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FSR DLSS


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programmers they came to Guildwars 2 from world of warcraft, and the make the game(GW2)with same game engine from wow...

So... the wow today with same game engine..... use fsr and dlss, but gw2 dont!!!!!

If you want play blob fights on smoothless mode with some good fps, you need to choose on settings , standart enemie-friendly models(enable) and some settings on graphics you must be on low....

With these low settings(even  with a good cpu and gpu) the game looks at our monitors so bad.

I cant understand , why ncsoft cant use fsr and dlss and blizard can...

People say , the game needs only cpu optimization, but this is wrong...

Game needs both... Needs great graphics and cpu opt.

You need more fps on medium graphics even on high graphics(with fsr) and a good  cpu opt, right?

What do you believe guys???

Thanks and soory for ban english

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11 minutes ago, Chaba.5410 said:

What?  Think you need to go look that one up again...

Jeff Strain was one of the three founders of ArenaNet, along with Patrick Wyatt and Mike O'Brien. He led the art and production teams for Guild Wars. In 2008, he left his position at ArenaNet to become the President of Product Development at NCsoft West. He left NCsoft West on August 11, 2009.

Prior to founding ArenaNet, Jeff Strain worked at Blizzard Entertainment for four years, where he created the StarCraft Campaign Editor and started the World of Warcraft project as the team lead and lead programmer.

both game engines have the same fundamental source code

Jeff Stain was the lead of both

 

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42 minutes ago, kaltseto.9564 said:

Prior to founding ArenaNet, Jeff Strain worked at Blizzard Entertainment for four years, where he created the StarCraft Campaign Editor and started the World of Warcraft project as the team lead and lead programmer.

Uh. Anet was found 2000. WoW started it's development in 1999 and that was probably with a pretty basic engine - Warcraft 3 didnt even release until 2002, followed by WoW in 2004. Guild Wars released in 2005 and they spent about as much time making their engine as Blizzard spent making WoW on the WC3 engine. 

Saying GW2 has the same engine from WoW is absolutely ridiculous.

Edited by Dawdler.8521
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7 minutes ago, Dawdler.8521 said:

Uh. Anet was found 2000. WoW started it's development in 1999 and that was probably with a pretty basic engine - Warcraft 3 didnt even release until 2002, followed by WoW in 2004. Guild Wars released in 2005 and they spent about as much time making their engine as Blizzard spent making WoW on the WC3 engine. 

Saying GW2 has the same engine from WoW is absolutely ridiculous.

same fundamental source code

 

absolutely ridiculous is the servers tonight who kick all players out from wvw....

absolutely ridiculous is dx 11 on game with out dlss or fsr..

absolutely ridiculous is the fashion updates on the game

absolutely ridiculous is your language 

Edited by kaltseto.9564
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1 hour ago, kaltseto.9564 said:

Jeff Strain was one of the three founders of ArenaNet, along with Patrick Wyatt and Mike O'Brien. He led the art and production teams for Guild Wars. In 2008, he left his position at ArenaNet to become the President of Product Development at NCsoft West. He left NCsoft West on August 11, 2009.

Prior to founding ArenaNet, Jeff Strain worked at Blizzard Entertainment for four years, where he created the StarCraft Campaign Editor and started the World of Warcraft project as the team lead and lead programmer.

both game engines have the same fundamental source code

Jeff Stain was the lead of both

 

That doesn't mean the engines are the same base code.  Blizzard didn't even use the same engines on their games.  LOOK IT UP AGAIN.

Most corporations have legal restrictions on using the same fundamental source code by employees who leave!  You honestly think Vivendi would have let them take the code with them?  Just because it was same programmers doesn't mean it's same code.  Like, you have part of the story right, but making a reach here with incorrect details and then to go on to ask why there's no DLSS is just LOL.  You read something on Wikipedia and think it's the whole story?

Edited by Chaba.5410
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24 minutes ago, Dawdler.8521 said:

Anet was found 2000. WoW started it's development in 1999 and that was probably with a pretty basic engine - Warcraft 3 didnt even release until 2002, followed by WoW in 2004. Guild Wars released in 2005 and they spent about as much time making their engine as Blizzard spent making WoW on the WC3 engine. 

Yea, two different companies working on two different engines within the same years and clearly it's the same fundamental code.  /sarcasm

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I don't understand...

 

None of the things mentioned make WoW look any less like a childs art project with oversaturated colors, exaggerated character models and the exact same framerate issues. Not like WoW even has to worry about large scale PvP anyway. That's a dead mode in that game too.

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