronger then sustain heals vs bombs i am guessing the same thing is true for pve when fighting bosses. Monk is a sustain healing relic, not a burst one, karakosa is the one with burst healing. When it comes to needing a field, you'll have constant fields in group content, but even ignoring that, almost all healers have their own fields, in fact, it is quite a common combo for healers to produce and blast a water fireld for extra burst healing. Adding karakosa into that mix makes said combo even stronger, take something like staff 2 -> water tome 4 on HFB (staff 2 has a delayed landing and so long as you have quickness, which you should as a hfb, the staff 2 lands right after you finish casting water tome 4), with karakosa, this pretty easily tops everyone off. For comparison, in order for monk to qualify as an extra burst healing relic and then compete with karakosa, you'd need to do 30k healing during the same time it takes you to blast one field, because karakosa heals over 3k per blast. The only argument for monk over karakosa is ranged healing, which I already stated in the original post, even then, how likely is it that the 10% from monk that stacks additively, afaik, with other percentage bonuses such as Bountiful Maintenance Oil ends up making the difference between life and death in a range situation? Because in any situation where having that 10% extra on the ranged heal you got off wasn't necessary to keep someone alive long enough for them to group back up with the squad, karakosa still objectively outperforms it. Edited November 12, 2023 by Passerbye.6291 1 1 Link to comment Share on other sites More sharing options...
Jski.6180 Posted November 12, 2023 Share Posted November 12, 2023 28 minutes ago, Passerbye.6291 said: Monk is a sustain healing relic, not a burst one, karakosa is the one with burst healing. When it comes to needing a field, you'll have constant fields in group content, but even ignoring that, almost all healers have their own fields, in fact, it is quite a common combo for healers to produce and blast a water fireld for extra burst healing. Adding karakosa into that mix makes said combo even stronger, take something like staff 2 -> water tome 4 on HFB (staff 2 has a delayed landing and so long as you have quickness, which you should as a hfb, the staff 2 lands right after you finish casting water tome 4), with karakosa, this pretty easily tops everyone off. For comparison, in order for monk to qualify as an extra burst healing relic and then compete with karakosa, you'd need to do 30k healing during the same time it takes you to blast one field, because karakosa heals over 3k per blast. The only argument for monk over karakosa is ranged healing, which I already stated in the original post, even then, how likely is it that the 10% from monk that stacks additively, afaik, with other percentage bonuses such as Bountiful Maintenance Oil ends up making the difference between life and death in a range situation? Because in any situation where having that 10% extra on the ranged heal you got off wasn't necessary to keep someone alive long enough for them to group back up with the squad, karakosa still objectively outperforms it. Out going heal makes your current heals stronger as support added heals from other skills and effects simply lets you have more heals as you cant use many skills at the same time. Mnk is burst most of the time or it makes your sustain healing better as if effects all of your healing. Karakosa simply makes you have more healing skills but you must use more skills to keep up also know as sustain. You only do that much healing if ppl are missing that much hp you must time your field of "water" to get the most out of the maximum healing all witch has cast time and long delays after you used them. You can do an rotation to make it work better but then your no longer reacting to what going on in the fight and only doing an rotation. It should work well in pve vs mobs that have an set effects and skill but in pvp your fighting something that can change at any moment. It becomes the need to for the added step of getting to an field vs an 1 button heal. That what karakosa is an combo base effect that is much harder to use right (better for the game over all) where mnk is often an 1 button heal buff making mnk more effective at healing with the skills you have. If the 10% is not wining you an fight from mnk as in your already healing enofe then karakosa is already an waist IF your not giving up an healing effect for the karakosa such as getting more boons over the healing effect say for tempest getting alacrity over healing aura or using cata for the quickness (as cata realy dose not have an base healing effect like an tempest healing aura). So what do you get with HFB for the added healing effect of karakosa? (I do not know the class that well but it should be able to heal enofe in pve with out the relic and i am guessing there an healing trait effect your taking to make sure you can heal enofe.) 2 Link to comment Share on other sites More sharing options...
