DanAlcedo.3281 Posted February 27 Share Posted February 27 (edited) Full Harrier is: 25 Stacks of Might 100% Fury 100% Regen 100% Protection 100% Quickness 100% Resistance 100% Resolution 100% Swiftness 100% Vigor 100% Stab 60% Access to Aegis About 6k DpS by myself with a Disc/Tactic/Berserker build. Could probably be much higher. Healing Numbers are good. Staff Primal Burst heal is 4k with a 3.75s CD without Alacrity. Build: http://gw2skills.net/editor/?PKwEY6MsMC2Hbh5wMxk36ulB-DSJYqRNfZUdGkeJo7FhgIA1hyeI8BA-e The build is in the same situation that Druid was before todays patch. Staff x/ Warhorn without a Mainhand support weapon. Rework to Mace ? 😉 Edited February 27 by DanAlcedo.3281 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted February 27 Share Posted February 27 Slightly more min/maxed version: http://gw2skills.net/editor/?PKwEY6MsMC2Hbh5wMxk36ulB-DSRYdhGDUNqJu+Kjqzg0LBdvIEkQZP8W6fyCA-e Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted February 27 Author Share Posted February 27 Just now, Lan Deathrider.5910 said: Slightly more min/maxed version: http://gw2skills.net/editor/?PKwEY6MsMC2Hbh5wMxk36ulB-DSRYdhGDUNqJu+Kjqzg0LBdvIEkQZP8W6fyCA-e Looks promising. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted February 27 Share Posted February 27 One thing to consider is whether it is worth the small stab uptime or getting more raw healing. Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted February 27 Author Share Posted February 27 Just now, Lan Deathrider.5910 said: One thing to consider is whether it is worth the small stab uptime or getting more raw healing. Yeah. But people asked me for Stab so far. So i did go with that. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted February 27 Share Posted February 27 18 minutes ago, DanAlcedo.3281 said: Yeah. But people asked me for Stab so far. So i did go with that. Honestly, doesn't seem like enough. We'll see how it plays in practice. 1 Link to comment Share on other sites More sharing options...
ButterPeanut.9746 Posted February 27 Share Posted February 27 (Haven't been in game yet) -- Does it feel like you have enough healing with staff to not need Vigorous Shouts? That at least opens up your utility skills (per your links). Defense Banner still looks good. If you over stack boons, even if you drop out of Berserker mode every once in a while that's probably fine Link to comment Share on other sites More sharing options...
Lonecap.4105 Posted February 27 Share Posted February 27 I wanted to use this in an alternative manner as a self-support stick, but unfortunately they completely gutted the damage (see rampart splitter nerf) and mobility (see removal of quickness affecting line breaker). 1 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted February 28 Author Share Posted February 28 6 hours ago, ButterPeanut.9746 said: (Haven't been in game yet) -- Does it feel like you have enough healing with staff to not need Vigorous Shouts? That at least opens up your utility skills (per your links). Defense Banner still looks good. If you over stack boons, even if you drop out of Berserker mode every once in a while that's probably fine All the staff skills heal for multiple thousands. Your burst, which is roughly 2.8s CD with alac heals for over 4k Aoe. So far, it was fine without Vigorous Shouts. But I need to give it a real test run today when I come home. Like boneskinner. 6 hours ago, ProverbsofHell.2307 said: I wanted to use this in an alternative manner as a self-support stick, but unfortunately they completely gutted the damage (see rampart splitter nerf) and mobility (see removal of quickness affecting line breaker). Yeah dmg was really not that great. 6 hours ago, Lan Deathrider.5910 said: Honestly, doesn't seem like enough. We'll see how it plays in practice. It's atleast a consistent stab every 10 seconds. Better then nothing I guess. Maybe make the base duration 5s 🤔 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted February 28 Share Posted February 28 9 hours ago, DanAlcedo.3281 said: It's atleast a consistent stab every 10 seconds. Better then nothing I guess. Maybe make the base duration 5s 🤔 I'd rather they make it scale off of Adrenaline and remove the CD. Like 1 stack of stab for 3s at T1, 2 stacks at T2, and 3 stacks at T3. Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted February 28 Author Share Posted February 28 7 minutes ago, Lan Deathrider.5910 said: I'd rather they make it scale off of Adrenaline and remove the CD. Like 1 stack of stab for 3s at T1, 2 stacks at T2, and 3 stacks at T3. With our luck, we get nerfs instead. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted February 28 Share Posted February 28 1 minute ago, DanAlcedo.3281 said: With our luck, we get nerfs instead. Eh. Staff is apparently too tanky in PvP (oh no, warrior got more self sustain at the expense of damage, what ever will the plebs do...) so any nerfs that happen will probably be on the healing totals. Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted February 28 Author Share Posted February 28 14 minutes ago, Lan Deathrider.5910 said: Eh. Staff is apparently too tanky in PvP (oh no, warrior got more self sustain at the expense of damage, what ever will the plebs do...) so any nerfs that happen will probably be on the healing totals. On the pve side, it totally depends if the build shows up on snowcrows. If it's determined playable, we will see nerfs. Link to comment Share on other sites More sharing options...
