Rezzet.3614 Posted November 10, 2023 Share Posted November 10, 2023 at least make it so the grenadier perk also affects mortar as well, its too painfully slow to be useful for anything that isnt pve 7 Link to comment Share on other sites More sharing options...
SeTect.5918 Posted November 11, 2023 Share Posted November 11, 2023 Since mortar kit is the only useful elite we have in pve (aside from holo beam), i m totally in for any buff for it. 2 Link to comment Share on other sites More sharing options...
Corvolupo.5708 Posted November 11, 2023 Share Posted November 11, 2023 1 hour ago, SeTect.5918 said: Since mortar kit is the only useful elite we have in pve (aside from holo beam), i m totally in for any buff for it. You forget Overclock Signet, the weakest of the three but still meaty! 1 Link to comment Share on other sites More sharing options...
Corvolupo.5708 Posted November 11, 2023 Share Posted November 11, 2023 To be Fair, Mortar Is used almost exclusively in melee or to pressure on point from a far. It has a nice splash radius too, and i fear that many Will cry for Nerf if anet Speed up the projectile travel time to give It a chance against moving targets, and in that case, as we all know, the Nerf Hammer will gonna Ruin It for ages to come. Do not poke the hive!!! 1 Link to comment Share on other sites More sharing options...
SeTect.5918 Posted November 11, 2023 Share Posted November 11, 2023 (edited) 8 hours ago, Corvolupo.5708 said: You forget Overclock Signet, the weakest of the three but still meaty! Yeah its useful for the resummon if the mech dies. But i wouldn't say for the damage. The e spec which really needs a better elite is scrapper. They try to make it a proper power spec but the only elite skill choice it has is the mortar kit, but the hammer autoattack deals literally more damage than all mortar kit skills. I d say mortar kit needs buffs damage-wise in pve. The pulsing fields need strike damage on all pulses, not just the Initial hit. The poison field poison needs a higher duration (3 Sec is nothing) and the blind field gets additional confusion on the first impact. Additionally give it a higher velocity as OP suggested and we have a nice elite skill for both condi and power in pve without having to rework any other elite skill. Edited November 11, 2023 by SeTect.5918 1 Link to comment Share on other sites More sharing options...
Corvolupo.5708 Posted November 11, 2023 Share Posted November 11, 2023 I see Mortar as an utility élite, not a DPS one, It Is flexible with all it's fields and combo potential. The Scrapper élite skill Is a group focused niche utility thing, now super nerfed even in WvW. I Wish for a stealth gyro rework in pve only. Link to comment Share on other sites More sharing options...
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