Passerbye.6291 Posted November 12, 2023 Author Share Posted November 12, 2023 (edited) 31 minutes ago, Jski.6180 said: Out going heal makes your current heals stronger as support added heals from other skills and effects simply lets you have more heals as you cant use many skills at the same time. Mnk is burst most of the time or it makes your sustain healing better as if effects all of your healing. Karakosa simply makes you have more healing skills but you must use more skills to keep up also know as sustain. You only do that much healing if ppl are missing that much hp you must time your field of "water" to get the most out of the maximum healing all witch has cast time and long delays after you used them. You can do an rotation to make it work better but then your no longer reacting to what going on in the fight and only doing an rotation. It should work well in pve vs mobs that have an set effects and skill but in pvp your fighting something that can change at any moment. It becomes the need to for the added step of getting to an field vs an 1 button heal. That what karakosa is an combo base effect that is much harder to use right (better for the game over all) where mnk is often an 1 button heal buff making mnk more effective at healing with the skills you have. If the 10% is not wining you an fight from mnk as in your already healing enofe then karakosa is already an waist IF your not giving up an healing effect for the karakosa such as getting more boons over the healing effect say for tempest getting alacrity over healing aura or using cata for the quickness (as cata realy dose not have an base healing effect like an tempest healing aura). So what do you get with HFB for the added healing effect of karakosa? (I do not know the class that well but it should be able to heal enofe in pve with out the relic and i am guessing there an healing trait effect your taking to make sure you can heal enofe.) So you'd take a relic that gives you 300-500 extra healing and consider it burst healing, instead of one that gives you 3-4k extra healing in 1-2 seconds. You don't do a preset rotation on healers even in PvE, I mean some people do but they are widely considered bad healers. The way to play as a healer is to be reactive. When it comes to reactive healing, you need to also keep in mind that you can be proactive. There are many delayed effects in this game, for instance, if you wanted to get off ungodly amounts of healing in anticipation of large amounts of incoming damage in the next few seconds as HFB, you could do water tome 5 to increase all healing for 30% for the next 8 seconds, then use bow of truth -> staff 2 -> water tome 4 to create a 5 second heal over time as well as a water field which then gets blasted by staff 2, bow of truth that you cast prior to all these is a light field as well but lands right after the staff 2 blasts the water field. Doing this combo pretty much ensures nothing can die in the next few seconds to anything short of one shots. What you are ignoring with your suggestion is the fact that blasting fields, water for extra healing, light for extra cleanse, fire for 3 stacks of might etc. is already parts of a healers repertoire, adding karakosa adds 3-4k extra healing to that. Here, let me expand on that to provide a clearer picture: Heal firebrand staff 2 is a healing skill that does about 4k healing (also depends on your gear), it also happens to be a blast finisher, karakosa proc heals for about 84% of the skill itself, suddenly making it an a lot more potent healing option. Similarly, a druid can use staff 5 to create a water field (this also provides regeneration) then staff 3 to blast into it, then switch pets for another blast if you have the Clarion Bond trait, switch to warhorn and cast Call of the Wild for yet another blast finisher, then go into celestial avatar and cast Lunar Impact for another blast finisher. Obviously you'll never need to use all these together, but the option is there. There is a reason why I provided HFB as an example and mentioned blasting a field every 5-6 seconds, whereas in fact, most healers are capable of blasting fields multiple times back to back. Now keep in mind that a single proc of karakosa is already a lot stronger than any amount of extra healing you can get from monk when the group is stacked, doing multiple blasts only widens that gap, barring any situation where there is somehow no field on the ground and you have absolutely no time to cast more than skill, monk simply does less healing, both burst and sustain. But for burst, the gap is even wider than it is for sustain. You also mentioned the fact that you only do more healing if said healing is in fact necessary, this is a great point, but this too is part of what makes karakosa better. You get some sustain healing benefit from monk even if you never blast a field, so you get that 10% regardless, which is not bad, and this is why it was widely used for so long, but using a blast finisher for extra burst healing when it's necessary makes karakosa even more useful in actual scenarios, especially when you factor in the fact that there are a lot of heal skills that are already blast finishers or are fields themselves, like HFB staff 2 or druid lunar impact. Karakosa also makes some nonhealing weapons into really strong options for healing, one of, if not the biggest example for this is mace for heal herald. You already used mace on heal herald to double blast mace 2 with mace 3 to provide 6 stacks of might for a huge duration since leaving might generation to your trait alone makes your ramp up painfully slow. But now, doing said combo does 7-8k healing by itself, and you get to do it twice before you can switch back to staff, that's 14-16k healing per person over the course of 10 seconds, healing that you didn't have before. Not only does karakosa bolster what you already have, with certain builds it even fills gaps in the healing of certain classes. Edited November 12, 2023 by Passerbye.6291 1 2 Link to comment Share on other sites More sharing options...