Crimthan.9308 Posted February 28 Share Posted February 28 Lan and Dan = Extremely probable, given the amount of obvious hate the warrior has received since what, ~ 2014/15? ... torch. ... dagger. ... offhand pistol? Staff/Polearm should have either come out upon game release for warrior, or for HoT. Now that they've corrected that mistake, they better not nerf this into the ground... Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted February 28 Share Posted February 28 26 minutes ago, Crimthan.9308 said: Lan and Dan @DanAlcedo.3281 just so you know, I read this portion like it was on the radio and it was some radio show introduction. 1 Link to comment Share on other sites More sharing options...
Mevelios.4809 Posted February 28 Share Posted February 28 (edited) 1 hour ago, DanAlcedo.3281 said: On the pve side, it totally depends if the build shows up on snowcrows. If it's determined playable, we will see nerfs. Well, you saw and left a reply in my post about the heal warrior a month and a half ago; it's definitely playable, I'm using it in our CM trainings (HT aside for obvious reasons, OLC & KO are still on the to-do list, works well in raids). Real issue is the protection uptime, aegis & regen access restricted to a banner and how stability competes with other healing traits; to these points, the staff replies "screw Vigorous shouts and the rest, imma be your must-have". Provides regen on chain finisher, massive healing to disregard the shouts so you could trait Martial cadence for stab, while aegis & protection are on Line breaker. A lazy solution IMO when the warhorn already was a great tool despite a mainhand support weapon missing, although at least the mace had some use for a tank (doubled by extra CC for qheal zerk) while mainhand axe had a whirl finisher in light fields for extra condi cleanse & the Axe throw contributing to healsworn's Lush forest. There were several synergies promoting knowledge & anticipation (from combos to anticipating damages with barrier or your only aegis/stab every 30s), staff's lazily answering with massive heal amounts, and in doing so completely disregards whatever work could've been put in the actual support traits to promote variety, thus bottlenecking it to a single two-hander. Since it didn't look like there were many bold enough players to put the healer warrior to the test (only met one in two months) as long as it isn't labeled "meta", I gave up the topic; should a nerf hit the staff, back to square one! Edited February 28 by Mevelios.4809 1 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted February 28 Author Share Posted February 28 7 hours ago, Mevelios.4809 said: Well, you saw and left a reply in my post about the heal warrior a month and a half ago; it's definitely playable, I'm using it in our CM trainings (HT aside for obvious reasons, OLC & KO are still on the to-do list, works well in raids). Real issue is the protection uptime, aegis & regen access restricted to a banner and how stability competes with other healing traits; to these points, the staff replies "screw Vigorous shouts and the rest, imma be your must-have". Provides regen on chain finisher, massive healing to disregard the shouts so you could trait Martial cadence for stab, while aegis & protection are on Line breaker. A lazy solution IMO when the warhorn already was a great tool despite a mainhand support weapon missing, although at least the mace had some use for a tank (doubled by extra CC for qheal zerk) while mainhand axe had a whirl finisher in light fields for extra condi cleanse & the Axe throw contributing to healsworn's Lush forest. There were several synergies promoting knowledge & anticipation (from combos to anticipating damages with barrier or your only aegis/stab every 30s), staff's lazily answering with massive heal amounts, and in doing so completely disregards whatever work could've been put in the actual support traits to promote variety, thus bottlenecking it to a single two-hander. Since it didn't look like there were many bold enough players to put the healer warrior to the test (only met one in two months) as long as it isn't labeled "meta", I gave up the topic; should a nerf hit the staff, back to square one! Thing is. I trust the Balance Team as far as i can throw. And thats not far, because of my noodle Arms. 😄 They will find a way to somehow ruin it again. 1 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted February 28 Share Posted February 28 50 minutes ago, DanAlcedo.3281 said: Thing is. I trust the Balance Team as far as i can throw. And thats not far, because of my noodle Arms. 😄 They will find a way to somehow ruin it again. Pretty sure I can toss CMC... 4 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted February 29 Author Share Posted February 29 4 hours ago, Lan Deathrider.5910 said: Pretty sure I can toss CMC... 😘 Strong boy eh? Link to comment Share on other sites More sharing options...
