ChronoPinoyX.7923 Posted November 16, 2023 Share Posted November 16, 2023 Could have at least given dual pistols, not just main hand. Guess I'll wait a bit longer before I make an Ele character lel 1 1 2 Link to comment Share on other sites More sharing options...
Serephen.3420 Posted November 16, 2023 Share Posted November 16, 2023 39 minutes ago, Mandarinduck.6705 said: What's up with the fascination of balls (orbs) in ele recently? The dev trying to tell us something? That they just love to kick balls(eles) around? 1 Link to comment Share on other sites More sharing options...
dimiran.7921 Posted November 16, 2023 Share Posted November 16, 2023 Ok very cool I guess, now what kind of conditions it provides in air and water attunements? If it doesn’t have damaging conditions or at least cc what makes it better than scepter? Besides, as others raised this point, pistol projectiles can be reflected while fire/air scepter cannot. also, why projectiles in the video are so slow? 2 1 Link to comment Share on other sites More sharing options...
Phyrak.7260 Posted November 16, 2023 Share Posted November 16, 2023 32 minutes ago, dimiran.7921 said: Ok very cool I guess, now what kind of conditions it provides in air and water attunements? If it doesn’t have damaging conditions or at least cc what makes it better than scepter? Besides, as others raised this point, pistol projectiles can be reflected while fire/air scepter cannot. also, why projectiles in the video are so slow? I would expect torment and confusion. Sided with some vulnerability. Link to comment Share on other sites More sharing options...
Eekasqueak.7850 Posted November 16, 2023 Share Posted November 16, 2023 3 hours ago, Serephen.3420 said: Wvw is not the only game type, but since you mention it, most dps in a zerg are power. Condi bombs are less effective due to group cleanses. Isn't staff also pretty good in WvW though? 3 Link to comment Share on other sites More sharing options...
Jski.6180 Posted November 16, 2023 Share Posted November 16, 2023 Though it would be kind of cool if you could just MH the pistols with no off hand and have the "ammo" in the other 3 slots or some type of reload /aimed shot command. 2 Link to comment Share on other sites More sharing options...
Szatko.8132 Posted November 16, 2023 Share Posted November 16, 2023 16 hours ago, LichOverlord.6329 said: I feel like as far as support goes, elementalist is in an odd place because technically every weapon is both a support weapon and not a support weapon due to the existence of water attunement So idk if it would be feasible to have a weapon be a support weapon across all four attunements, and have it be balanced - then again, im not on the balance team, so what do I know? I do agree with you on the power, though, but you still run into the issue of no weapon being just power because earth and fire tend to have conditions (burning/bleeding) attached to them, and the closest we have is staff Elementalist is a weird class in general due its attunements, and they're so ingrained into the class identity itself that at this point it's impossible to circumnavigate them, and basically you're just forced to work within them when designing skills Scepter doesn't provide any team healing since the rework, so technically not every weapon is a good support option. The problem is that from the beginning of the game every ele's weapon had everything in it, depending on its attunement, but apparently it got changed, so all the weapons now have a specific purpose - and I don't mind it tbh, but in case of elementalist most weapons should be hybrids. Currently there is no mh weapon to provide boons and good healing, which is something that ele was lacking, ele didn't need another condi weapon! 1 1 1 Link to comment Share on other sites More sharing options...
Szatko.8132 Posted November 16, 2023 Share Posted November 16, 2023 15 hours ago, Wulfhearth.7962 said: I'm actually surprised that it's not a hybrid weapon. I'm getting my hopes up for offensive water/ice skills actually being allowed to do good damage rather than the just usual healing. 👌 I guess it will be some damage with personal sustain or team healing. I don't think it's a good design choice for ele to make water attunement purely dps. Link to comment Share on other sites More sharing options...
Marckan.9526 Posted November 16, 2023 Share Posted November 16, 2023 1 hour ago, Szatko.8132 said: Scepter doesn't provide any team healing since the rework, Currently there is no mh weapon to provide boons and good healing, which is something that ele was lacking, ele didn't need another condi weapon! I only play Ele for a few hours every two years so I'm out of the loop, when was this reword done? Perhaps they're making space for Scepter being reworked again as a support weapon? Link to comment Share on other sites More sharing options...
Ragnarox.9601 Posted November 16, 2023 Share Posted November 16, 2023 Pistol needs blasts finishers or some kind of finishers for tempest and catalyst fields. 3 Link to comment Share on other sites More sharing options...
scerevisiae.1972 Posted November 16, 2023 Share Posted November 16, 2023 (edited) Super relieved it's a ranged weapon. You guys really messed up with hammer being melee. Super disappointed it's pistol. An arcane caster shouldn't be using a pistol. Edited November 16, 2023 by scerevisiae.1972 6 1 5 Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted November 16, 2023 Share Posted November 16, 2023 11 hours ago, dimiran.7921 said: Ok very cool I guess, now what kind of conditions it provides in air and water attunements? If it doesn’t have damaging conditions or at least cc what makes it better than scepter? Besides, as others raised this point, pistol projectiles can be reflected while fire/air scepter cannot. also, why projectiles in the video are so slow? ArenaNet has a tendency to associate electricity damage with confusion (condition mechanist is a good example here), so if they're committing to every attunement being condition, that would make sense for air. Water is harder to pick, since chill has been coupled with bleeding on reaper and torment on rev. They could also go with a 'tainted water' theme and go with poison. 1 Link to comment Share on other sites More sharing options...
