bambi.6214 Posted November 15 Share Posted November 15 I'm very certain the weapon won't have any special mechanics, it'll be 2 combo fields and a blast finish. Maybe a 20% projectile finish on skill1. 1 1 Link to comment Share on other sites More sharing options...
SeTect.5918 Posted November 15 Share Posted November 15 (edited) I just hope its a condi weapon so pistols isnt the only condi option anymore. It doesnt have to be super special for me. Just not as clunky as pistol is. I hope for maybe a bit of vulnerability on that weapon too tbh to not make explosions spec mandatory to get any access vulnerability on the condi weapon. And if its a condi weapon i hope for some burning so it doesnt have to stack up damage for 20 hours but can actually burst a bit. Maybe even some self boons would be nice, like quickness or might since sword has quickness and hammer has might it would be nice to have that on a condi weapon too. Edited November 15 by SeTect.5918 1 Link to comment Share on other sites More sharing options...
Jerus.4350 Posted November 15 Share Posted November 15 1 hour ago, SeTect.5918 said: I just hope its a condi weapon so pistols isnt the only condi option anymore. It doesnt have to be super special for me. Just not as clunky as pistol is. I hope for maybe a bit of vulnerability on that weapon too tbh to not make explosions spec mandatory to get any access vulnerability on the condi weapon. And if its a condi weapon i hope for some burning so it doesnt have to stack up damage for 20 hours but can actually burst a bit. Maybe even some self boons would be nice, like quickness or might since sword has quickness and hammer has might it would be nice to have that on a condi weapon too. I’m ok with condi, but I really don’t want it to overshadow pistols. We’re one of the few classes that dual pistols is actually good on and I love it. my guess is that they just copy some thief/ranger/rev skills and call it a day. Some combo field, a blast, and maybe a backwards leap. I hope that they get weird with it and make it fun though. Mesmer rifle gives me some hope there. 1 1 Link to comment Share on other sites More sharing options...
Corvolupo.5708 Posted November 15 Share Posted November 15 Mmmm... It's gonna be a Hybrid weapon... Like mace but not trash ( for a while), this is my bet at this point, but i still hope/fear to be surprised. Link to comment Share on other sites More sharing options...
foxtrot.6902 Posted November 16 Share Posted November 16 (edited) That's what I'm hoping for a solid hybrid weapon with some field & blast finisher action obviously. Might be kind of fun to get access to another ice field or more accessible ethereal but understand why others wouldn't want that. Definitely down to be surprised, we don't get weapon swap so hope 1-5 are good. Mostly hope it's not another lob projectile weapon you can out run with swiftness. Edit: and hope it's that more lo-fi dynamite taped to an arrow vibe lol Edited November 16 by foxtrot.6902 Link to comment Share on other sites More sharing options...
James.6435 Posted November 16 Share Posted November 16 I had heard in another thread on this very forum that it will be a pseudo-bard weapon and we will be strumming it like a 1-string guitar 1 1 Link to comment Share on other sites More sharing options...
Yasai.3549 Posted November 16 Share Posted November 16 (edited) Rambo. But Anet could just get really really high and give us a Boomerang using a Shortbow model. Edited November 16 by Yasai.3549 Link to comment Share on other sites More sharing options...
Zzik.5873 Posted November 16 Share Posted November 16 (edited) I hope it feel like renegade shortbow, I specialy hope its not a grenade kit 2.0 like the mortar kit... Maybe smg like feeling, since they remove the 3x burst from rifle. Edited November 16 by Zzik.5873 1 Link to comment Share on other sites More sharing options...
August.5934 Posted November 16 Share Posted November 16 1) I hope scrapper gets weaponswap ability. 2) Mechanist toolbelt skill not to be tide with robot but with character and give mechanist 1 more toolbelt skill. That's all it matters for me atm. 3 Link to comment Share on other sites More sharing options...
Eekasqueak.7850 Posted November 16 Share Posted November 16 Thinking trick arrows with bombs and stuff with some launchable traps/mines thrown in maybe. Link to comment Share on other sites More sharing options...