Jski.6180 Posted November 12, 2023 Share Posted November 12, 2023 1 hour ago, Passerbye.6291 said: So you'd take a relic that gives you 300-500 extra healing and consider it burst healing, instead of one that gives you 3-4k extra healing in 1-2 seconds. You don't do a preset rotation on healers even in PvE, I mean some people do but they are widely considered bad healers. The way to play as a healer is to be reactive. When it comes to reactive healing, you need to also keep in mind that you can be proactive. There are many delayed effects in this game, for instance, if you wanted to get off ungodly amounts of healing in anticipation of large amounts of incoming damage in the next few seconds as HFB, you could do water tome 5 to increase all healing for 30% for the next 8 seconds, then use bow of truth -> staff 2 -> water tome 4 to create a 5 second heal over time as well as a water field which then gets blasted by staff 2, bow of truth that you cast prior to all these is a light field as well but lands right after the staff 2 blasts the water field. Doing this combo pretty much ensures nothing can die in the next few seconds to anything short of one shots. What you are ignoring with your suggestion is the fact that blasting fields, water for extra healing, light for extra cleanse, fire for 3 stacks of might etc. is already parts of a healers repertoire, adding karakosa adds 3-4k extra healing to that. Here, let me expand on that to provide a clearer picture: Heal firebrand staff 2 is a healing skill that does about 4k healing (also depends on your gear), it also happens to be a blast finisher, karakosa proc heals for about 84% of the skill itself, suddenly making it an a lot more potent healing option. Similarly, a druid can use staff 5 to create a water field (this also provides regeneration) then staff 3 to blast into it, then switch pets for another blast if you have the Clarion Bond trait, switch to warhorn and cast Call of the Wild for yet another blast finisher, then go into celestial avatar and cast Lunar Impact for another blast finisher. Obviously you'll never need to use all these together, but the option is there. There is a reason why I provided HFB as an example and mentioned blasting a field every 5-6 seconds, whereas in fact, most healers are capable of blasting fields multiple times back to back. Now keep in mind that a single proc of karakosa is already a lot stronger than any amount of extra healing you can get from monk when the group is stacked, doing multiple blasts only widens that gap, barring any situation where there is somehow no field on the ground and you have absolutely no time to cast more than skill, monk simply does less healing, both burst and sustain. But for burst, the gap is even wider than it is for sustain. You also mentioned the fact that you only do more healing if said healing is in fact necessary, this is a great point, but this too is part of what makes karakosa better. You get some sustain healing benefit from monk even if you never blast a field, so you get that 10% regardless, which is not bad, and this is why it was widely used for so long, but using a blast finisher for extra burst healing when it's necessary makes karakosa even more useful in actual scenarios, especially when you factor in the fact that there are a lot of heal skills that are already blast finishers or are fields themselves, like HFB staff 2 or druid lunar impact. Karakosa also makes some nonhealing weapons into really strong options for healing, one of, if not the biggest example for this is mace for heal herald. You already used mace on heal herald to double blast mace 2 with mace 3 to provide 6 stacks of might for a huge duration since leaving might generation to your trait alone makes your ramp up painfully slow. But now, doing said combo does 7-8k healing by itself, and you get to do it twice before you can switch back to staff, that's 14-16k healing per person over the course of 10 seconds, healing that you didn't have before. Not only does karakosa bolster what you already have, with certain builds it even fills gaps in the healing of certain classes. Yes if you where able to heal for enofe to get though pve already and if though heals where already burst to start with. That kind of the point of adding more out going healing or healing power at that to make your heals stronger if that heal is burst or sustain is not part of buffs that add to them. If your added blast healing gets in the way of your normal heal skills then you have to make a real chose of time of use do you heal using your skills or do you heal from the blast of your skills. Its like making the target golem the end all be all balancing tool for dps but when it comes to healing your team dose not have an endless amounts of hp to heal but your target your attacking has endless amount of hp to deal with or your simply making the fight faster. Karakosa makes you into an healer with just blast skills mnk makes you into an better healer with your healing skills. If your healing for too much your helping no one. Link to comment Share on other sites More sharing options...
