Vinny.7260 Posted November 9, 2023 Posted November 9, 2023 (edited) Hey all. We've been futzing with these new relics and runes for a couple months now. Let's consider the idea of adding a bunch of runes back to PvP, just to further diversify things and provide some more options. Notes: Specific boons and conditions being increased will scale as 4/6/10 like current runes. 2/3/5 for non-specific. Power-main: Rune of Fireworks 175 Power/10% Boon Duration Rune of Surging 175 Power/5% Boon Duration/25% Movement Speed Rune of the Pack 175 Power/5% Boon Duration/125 Precision Rune of the Privateer 175 Power/10% Might Duration/125 Precision Rune of the Ogre 175 Power/100 Ferocity/125 Vitality Rune of the Cavalier 175 Power/100 Toughness/25% Movement Speed Toughness-main: Rune of Durability 175 Toughness/5% Boon Duration/125 Vitality Rune of Mercy 175 Toughness/225 Healing Power Rune of the Defender 175 Toughness/100 Healing Power/125 Vitality Rune of Snowfall (this one stands out imo) 175 Toughness/100 Healing Power/25% Movement Speed Vitality-main: Rune of the Lich 175 Vitality/10% Condition Duration Condition Damage-main: Rune of Perplexity 175 Condition Damage/20% Confusion Duration Rune of Tormenting 175 Condition Damage/20% Torment Duration Rune of Antitoxin 175 Condition Damage/-15% Incoming Condition Duration/125 Vitality Ferocity-main: Rune of the Golemancer 300 Ferocity/100 Precision Healing Power-main: Rune of the Rebirth 175 Healing Power/5% Boon Duration/125 Toughness Rune of the Scourge 300 Healing Power/100 Condition Damage Rune of Nature's Bounty 175 Healing Power/-25% Incoming Condition Duration All Stats: Rune of the Zephyrite (Not great, but sure). 60 All Stats/5% Boon Duration Rune of the Stars (Possibly strong)? 36 All Stats/-30% Incoming Weakness Duration/-30% Chill/Cripple Duration/-10% Incoming Condition Damage This won't inherently shake up the meta, but would just open up some other options for people- more customization, min-maxxing, etc. Edited November 9, 2023 by Vinny.7260 Oops- Ferocity and Healing Power are different. :skull: 7 1 1
Vinny.7260 Posted December 11, 2023 Author Posted December 11, 2023 On 11/9/2023 at 1:07 PM, Vinny.7260 said: Hey all. We've been futzing with these new relics and runes for a couple months now. Let's consider the idea of adding a bunch of runes back to PvP, just to further diversify things and provide some more options. Notes: Specific boons and conditions being increased will scale as 4/6/10 like current runes. 2/3/5 for non-specific. Power-main: Rune of Fireworks 175 Power/10% Boon Duration Rune of Surging 175 Power/5% Boon Duration/25% Movement Speed Rune of the Pack 175 Power/5% Boon Duration/125 Precision Rune of the Privateer 175 Power/10% Might Duration/125 Precision Rune of the Ogre 175 Power/100 Ferocity/125 Vitality Rune of the Cavalier 175 Power/100 Toughness/25% Movement Speed Toughness-main: Rune of Durability 175 Toughness/5% Boon Duration/125 Vitality Rune of Mercy 175 Toughness/225 Healing Power Rune of the Defender 175 Toughness/100 Healing Power/125 Vitality Rune of Snowfall (this one stands out imo) 175 Toughness/100 Healing Power/25% Movement Speed Vitality-main: Rune of the Lich 175 Vitality/10% Condition Duration Condition Damage-main: Rune of Perplexity 175 Condition Damage/20% Confusion Duration Rune of Tormenting 175 Condition Damage/20% Torment Duration Rune of Antitoxin 175 Condition Damage/-15% Incoming Condition Duration/125 Vitality Ferocity-main: Rune of the Golemancer 300 Ferocity/100 Precision Healing Power-main: Rune of the Rebirth 175 Healing Power/5% Boon Duration/125 Toughness Rune of the Scourge 300 Healing Power/100 Condition Damage Rune of Nature's Bounty 175 Healing Power/-25% Incoming Condition Duration All Stats: Rune of the Zephyrite (Not great, but sure). 60 All Stats/5% Boon Duration Rune of the Stars (Possibly strong)? 36 All Stats/-30% Incoming Weakness Duration/-30% Chill/Cripple Duration/-10% Incoming Condition Damage This won't inherently shake up the meta, but would just open up some other options for people- more customization, min-maxxing, etc. Quietly just gonna nudge this again. I genuinely believe unlocking all runes in PvP would be a good step to improve diversity and help people min-max. I know there are some runes here I'd like to have access to. 3
arazoth.7290 Posted December 11, 2023 Posted December 11, 2023 There needs be some more variety yes like this. Add new amulets too without toughnes. Andd if healing power goes around 900 or higher with new amulets, no vitality allowed 500 or higher.
Sahne.6950 Posted December 13, 2023 Posted December 13, 2023 some of them would be really really bonkers XD Rune of scourge would make CondiTempest a MEANCE. 1
Vinny.7260 Posted January 11 Author Posted January 11 Amongst the doom and gloom, I figured I'd remind people that maybe Anet will do this. Suggest any other runes you'd like added even! Reminder that they're just stat combos~
Eddbopkins.2630 Posted January 11 Posted January 11 (edited) Meh it's all a waist. Edited January 11 by Eddbopkins.2630
Endo.1652 Posted January 11 Posted January 11 17 minutes ago, Eddbopkins.2630 said: Meh it's all a waist. Why is it all a body part? 1
Vinny.7260 Posted February 1 Author Posted February 1 Ah- ah... AHHH. Achoo. Sorry, the dust was making my allergies act up.
maxwelgm.4315 Posted February 1 Posted February 1 Oh wow nice bump I'd love to see healing+toughness and healing+condi to put all those pesky bursters back into the nerf condi threads instead of in my pip farm
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