Nassa.2175 Posted February 11 Share Posted February 11 WvW is the main draw for most players to continue playing end game. 4 maps week after week gets stale. It's time to throw away the old wvw and make this game what it always should have been, a wvw game with pve infused. Instead of 4 maps, alter pve maps with either myst variation lore or warzone it to make it more appropriate for wvw. Let players earn that wvw map instance by map completing it in a pve only instance (account unlock). Once they pass that milestone, they are offered a portal to the myst in that zone to fight other servers for dominance. Then we erect bases, and unlock pve content (dynamic events) by holding bases longer. Ashes of Creation will be doing this. I want to see this game beat them to it. I feel like gw2 always wanted to do this from beta, but allowed the game to splinter into 3 parts instead. Unifying the 3 game modes into this will make the world feel more alive and dynamic, which is what the original vision of gw2 was all along. 1 2 Link to comment Share on other sites More sharing options...
latlat.4516 Posted February 11 Share Posted February 11 2 hours ago, Nassa.2175 said: Ashes of Creation will be doing this AoC is being designed around this. Your idea will just have the effect of spreading the whole WvW population from 5x4 maps to at least the double of that. Not mentionning most PvE maps are just not designed for competitive encouters. 2 hours ago, Nassa.2175 said: Let players earn that wvw map instance by map completing it in a pve only instance (account unlock) straight up a bad idea. Link to comment Share on other sites More sharing options...
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