Passerbye.6291 Posted November 12, 2023 Author Share Posted November 12, 2023 31 minutes ago, Jski.6180 said: Yes if you where able to heal for enofe to get though pve already and if though heals where already burst to start with. That kind of the point of adding more out going healing or healing power at that to make your heals stronger if that heal is burst or sustain is not part of buffs that add to them. If your added blast healing gets in the way of your normal heal skills then you have to make a real chose of time of use do you heal using your skills or do you heal from the blast of your skills. Its like making the target golem the end all be all balancing tool for dps but when it comes to healing your team dose not have an endless amounts of hp to heal but your target your attacking has endless amount of hp to deal with or your simply making the fight faster. Karakosa makes you into an healer with just blast skills mnk makes you into an better healer with your healing skills. If your healing for too much your helping no one. Monk makes you heal 1.1x instead of 1x, karakosa adds considerably more with just 1 blast skill, let alone multiple or a short cooldown one. You keep arguing you get more out of monk by having burst healing but that is factually incorrect. Let's assume you do 10k heal with a skill, which is unrealistically high for most skills by themselves but let's roll with it, monk would add another 1k on top, using a similar skill that blasts a field would make it 13-14k, I don't understand how you fail to grasp this. 1 Link to comment Share on other sites More sharing options...
Jski.6180 Posted November 12, 2023 Share Posted November 12, 2023 27 minutes ago, Passerbye.6291 said: Monk makes you heal 1.1x instead of 1x, karakosa adds considerably more with just 1 blast skill, let alone multiple or a short cooldown one. You keep arguing you get more out of monk by having burst healing but that is factually incorrect. Let's assume you do 10k heal with a skill, which is unrealistically high for most skills by themselves but let's roll with it, monk would add another 1k on top, using a similar skill that blasts a field would make it 13-14k, I don't understand how you fail to grasp this. Your missing the point if your blasting your not using an heal skill that is made for only healing. Its not like the relic is making all of your heal skill blast for having it on. There is an real cost to using one skill vs another and even more of an cost to needing to wait for an field to make sure its blasting to start with. Karakosa is a mean of freeing up an healing set or adding in an healing skill of skills or traits. Mnk runes is an means of making your healing skill stronger. This all amusing that your healing targets with the blast or heals if your not then you kind of just using cd for nothing as over-healing is comply waited in this game. That why you use Karakosa to free up skills or traits away from healing as the karakosa enables healing. 2 Link to comment Share on other sites More sharing options...
