arazoth.7290 Posted January 11 Share Posted January 11 • Wouldn't it be nice if staff auto attack had heals on it for allies only. Because of that you can make the healing worth it since it doesn't heal the caster. • You can either use target ally heals with it or if the healing passes through allies while attacking enemies with it. 8 1 2 Link to comment Share on other sites More sharing options...
Kuya.6495 Posted January 11 Share Posted January 11 Oh ya, I kinda forgot staff auto doesn't do kitten. Very old design for a support weapon for sure. 4 Link to comment Share on other sites More sharing options...
arazoth.7290 Posted January 11 Author Share Posted January 11 Indeed, I find it kinda outdated. It already has some good tools but the auto attack always makes it weird because it doesn't has much atm. Just putting some healing on it for allies only would be fine I think, as support weapon. 1 Link to comment Share on other sites More sharing options...
CafPow.1542 Posted January 17 Share Posted January 17 I remember when it was a melee cone. man that was wild… Link to comment Share on other sites More sharing options...
arazoth.7290 Posted January 17 Author Share Posted January 17 2 hours ago, CafPow.1542 said: I remember when it was a melee cone. man that was wild… That seems really clunky, can't imagine that one 😅 Link to comment Share on other sites More sharing options...
CafPow.1542 Posted January 17 Share Posted January 17 43 minutes ago, arazoth.7290 said: That seems really clunky, can't imagine that one 😅 It was kinda silly yes Link to comment Share on other sites More sharing options...
arazoth.7290 Posted January 17 Author Share Posted January 17 3 hours ago, CafPow.1542 said: It was kinda silly yes Well glad they changed that part. Now only adding some ally only heals on the ranged auto attacks ^^. Then it's a complete support weapon 😁 Link to comment Share on other sites More sharing options...
Liewec.2896 Posted January 21 Share Posted January 21 (edited) On 1/17/2024 at 11:56 AM, arazoth.7290 said: That seems really clunky, can't imagine that one 😅 it was actually GREAT if you had a burn proc build (so every 3rd hit you deal causes an aoe burn) you could pull a load of mobs and auto attack several times to absolutely melt everything 😜 also the cone hit things through walls! but back on topic, yup it would be nice if staff 1 had some form of a healing component! i'd just make the 2 exploding projectiles in the chain grant a little bit of healing, or make the first exploding projectile grant flat healing and the 2nd projectile grant 1 second of regen to make it a little more interesting. after that maybe also give staff 5 some form of support component, an obvious choice being when you run through it you gain a buff (regen/prot/resolution or something) with a 10 second cooldown per player so you can't just keep running through it for repeat buffs. Edited January 21 by Liewec.2896 1 Link to comment Share on other sites More sharing options...
arazoth.7290 Posted May 9 Author Share Posted May 9 On 1/11/2024 at 7:07 PM, arazoth.7290 said: • Wouldn't it be nice if staff auto attack had heals on it for allies only. Because of that you can make the healing worth it since it doesn't heal the caster. • You can either use target ally heals with it or if the healing passes through allies while attacking enemies with it. Reminder on this suggestion. Each chain attack should have some healing on it and not only on the last one Link to comment Share on other sites More sharing options...
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