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Suggestion: Guild Hall Arenas possibilites and the need for new toys


Confirm.9702

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Hello,

I was not sure where to put this, but it is related to today's news on the upcoming Guild Hall updates, so since that was WvW related I thought this might be the place.  If it's misplaced, please move or close at your discretion.

With Guild Halls expanding the PvP possibilities of the whole map, I thought it might be nice if we could also get some new 'toys' to take advantage of this.  Again, if these exist, let me know.  I'm unaware of their existence currently.

  • A 'container' npc/item like is typical in your normal 'collection' events.
  • Items that can be picked up but are unique in their existence and respawn when the item is placed in an appropriate container or drops upon death of the holder.  Potentially have the item be able to be thrown via special action key.  Item should also mark the player holding it, either via fixation marker (like Samarog or Slothasor) or a commander-like tag.  Should also mark player on map/minimap
  • Custom place leylines/updrafts.  This would enable aerial combat and open up the map for strategic placement to enable qiuck map traversal for escape.  Would be nice to be the ones you have to activate to enable their strategic use.

These would enable a variety of capture-the-flag / ultimate frisbee / football style competitions.  You could start an 'event' and have containers placed at different areas of the map; one 'ball' that has to be carried across the map to capture it.  Alternatively, the ley lines/updrafts would also enable group deathmatch pvp combat, but with the ability to mount up or ley line for a strategic retreat/regroup.

Also note that custom upgrafts and leylines would also benefit the racing community.  I'm sure there are many who would love to race around on leylines.

I'm sure there are many other ideas those out there with a better mind for competition than me who have ideas on what else could be done.  Using guild halls as arenas has a ton of potential, with some new items there are endless possibilities for that can be done.

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1 minute ago, Confirm.9702 said:

Hello,

I was not sure where to put this, but it is related to today's news on the upcoming Guild Hall updates, so since that was WvW related I thought this might be the place.  If it's misplaced, please move or close at your discretion.

With Guild Halls expanding the PvP possibilities of the whole map, I thought it might be nice if we could also get some new 'toys' to take advantage of this.  Again, if these exist, let me know.  I'm unaware of their existence currently.

  • A 'container' npc/item like is typical in your normal 'collection' events.
  • Items that can be picked up but are unique in their existence and respawn when the item is placed in an appropriate container or drops upon death of the holder.  Potentially have the item be able to be thrown via special action key.  Item should also mark the player holding it, either via fixation marker (like Samarog or Slothasor) or a commander-like tag.  Should also mark player on map/minimap
  • Custom place leylines/updrafts.  This would enable aerial combat and open up the map for strategic placement to enable qiuck map traversal for escape.  Would be nice to be the ones you have to activate to enable their strategic use.

These would enable a variety of capture-the-flag / ultimate frisbee / football style competitions.  You could start an 'event' and have containers placed at different areas of the map; one 'ball' that has to be carried across the map to capture it.  Alternatively, the ley lines/updrafts would also enable group deathmatch pvp combat, but with the ability to mount up or ley line for a strategic retreat/regroup.

Also note that custom upgrafts and leylines would also benefit the racing community.  I'm sure there are many who would love to race around on leylines.

I'm sure there are many other ideas those out there with a better mind for competition than me who have ideas on what else could be done.  Using guild halls as arenas has a ton of potential, with some new items there are endless possibilities for that can be done.

This is a fine spot for this but Rubi did create a sticky thread above this, you might want to also paste there. And agree when they first announced the option to expand the guild hall I mentioned to my small guild the idea of Mad Max style WvW combat on roller beetles and a good time was had by all. And we are all terribad on beetles. 

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1 minute ago, TheGrimm.5624 said:

This is a fine spot for this but Rubi did create a sticky thread above this, you might want to also paste there. And agree when they first announced the option to expand the guild hall I mentioned to my small guild the idea of Mad Max style WvW combat on roller beetles and a good time was had by all. And we are all terribad on beetles. 

Thank you!  I will also post this in that sticky.  In my haste to post my thoughts before I talked myself out of it I neglected to check there.  I appreciate it.

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2 minutes ago, Stand The Wall.6987 said:

would be nice to have the possibility to disable all of these as well if ppl wanted to do a pvp event so no one could mount out (or in).

that said can you create events with special modifiers like pvp no mounts or race only beetle and stuff like that? that would be cool

Ah I forgot disabling flying or whatnot.  Yeah being able to turn on/off select modifiers really would add variety, great idea!

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18 minutes ago, Stand The Wall.6987 said:

would be nice to have the possibility to disable all of these as well if ppl wanted to do a pvp event so no one could mount out (or in).

that said can you create events with special modifiers like pvp no mounts or race only beetle and stuff like that? that would be cool

I think these changes potentially show where we have a lot of room for environment changes and opens the doors for expansions in guild features and guild hall uses. 

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You don't need the GH or its current arena to be a battleground for two boon balls fighting against each other (which you might be able to do already in the arena). For a WvW experience you need the walls (and additional doors) to be damage-able, so you can train shooting at precise spots or do a fancy teleport in / veil tactic. But if Anet can pull that off, they could put in the missing cornerstone in Stoic Rampard NE wall too, right?

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