Passerbye.6291 Posted November 12, 2023 Author Share Posted November 12, 2023 (edited) 4 minutes ago, Jski.6180 said: Your missing the point if your blasting your not using an heal skill that is made for only healing. Its not like the relic is making all of your heal skill blast for having it on. There is an real cost to using one skill vs another and even more of an cost to needing to wait for an field to make sure its blasting to start with. Karakosa is a mean of freeing up an healing set or adding in an healing skill of skills or traits. Mnk runes is an means of making your healing skill stronger. This all amusing that your healing targets with the blast or heals if your not then you kind of just using cd for nothing as over-healing is comply waited in this game. That why you use Karakosa to free up skills or traits away from healing as the karakosa enables healing. This brings us back to me telling you that unless that 10% extra healing on the heal only ability without blast is the difference between life and death, it makes no difference, there is no mechanic in the game that doesn't one shot but somehow puts someone at 500-1k hp immediately followed by another instance of damage, you always have time to use at least 2 skills, but even if you did only have 1 skill, there are heal skills that blast fields, and this relic makes them do more healing than your heal only skills as well, not to mention give you a lot more healing in general. Karakosa is way better burst healing, as well as more sustained healing, it's really basic math, I don't see any point in arguing further if I haven't gotten through to you already. Edited November 12, 2023 by Passerbye.6291 1 Link to comment Share on other sites More sharing options...
Jski.6180 Posted November 12, 2023 Share Posted November 12, 2023 35 minutes ago, Passerbye.6291 said: This brings us back to me telling you that unless that 10% extra healing on the heal only ability without blast is the difference between life and death, it makes no difference, there is no mechanic in the game that doesn't one shot but somehow puts someone at 500-1k hp immediately followed by another instance of damage, you always have time to use at least 2 skills, but even if you did only have 1 skill, there are heal skills that blast fields, and this relic makes them do more healing than your heal only skills as well, not to mention give you a lot more healing in general. Karakosa is way better burst healing, as well as more sustained healing, it's really basic math, I don't see any point in arguing further if I haven't gotten through to you already. Your trying to look at healing as if its an dps and in this game its not an type of dps or hps. Players don't take dmg all of the time and the game rewards ppl for avoiding dmg or standing in the right places. The healing skills for support are made keep ppl alive you add more to these healing skills to make the game easier for thoughts players this only works to a point in that you start to over heal. The relic of karakosa allows your blast to become healing skills freeing up other skills sets to fill other rolls such as boons or even dps. If your just using karakosa just as an means to get more healing per sec then your waiting the relic it self and are better off running rules of the mnk as it helps your healing skill that are made with healing in mind unless your class dose not have such healing skills then the relic allows that class to become an healer. 1 Link to comment Share on other sites More sharing options...
Passerbye.6291 Posted November 12, 2023 Author Share Posted November 12, 2023 (edited) 7 minutes ago, Jski.6180 said: Your trying to look at healing as if its an dps and in this game its not an type of dps or hps. Players don't take dmg all of the time and the game rewards ppl for avoiding dmg or standing in the right places. The healing skills for support are made keep ppl alive you add more to these healing skills to make the game easier for thoughts players this only works to a point in that you start to over heal. The relic of karakosa allows your blast to become healing skills freeing up other skills sets to fill other rolls such as boons or even dps. If your just using karakosa just as an means to get more healing per sec then your waiting the relic it self and are better off running rules of the mnk as it helps your healing skill that are made with healing in mind unless your class dose not have such healing skills then the relic allows that class to become an healer. If you are going to suggest that using karakosa on a healing build with healing weapons causes you to overheal and is therefore a waste, at least don't say that you should use monk, it does the same thing but much worse, jesus christ dude. Edit: What you're arguing here is like having 2 relics, 1 gives you 5% of something, the other gives you 10% of it, then you pick 5%, and your reasoning for it is that 5% is enough. Edited November 12, 2023 by Passerbye.6291 1 Link to comment Share on other sites More sharing options...
Jski.6180 Posted November 12, 2023 Share Posted November 12, 2023 4 minutes ago, Passerbye.6291 said: If you are going to suggest that using karakosa on a healing build with healing weapons causes you to overheal and is therefore a waste, at least don't say that you should use monk, it does the same thing but much worse, jesus christ dude. Edit: What you're arguing here is like having 2 relics, 1 gives you 5% of something, the other gives you 10% of it, then you pick 5%, and your reasoning for it is that 5% is enough. Mnk relic lets your healing skills heal more and the karakosa relic enables your blast skill to heal. If your class needs more healing from your skills that already healing then you run mnk if your an class with out healing skills or you want your healing class to use other traits then the pure healing effects then you run karakosa. Link to comment Share on other sites More sharing options...
