Jump to content
  • Sign Up

World Restructuring Beta Event Feedback


Recommended Posts

I never was in a guild to do WvW content (as most of my playtime is in the off hours and also very limited), and I was never in the dire need of it to have fun: I did just roam around and occasionally join some smaller zergs if they happen do be nearby that was enough for me, now as a solo I am hanging around with people I dont recognize and get switched around from world/server to world/server.

Since the last switch now I was put into an "World/server" (dont know how we should call it now tbh) that is almost always empty when I am online and dead last place due to this with a huge gap to second place, so no fun anymore, because doing all that solo roaming is only fun if you can get something out of it for your server,if i just wanted to to PvP there is a dedicated mode for it no need to walk around vast maps to do it.

Nowadays I am just doing it for the weekly quests, if there wont be some drastically changes this mode is not for me anymore, no connection no sense of achievement

  • Like 13
  • Confused 1
Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...

As a roamer I usually I don't give much about what's actually going on on the maps. But for the first time for ten years since I'm playing WvW I'm actually flirting with the idea to change my team for the very first time. Since I started with Guild Wars 2 I was always on Drakkar Lake. Always. With the Alliances I got transferred to Bava Nivos, which was okay, I guess. I can't really remember any of these people there. I think, I never ever played with them on Drakkar Lake. Now, I'm on Palawadan, and it seems my server gets demolished for the second week in a row by two different overpowered servers. There are so few players, it's not even funny. I don't even see any of the old guilds on Drakkar Lake. This system doesn't seem to work. And it saddens me. How many years to implement this? 5? 6? More? And for what? This? Sorry, but I think we had a better time with the old system. At least we had semi-full control over the people/allies we are playing with (only semi due to the linking system). And sorry for being "just another rat leaving the sinking ship". But I think the alliance system in the current state is a death spiral for servers. It's encourages people to abandon the sinking ships like never before. And for a justified reason. When you have the option/the freedom/the choice/the opportunity to flee from a sinking ship, why should you ignore that chance?

Edited by Maria Murtor.7253
  • Like 1
Link to comment
Share on other sites

59 minutes ago, Maria Murtor.7253 said:

As a roamer I usually I don't give much about what's actually going on on the maps. But for the first time for ten years since I'm playing WvW I'm actually flirting with the idea to change my team for the very first time. Since I started with Guild Wars 2 I was always on Drakkar Lake. Always. With the Alliances I got transferred to Bava Nivos, which was okay, I guess. I can't really remember any of these people there. I think, I never ever played with them on Drakkar Lake. Now, I'm on Palawadan, and it seems my server gets demolished for the second week in a row by two different overpowered servers. There are so few players, it's not even funny. I don't even see any of the old guilds on Drakkar Lake. This system doesn't seem to work. And it saddens me. How many years to implement this? 5? 6? More? And for what? This? Sorry, but I think we had a better time with the old system. At least we had semi-full control over the people/allies we are playing with (only semi due to the linking system). And sorry for being "just another rat leaving the sinking ship". But I think the alliance system in the current state is a death spiral for servers. It's encourages people to abandon the sinking ships like never before. And for a justified reason. When you have the option/the freedom/the choice/the opportunity to flee from a sinking ship, why should you ignore that chance?

I think the more important question is why, in a team-based game, have you been solo this whole time if your teammates suddenly  matter? The new system is begging you to pay more attention if you need it. Some of the solo roamers I know don't rely so much on who their teammates are. Some others want at least a few others around whom they can rely on. At that point all joining a guild together becomes an option.

Edited by Chaba.5410
  • Confused 1
Link to comment
Share on other sites

Simple answer: Because being spawn-camped prevents me from playing the game. What's here to attack? A T2 camp guarded by people without any sort of distraction around? Yeah, good luck trying that. Roamers like me are bold and opportunistic, proud of their abilities to survive and escape against overwhelming odds. But their's a limit to that. And it's useless to fight a war you can not win. 

Edited by Maria Murtor.7253
  • Like 4
Link to comment
Share on other sites

Feedback on something that is becoming apparent after a few months of this:
Casuals are left out with little chance of getting into / playing with a good guild to help them improve. I'm happy with our guild/alliance. But it's getting big and alliance spots are precious. Guilds have paused recruiting. So this link, we're not picking up new people or pugs who want to keep playing with us. Which is a shame. This will likely cause some gatekeeping. The best way to improve in wvw is through guild play, but if the guilds now need to be mindful of their numbers, this becomes taxing for players who want to get into wvw, be they new or returning. The issue is the shifting sands model. With a proper server one can choose instead of a 500-guild-cap, players could focus more on the game than on organisation that is now necessary to keep the alliances going.

The myriad things that have messed up WvW since this ill-advised beta were already mentioned in the thread, this is just another emerging issue.

Edited by hedix.1986
  • Like 2
Link to comment
Share on other sites

1 hour ago, hedix.1986 said:

Feedback on something that is becoming apparent after a few months of this:
Casuals are left out with little chance of getting into / playing with a good guild to help them improve. I'm happy with our guild/alliance. But it's getting big and alliance spots are precious. Guilds have paused recruiting. So this link, we're not picking up new people or pugs who want to keep playing with us. Which is a shame. This will likely cause some gatekeeping. The best way to improve in wvw is through guild play, but if the guilds now need to be mindful of their numbers, this becomes taxing for players who want to get into wvw, be they new or returning. The issue is the shifting sands model. With a proper server one can choose instead of a 500-guild-cap, players could focus more on the game than on organisation that is now necessary to keep the alliances going.

The myriad things that have messed up WvW since this ill-advised beta were already mentioned in the thread, this is just another emerging issue.

tl;dr version: I don't think that we are there yet.

Is it emerging though? Didn't we see the same things in the time when transfers were free? The point of the cap is that players will clump. I think that is why we saw so many threads questioning if the cap was too high at 500. Now going below meant that would impact all guilds versus alliance/community guilds. I see one of the boons of these 4 week links for now outside of them gathering their numbers is alliance/comm guilds to find their right sizes. A fast forward through time so they can figure out what makes sense and/or if it will work versus getting grouped and finding guild 'x' and guild 'y' really don't get along. 

We also saw the same thing with transfers among servers. Guilds would hop server to server to try and recruit and pull players  and then ask the server they were going to move to next to help them pay for the server transfers.

First objective is to stabilize the sorting logic, which was the point of the 4 weeks. Part of that is the players stabilizing the alliance/comm guilds and normal guilds since it is a moving target in the middle of the sorts themselves. Doing both at the same time meant that Anet added in additional variables to their calculations and added more to the analysis of is it working to create better matches. Add in queues and people adjusting play schedules for a myriad of reasons and it takes more analysis of, is the sorting working and what indicators translate to, are people having fun and are we increasing player counts and how many tiers make sense in balancing player counts during prime, reset and outside of those times.

  • Confused 1
Link to comment
Share on other sites

Please revert alliances back to servers. I miss my server. I miss my community. I miss having something to fight for and be proud of. I can barely force myself to get thru gold when I used to play thru repeatable diamond.

Right now it's like, "Who are we again??? Yolo Heaven? Who are we fighting? Oh that's -insert old server name-, isn't it?" 

The queues are still bad.

The lag is still bad.

Nothing has improved that I can see.

Maybe we can have someone from WvW team tell us if things are "working" on their end cuz it's been a while now.

 

  • Like 3
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...