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Slicing Maelstrom PvP


Vinny.7260

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Can we make Slicing Maelstrom better?

It'd be pretty cool if it did more damage against enemies with no boons. Maybe 25% instead of a WHOLE 5%.

Additionally cleaning up the wonky after cast issues.

It can't immobilize people like it can on Spellbreaker so it's much harder to land buttons compared to Axe even.

 

Could we also make it hit three times, each time in a larger radius? The last hit being the boon rip? You know, to mourn the loss of old Arc Divider?

Edited by Vinny.7260
Oops, forgot hyperlinks
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  • 2 weeks later...
  • 2 weeks later...

Just bumping this after doing some testing.

The aftercast seems to go away if you intentionally jump-cast the skill.

Obviously, this shouldn't be necessary to avoid an animation-related issue.

It also appears to be using Death Blossom's animation, and I think Death Blossom has that weird aftercast issue too.

 

Why does Slicing Maelstrom ALSO have a lower coefficient than Breaching Strike? It's a -0.07 difference, but still.

 

There is ZERO provided benefit to using Slicing Maelstrom at all. The damage is lower, the animation is slower, the range is lower, and it isn't even unblockable.

They want to support weapon diversity and 'play your way' approach, but they refuse to do something about this weapon.

 

Is it because it's Zerker...?

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