Passerbye.6291 Posted November 12, 2023 Author Share Posted November 12, 2023 1 minute ago, Jski.6180 said: Mnk relic lets your healing skills heal more and the karakosa relic enables your blast skill to heal. If your class needs more healing from your skills that already healing then you run mnk if your an class with out healing skills or you want your healing class to use other traits then the pure healing effects then you run karakosa. Every single healing build that can sufficiently benefit from karakosa runs karakosa, as said, it is simple math, stop ignoring the fact that there are multiple healing skills that are also blast finishers. Or you know, you do you mate, enjoy healing less. 1 1 Link to comment Share on other sites More sharing options...
Jski.6180 Posted November 12, 2023 Share Posted November 12, 2023 6 minutes ago, Passerbye.6291 said: Every single healing build that can sufficiently benefit from karakosa runs karakosa, as said, it is simple math, stop ignoring the fact that there are multiple healing skills that are also blast finishers. Or you know, you do you mate, enjoy healing less. Most healing skill are not blast and the ones that are blast skills are often less effective for healing as they have blast tide to them. Your using the karakosa relic not that well when your using it as an pure max healing effect if you have space to get an boon or some other effect out side of healing. If your class has nothing but blast but no healing skill Karakosa lets you have healing skills though blasting. If you need more healing on an healing skill your better off using relic of the mnk (after they removed the icd.) Link to comment Share on other sites More sharing options...
Passerbye.6291 Posted November 12, 2023 Author Share Posted November 12, 2023 Just now, Jski.6180 said: Most healing skill are not blast and the ones that are blast skills are often less effective for healing as they have blast tide to them. Your using the karakosa relic not that well when your using it as an pure max healing effect if you have space to get an boon or some other effect out side of healing. If your class has nothing but blast but no healing skill Karakosa lets you have healing skills though blasting. If you need more healing on an healing skill your better off using relic of the mnk (after they removed the icd.) https://wiki.guildwars2.com/wiki/Holy_Strike https://wiki.guildwars2.com/wiki/Renewing_Wave https://wiki.guildwars2.com/wiki/Ancestral_Grace https://wiki.guildwars2.com/wiki/Call_of_Valor Just some examples from weapon skills alone, there are more like lunar impact from CA on druid or grasping shadow from specter shroud, as well as heal/utility skills that do the same. As previously said, not every heal needs to be a blast finisher, because the scenario where you only have less than 1 second to heal an ally does not exist. Link to comment Share on other sites More sharing options...
Jski.6180 Posted November 12, 2023 Share Posted November 12, 2023 24 minutes ago, Passerbye.6291 said: https://wiki.guildwars2.com/wiki/Holy_Strike https://wiki.guildwars2.com/wiki/Renewing_Wave https://wiki.guildwars2.com/wiki/Ancestral_Grace https://wiki.guildwars2.com/wiki/Call_of_Valor Just some examples from weapon skills alone, there are more like lunar impact from CA on druid or grasping shadow from specter shroud, as well as heal/utility skills that do the same. As previously said, not every heal needs to be a blast finisher, because the scenario where you only have less than 1 second to heal an ally does not exist. I see there are skill that both heal and blast but that not that only healing skill on thoughts given classes so.. unless your going to use the hand full of skill that both heal and blast as the main healing effect i don't see your point. Its best to think of Karakosa as an means of letting classes who dose not have healing skill able to fill that roll or classes who must run healing trait effects over other effect such as boons applying effects space to let them run the boon effects. Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted November 13, 2023 Share Posted November 13, 2023 Tried some karakosa synergy on core warrior with an experimental build of sw/wh bow for the blast finishers and fields. I was surprised really. I hope staff augments this playstyle. If it was on me, I'd move Vigorous Shouts in Discipline as a GM instead of Heightened Focus and in it's place in Tactics I'd re-introduce the trait which augmented our field blasting ability (double heals, double cleanses, more duration on auras and conditions). But I digress. I'd love to see field blasting make a return. 1 1 Link to comment Share on other sites More sharing options...
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