Groggyfrog.9754 Posted November 16 Share Posted November 16 I just want it to be smooth. Not clunky like the rifle and not random janky elemental attacks go as the dual pistol. Just a simple/smooth gameplay feel with a clear design concept in mind that they execute well. Btw I want to like dual pistols but the poison, bleed, fire, electric, sticky bullets GO! attacks are just so goofy imo. Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted November 16 Share Posted November 16 13 hours ago, foxtrot.6902 said: That's what I'm hoping for a solid hybrid weapon with some field & blast finisher action obviously. Might be kind of fun to get access to another ice field or more accessible ethereal but understand why others wouldn't want that. Definitely down to be surprised, we don't get weapon swap so hope 1-5 are good. Mostly hope it's not another lob projectile weapon you can out run with swiftness. Edit: and hope it's that more lo-fi dynamite taped to an arrow vibe lol Yeah, engineer has had enough lobbing with either grenade kit or mortar superglued to the bar of pretty much every meta build. 13 hours ago, James.6435 said: I had heard in another thread on this very forum that it will be a pseudo-bard weapon and we will be strumming it like a 1-string guitar I suspect that thread was at least a little tongue-in-cheek. 1 hour ago, Groggyfrog.9754 said: I just want it to be smooth. Not clunky like the rifle and not random janky elemental attacks go as the dual pistol. Just a simple/smooth gameplay feel with a clear design concept in mind that they execute well. Btw I want to like dual pistols but the poison, bleed, fire, electric, sticky bullets GO! attacks are just so goofy imo. You might be out of luck - the intuitive theme that an engineer bow might be going for is trick arrows, which would have a similar theme to pistols: each skill is firing a different type of fancy arrow. The general theme of engineer ranged weapons is that where other professions achieve many of their skill effects through expressions of skill, engineers mostly do so by changing the ammunition they're firing. Even with rifle it's net, blunderbuss, and overcharging the powder. Link to comment Share on other sites More sharing options...
Eekasqueak.7850 Posted November 16 Share Posted November 16 Well I got the part about it deploying stuff right, not conventional traps but the launchable fields are neat. Link to comment Share on other sites More sharing options...
Stx.4857 Posted November 16 Share Posted November 16 This weapon looks like a chore to use…. I hope it sucks because it doesn’t look fun. I mean I guess it could be good if one of the canisters applies burning and then you chain reaction all four arrows to also apply burning? I don’t know. We will have to see the other effects and the cooldown of these abilities but it seems like it’s just going to be choosing the arrow that best suits your role and then spamming all four arrows to apply that effect. 1 Link to comment Share on other sites More sharing options...
Panda.1967 Posted November 16 Share Posted November 16 (edited) Its a boon support weapon… the two skills we know already are both pure support skills… #2 is Barrier/Cripple… #4 is pulsing Vuln/Might…unless each arrow creates a combo field and detonating them is a blast finisher… damage will be very VERY low on this thing… the arrows all need to do something before detonating to be useful, also… Edited November 16 by Panda.1967 1 2 Link to comment Share on other sites More sharing options...
Never.6014 Posted November 16 Share Posted November 16 Frankly, a little underwhelming from what has been shown. I struggle to think of use cases for this. I hope I'm wrong and we just don't have the full picture here. Some ranged AoE other than grenades would have been nice. 1 Link to comment Share on other sites More sharing options...
Curennos.9307 Posted November 16 Share Posted November 16 Dubiously optimistic about it. I'm hoping it ends up being a build-up-to-burst support-y weapon, so skills give boons, and then the skill you use at the end of a combo decides whether the big burst is more support stuff, power damage, or condi damage. Hopefully mace gets some love after though. It's basically been stolen and given to revs, and as a melee weapon it should have advantages over a ranged support weapon. Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted November 17 Share Posted November 17 I'm pretty meh to it myself. As I've seen commented elsewhere, it basically seems to be necromancer staff with more support and more control over when the mark-analogues trigger. From a personal subjective viewpoint, it's yet another engineer weapon which feels like the skills have the same gameplay but different effects (grenades, mortar, bombs...) I do recall seeing people requesting more 'prepare the ground' options for engineer, so hopefully this will make them happy. I don't see it revitalising how I play engineer, though. 1 Link to comment Share on other sites More sharing options...
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