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Suggestion: Make Eternal Champion provide Stability to allies in PvE.


HeliosMagi.9867

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It would vastly improve the viability of Quick Heal Berserker as a build, giving us a source of on-demand Stability without having to use up a precious utility slot on Banner of Tactics. I would also consider increasing it's base duration from 3s to 4s, meaning with 100% boon duration it would have the same duration as the new Berserk cooldown, meaning we won't get into the awkward position of needing to give stability but being unable to because of our Berserk cooldown being awkwardly timed.

In a similar vein, I would also consider making Savage Instinct either extend its effect to the whole group in PvE, or make it provide group Aegis.

 

 

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3 hours ago, DanAlcedo.3281 said:

Martial cadance is a thing. Sadly clashes with shout heal or might share. 

Man... Tactics GMs are a mess. 

Not rly. It's just that warrior is forced to make impactful choices while other specs can just get stuff into their minor traits or the strongest traits in the line per single tier. 

 

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On 11/13/2023 at 3:48 AM, HeliosMagi.9867 said:

It would vastly improve the viability of Quick Heal Berserker as a build, giving us a source of on-demand Stability without having to use up a precious utility slot on Banner of Tactics. I would also consider increasing it's base duration from 3s to 4s, meaning with 100% boon duration it would have the same duration as the new Berserk cooldown, meaning we won't get into the awkward position of needing to give stability but being unable to because of our Berserk cooldown being awkwardly timed.

But "Eternal Champion" triggers on entering and exiting Berserk Mode, how can you consider that to be on-demand Stability? Also, any awkward timing for providing Stability because the Berserk cooldown isn't ready could only exist if they made "Eternal Champion" a source of group Stability. Your suggestion is what would be creating that very problem.

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2 hours ago, Katary.7096 said:

But "Eternal Champion" triggers on entering and exiting Berserk Mode, how can you consider that to be on-demand Stability? Also, any awkward timing for providing Stability because the Berserk cooldown isn't ready could only exist if they made "Eternal Champion" a source of group Stability. Your suggestion is what would be creating that very problem.

With 100% Boon Duration and Alacrity after the next patch which reduces Berserk's base cooldown, the stability would have the same duration as Berserk's cooldown. Eternal Champion also make Berserk apply its effects when it ends, and allows you to end it manually. So if you need group stab and you're in Berserk, you can hit the exit Berserk button. If berserk ends just before you'd need it, you already have stability in time for whatever you needed it for. If you take the Savage Instinct trait it acts as a stun break, so if you're a little late to push the button you can still break the party out of the CC.

 

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