Wulfhearth.7962 Posted November 16, 2023 Share Posted November 16, 2023 3 hours ago, Ragnarox.9601 said: Pistol needs blasts finishers or some kind of finishers for tempest and catalyst fields. I'm sure there's gonna be plenty of projectile finishers at the very least. As for conditions, if the skills are ice themed bleeding and vuln would work well for water and burning and/or torment on air. Link to comment Share on other sites More sharing options...
Shade.7240 Posted November 16, 2023 Share Posted November 16, 2023 Visually this mechanic would had worked better with the scepter. Wonder if they are are gonna add a mechanic/gimmick to the older weapons. 1 1 Link to comment Share on other sites More sharing options...
Flaming.4250 Posted November 16, 2023 Share Posted November 16, 2023 1 hour ago, Shade.7240 said: Visually this mechanic would had worked better with the scepter. Wonder if they are are gonna add a mechanic/gimmick to the older weapons. I hope they don’t add a mechanic gimmick to older weapons. 2 2 Link to comment Share on other sites More sharing options...
ScottBroChill.3254 Posted November 16, 2023 Share Posted November 16, 2023 See's 3 of the 16 new ele skills "Man, this weapon sucks, redo it" This is the coolest weapon from the batch and ele time and time gets the coolest skills due to it getting 4x the amount per weapon, allowing it to have more character. This is probably my favorite ele weapon from a thematic standpoint. We'll see how the balance and rest of the skills go, but I really like the idea of the ammo mechanic. I like ele for it's complexity and piano playing, and I just think another long ranged weapon like longbow or rifles would be about as interesting as staff is, which isn't a lot. So anyway, I started blasting. 2 2 6 Link to comment Share on other sites More sharing options...
Helgaley.3619 Posted November 17, 2023 Share Posted November 17, 2023 On 11/15/2023 at 8:05 AM, Helgaley.3619 said: Noooo it's condi focused and not power 😭 I'm even more annoyed after seeing guardian pistol gives them the ranged condi weapon they were missing while else still doesn't have a great ranged power weapon. Meh. 4 2 Link to comment Share on other sites More sharing options...
Batalix.2873 Posted November 17, 2023 Share Posted November 17, 2023 Should have been rifle, imo. I think some granularity to the blastiness and effects would have been appreciated. I think ele really wanted a 1200 range weapon more than a 900 range. And I would have more readily believe these were some kind of cannonball rather than bullets. Half-fail. Like most of the design for the past few years. 1 1 8 Link to comment Share on other sites More sharing options...
WhoWantsAHug.3186 Posted November 17, 2023 Share Posted November 17, 2023 (edited) On 11/15/2023 at 9:31 PM, dimiran.7921 said: Ok very cool I guess, now what kind of conditions it provides in air and water attunements? If it doesn’t have damaging conditions or at least cc what makes it better than scepter? Besides, as others raised this point, pistol projectiles can be reflected while fire/air scepter cannot. also, why projectiles in the video are so slow? Well for starters you can use fire/earth balls in water/air Edited November 17, 2023 by WhoWantsAHug.3186 Link to comment Share on other sites More sharing options...
James Saulot.4851 Posted November 17, 2023 Share Posted November 17, 2023 I'm mostly happy that it isn't rifle or longbow. 2 5 1 Link to comment Share on other sites More sharing options...
Sythus.2396 Posted November 17, 2023 Share Posted November 17, 2023 (edited) The preview does look interesting but I am still disappointed we aren't getting a SB or LB 🥲 There's always next expansion I guess. Edited November 17, 2023 by Sythus.2396 3 1 1 Link to comment Share on other sites More sharing options...
Mini Crinny.6190 Posted November 18, 2023 Share Posted November 18, 2023 nice to see Guardian pistols looking a lot cooler than eles 1 1 6 Link to comment Share on other sites More sharing options...
Matt H.6142 Posted November 18, 2023 Share Posted November 18, 2023 I honestly cannot relate to those saying scepter is not a power weapon for ele. It’s just slow is what you mean. Dragon Tooth, Phoenix, lightning strike and even shatterstone have a lot of burst. You don’t use those for condi. 3 Link to comment Share on other sites More sharing options...
Emberheart.8426 Posted November 18, 2023 Share Posted November 18, 2023 Scepter is more of a hybrid weapon. It's just that the power side is probably a bit undertuned in numbers. Staff is the ranged power weapon an we all know how undertuned that is. 4 Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted November 18, 2023 Share Posted November 18, 2023 8 hours ago, James Saulot.4851 said: I'm mostly happy that it isn't rifle or longbow. Why? 2 hours ago, Emberheart.8426 said: Scepter is more of a hybrid weapon. It's just that the power side is probably a bit undertuned in numbers. Staff is the ranged power weapon an we all know how undertuned that is. I think a big problem there is how unsuitable staff air is to dealing damage. That's typically the attunement, or one of the attunements, that really shines in power builds, but it completely falls down on staff leaving power entirely to the hybrid-esque fire and earth attunements. Only reason staff holds up as a power weapon at all is that staff earth is more of a hybrid rather than being almost fully condition-based like it is on other weapons. 3 1 Link to comment Share on other sites More sharing options...
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