jason.1083 Posted November 20 Share Posted November 20 (edited) Don't get me wrong here, I love that Holo is finally getting some stability native to the spec. But does it really have to be so many stacks for such a short duration, I feel the same about every skill that adds excessive stability stacks. You're just not gonna make use of all of them 99,9% of the time. I believe 2 or 3 stacks for 6 or 8 seconds makes a ton more sense, especially considering that the skill itself is a stunbreak. Edited November 20 by jason.1083 1 2 Link to comment Share on other sites More sharing options...
SeTect.5918 Posted November 20 Share Posted November 20 11 hours ago, jason.1083 said: Don't get me wrong here, I love that Holo is finally getting some stability native to the spec. But does it really have to be so many stacks for such a short duration, I feel the same about every skill that adds excessive stability stacks. You're just not gonna make use of all of them 99,9% of the time. I believe 2 or 3 stacks for 6 or 8 seconds makes a ton more sense, especially considering that the skill itself is a stunbreak. Uuh sorry to ask but how many stacks will it give and where do u know it from? Because in patch notes it just says: "Spectrum Shield: This skill no longer has a reduced recharge when used above a heat threshold and now grants stability when used." It doesnt say how many and for what duration. Link to comment Share on other sites More sharing options...
jason.1083 Posted November 21 Author Share Posted November 21 I didn't see it myself but Mighty Teapot mentioned on stream about 5 stacks for 4 seconds. Unless they end up changing it until then ofc, that was 3 weeks ago. Link to comment Share on other sites More sharing options...
Calen.8945 Posted November 22 Share Posted November 22 I like we are getting some stability on that skill, but what I don't like is they are nerfing the heat recharge. RIP 15s stunbreak Link to comment Share on other sites More sharing options...
jason.1083 Posted November 22 Author Share Posted November 22 5 hours ago, Calen.8945 said: I like we are getting some stability on that skill, but what I don't like is they are nerfing the heat recharge. RIP 15s stunbreak Well 20 seconds isn't that bad either, in competitive game modes where stunbreak matters most it will stay the same anyway. 1 Link to comment Share on other sites More sharing options...
Rezzet.3614 Posted November 23 Share Posted November 23 i think 4s is perfectly fine if the cooldown is 25 and under , 3-5 stacks makes sense as well for WvW purposes , i was planning on changing from Grieving to minstrel gear anyway 1 Link to comment Share on other sites More sharing options...
jason.1083 Posted November 23 Author Share Posted November 23 2 hours ago, Rezzet.3614 said: i think 4s is perfectly fine if the cooldown is 25 and under , 3-5 stacks makes sense as well for WvW purposes , i was planning on changing from Grieving to minstrel gear anyway I'm playing with 100% boon duration, so those 4 seconds will be 8 for me, but even based on that I feel it's kinda low, at least for PvE, since this skill has a direct competitor, Elixir U but I suppose that has 32sec CD so it kind of balances itself out, I'm thinking of using it in conjunction with the Relic of the Centaur anyway. Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted November 23 Share Posted November 23 18 hours ago, Calen.8945 said: I like we are getting some stability on that skill, but what I don't like is they are nerfing the heat recharge. RIP 15s stunbreak Eh, I'd take 20s stunbreak with stability if it means I'm not looking at a 30s stunbreak if I need one at low heat. 1 Link to comment Share on other sites More sharing options...
jason.1083 Posted November 23 Author Share Posted November 23 7 minutes ago, draxynnic.3719 said: Eh, I'd take 20s stunbreak with stability if it means I'm not looking at a 30s stunbreak if I need one at low heat. With the stability on it it will make more sense to burn the stunbreak before an expected hit that you can't dodge/step out of. Before that it was a trade off between taking massive damage and stunbreaking later or taking considerably less damage but having to endure the CC if there was any. So yeah it's fair they did that. 1 Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted November 23 Share Posted November 23 8 minutes ago, jason.1083 said: With the stability on it it will make more sense to burn the stunbreak before an expected hit that you can't dodge/step out of. Before that it was a trade off between taking massive damage and stunbreaking later or taking considerably less damage but having to endure the CC if there was any. So yeah it's fair they did that. That too. I was thinking of the stability mostly to absorb a follow-up stun, but it does mean you can also use the shield pre-emptively to reduce damage. Link to comment Share on other sites More sharing options...
jason.1083 Posted November 23 Author Share Posted November 23 10 hours ago, draxynnic.3719 said: That too. I was thinking of the stability mostly to absorb a follow-up stun, but it does mean you can also use the shield pre-emptively to reduce damage. As an Auric Basin regular I'm only thinking about face tanking Triggerblossom from troll armors. Link to comment Share on other sites More sharing options...
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