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Tarnished Coast / Anvil Rock queued and outnumbered simultaneously on EBG


Lagniappe.4869

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Since reset Tarnished Coast / Anvil Rock (blue) have been both outnumbered and queued, which shouldn't be possible. Best effort counting is that we have around 35-40 on map and 20+ queue after 40 minutes post-reset. It looks like green and red have many more people so feels like we actually are outnumbered but something is preventing our players from entering the map.

Edited by Lagniappe.4869
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For those who seem to be confused, the normal map cap for EB is roughly 78.  So, on EB the match is currently 78 red vs 78 green vs 35 blue (and our map is both qued, real que, and perma-outnumbered).

 

Edit - up to 40 on the map (including Indo's tag watching alt), finally outnumbered went away.  Still qued with nowhere near the normal playing population.

Edited by MedievalThings.5417
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I can't say, but on my server this always happens in EBG because we have a bunch of afk wall running people always; sometimes they're hidden in other towers. Consquently, EBG is often a bad map to play in. But no doubt seeing outnumbered is weird; I sometimes see that on reset night and assume it's bugged.

I wonder if it was a fake queue; like some of the afkers dropped but there's a delay in the queue updating.

Edited by ArchonWing.9480
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2 hours ago, ArchonWing.9480 said:

I can't say, but on my server this always happens in EBG because we have a bunch of afk wall running people always; sometimes they're hidden in other towers. Consquently, EBG is often a bad map to play in. But no doubt seeing outnumbered is weird; I sometimes see that on reset night and assume it's bugged.

I wonder if it was a fake queue; like some of the afkers dropped but there's a delay in the queue updating.

Que was real, varied between 18-28, and I had friends in voice who were que'd the entire 30'ish minutes we were both que'd AND outnumbered.  TC is pretty used to tons of people not on tag, but last night was just not on map.  We got everyone we could in squad, and literally ran around the entire map looking for green dots.  The highest count we could get to, before the outnumbered went away (30'ish minutes into the match), was 35.  29 in squad, 1 of those in que, and 7 non-squad running around.  Will be interesting to see if this bug happens again.  Last time I recall a population cap mismatch was back before PoF launched.  It's a random bug that happens as people load into the map,

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