Yaki.9563 Posted February 29 Share Posted February 29 I like how half the traits are dps traits, because Warrior has nothing else. Gotta get a few extra % damage on that 6k! Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted February 29 Share Posted February 29 9 hours ago, DanAlcedo.3281 said: 😘 Strong boy eh? My 6yo son has been poking at my chest lately talking about how hard it is... Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted February 29 Share Posted February 29 15 minutes ago, Lan Deathrider.5910 said: My 6yo son has been poking at my chest lately talking about how hard it is... Thought you were going to say your 6 year old son could toss him too. 😂 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted February 29 Share Posted February 29 1 minute ago, Red Haired Savage.5430 said: Thought you were going to say your 6 year old son could toss him too. 😂 He does try to workout with daddy so... Link to comment Share on other sites More sharing options...
Mevelios.4809 Posted February 29 Share Posted February 29 (edited) 16 hours ago, DanAlcedo.3281 said: They will find a way to somehow ruin it again. Well, what I meant is I'm really worried about just limiting it to a weapon, and maybe that's just me playing it wrong for the last two months (wrong enough to pass several CM marks at least 😆), but I can only see unsolved issues. Qheal zerk without Vigorous shouts will just want to keep two staves without even getting sigils with weapon swap effects, since you can't really disregard a +10% outgoing healing bonus while concentration/boon duration still being a limit to the pure healer build, you want to keep the +10% boon duration sigil as well; then you get the healsworn for which the whole point is to switch to dragon trigger/gunsaber to provide alac, meaning it'll be unable to heal while weapon swap's in CD without vigorous shouts, but if you trait it then you're back to missing a stab source AND overhealing so much it deserves a nerf. When I see the Karakosa relic was overperforming on revenant mace's triple blast finisher, so the relic got nerfed for everyone instead of looking at a single profession's weapon, I'm worried the same treatment will be applied to the warrior on a smaller scale: staff's the lazy answer to everything related to the healer warrior, so whatever was otherwise contributing to that role might be nerfed - effectively reinforcing the must-have aspect of the staff and bottlenecking again the profile to a single build. Time will tell... will it? It's still a good weapon for the sake of a healer role and provides, I suppose, a way of getting out of the vigorous shouts must-have that existed so far (for the sake of the "diversity" argument). But it does so with such efficiency that it shuts down the creative uses there were to X/warhorn, and goes in contradiction with one e-spec's mechanic that either makes it an overhealing asset, either takes such a risk for alacrity that you don't really want to touch it. I can't see it ending well. Edited February 29 by Mevelios.4809 Link to comment Share on other sites More sharing options...
Geoff Fey.1035 Posted February 29 Share Posted February 29 On 2/27/2024 at 9:01 PM, DanAlcedo.3281 said: Yeah dmg was really not that great. From a Fractals/Instanced PvE perspective, that's not entirely a gamebreaker. Healbrand and Healrald are similar where you sacrifice everything for heals with some utility. Comparatively do you find that it simply doesn't do enough? Like, not enough healing to warrant the lower damage or less utility compared to others professions? On 2/27/2024 at 1:29 PM, DanAlcedo.3281 said: Staff x/ Warhorn without a Mainhand support weapon. I've been testing out Axe Mainhand and while it's okay I'm not particularly impressed with the damage, and the reduced quickness and burst duration makes it feel like a struggle being in that weapon set for longer than it takes to use both Warhorn skills and swap back to staff. Would Dagger perhaps work a bit better for the leap finisher (skill 2), boon removal (burst), and intermittent CC (skill 3) despite the fact that the aftercast delay on the burst is a complete pain? If ANet actually revises mending might to apply AOE healing instead of just self healing, dagger would be useful for boonrip (Fractals: NPNG) as well as might-stacking with auto-attack. Link to comment Share on other sites More sharing options...
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