Vinny.7260 Posted December 12, 2023 Share Posted December 12, 2023 (edited) Can we make Slicing Maelstrom better? It'd be pretty cool if it did more damage against enemies with no boons. Maybe 25% instead of a WHOLE 5%. Additionally cleaning up the wonky after cast issues. It can't immobilize people like it can on Spellbreaker so it's much harder to land buttons compared to Axe even. Could we also make it hit three times, each time in a larger radius? The last hit being the boon rip? You know, to mourn the loss of old Arc Divider? Edited December 12, 2023 by Vinny.7260 Oops, forgot hyperlinks 2 Link to comment Share on other sites More sharing options...
someguy.4107 Posted December 21, 2023 Share Posted December 21, 2023 Or give this diet Death blossom it's evade frames back. 1 Link to comment Share on other sites More sharing options...
Vinny.7260 Posted December 21, 2023 Author Share Posted December 21, 2023 14 hours ago, someguy.4107 said: Or give this diet Death blossom it's evade frames back. That would actually be pretty wicked, a burst with an evade frame. Let's goooo. Link to comment Share on other sites More sharing options...
xRos.8375 Posted December 25, 2023 Share Posted December 25, 2023 It's my favourite burst skill in the game. It looks amazing to use. Any dagger warriors out there stay strong. Also, yes more damage please. Thought the point of daggers was hard hitting ferocity juiced up crits and boon removal murders. Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted December 25, 2023 Share Posted December 25, 2023 I just wish it didn't had this massive aftercast. Link to comment Share on other sites More sharing options...
Vinny.7260 Posted January 3 Author Share Posted January 3 Just bumping this after doing some testing. The aftercast seems to go away if you intentionally jump-cast the skill. Obviously, this shouldn't be necessary to avoid an animation-related issue. It also appears to be using Death Blossom's animation, and I think Death Blossom has that weird aftercast issue too. Why does Slicing Maelstrom ALSO have a lower coefficient than Breaching Strike? It's a -0.07 difference, but still. There is ZERO provided benefit to using Slicing Maelstrom at all. The damage is lower, the animation is slower, the range is lower, and it isn't even unblockable. They want to support weapon diversity and 'play your way' approach, but they refuse to do something about this weapon. Is it because it's Zerker...? Link to comment Share on other sites More sharing options...
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