killfil.3472 Posted September 18, 2017 Share Posted September 18, 2017 Personally, I think that a utility skill that has such a massive cooldown seems somewhat inefficient.I would suggest to change it so that, instead of being a utility, it could be an Elite skill (the massive cooldown would seem more logical then, at least to me °-°).Rather than targeting a small area and revive 3 players, it could revive up to 5 players in a small area surrounding the necromancer in question.The passive effect would be unchanged.Anyone else agrees? Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted September 18, 2017 Share Posted September 18, 2017 The active is fine, just needs a shorter cast time so you can get someone up before they're stomped. Maybe a larger radius.The passive, on the other hand... Link to comment Share on other sites More sharing options...
Crinn.7864 Posted September 18, 2017 Share Posted September 18, 2017 @Drarnor Kunoram.5180 said:The active is fine, just needs a shorter cast time so you can get someone up before they're stomped. Maybe a larger radius.The passive, on the other hand...The passive will probably be useful on Scourge because Scourge is that LF starved Link to comment Share on other sites More sharing options...
kKagari.6804 Posted September 18, 2017 Share Posted September 18, 2017 @Crinn.7864 said:@Drarnor Kunoram.5180 said:The active is fine, just needs a shorter cast time so you can get someone up before they're stomped. Maybe a larger radius.The passive, on the other hand...The passive will probably be useful on Scourge because Scourge is that LF starvedI think Dessicate will be much better than SoU for that. You can use the former out of combat, and even during combat the LF/sec is not that much lower. Talking PvP that is. Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted September 18, 2017 Share Posted September 18, 2017 @kKagari.6804 said:@Crinn.7864 said:@Drarnor Kunoram.5180 said:The active is fine, just needs a shorter cast time so you can get someone up before they're stomped. Maybe a larger radius.The passive, on the other hand...The passive will probably be useful on Scourge because Scourge is that LF starvedI think Dessicate will be much better than SoU for that. You can use the former out of combat, and even during combat the LF/sec is not that much lower. Talking PvP that is.PvE, too. Link to comment Share on other sites More sharing options...
Crinn.7864 Posted September 18, 2017 Share Posted September 18, 2017 @Drarnor Kunoram.5180 said:PvE, too.I wouldn't use Dessicate in PvE because you have to cast it, while USiggy does not require casting to generate LF. I will probably use neither USiggy or Dessicate in sPvP Link to comment Share on other sites More sharing options...
mazut.4296 Posted September 18, 2017 Share Posted September 18, 2017 @kKagari.6804 said:@Crinn.7864 said:@Drarnor Kunoram.5180 said:The active is fine, just needs a shorter cast time so you can get someone up before they're stomped. Maybe a larger radius.The passive, on the other hand...The passive will probably be useful on Scourge because Scourge is that LF starvedI think Dessicate will be much better than SoU for that. You can use the former out of combat, and even during combat the LF/sec is not that much lower. Talking PvP that is.Untraited Signet of Undeath gives roughly the same ammount ot LF(1/3% more) as traited Dessicate. If you use it purely for LF then the Signet is better. Link to comment Share on other sites More sharing options...
kKagari.6804 Posted September 18, 2017 Share Posted September 18, 2017 @mazut.4296 said:@kKagari.6804 said:@Crinn.7864 said:@Drarnor Kunoram.5180 said:The active is fine, just needs a shorter cast time so you can get someone up before they're stomped. Maybe a larger radius.The passive, on the other hand...The passive will probably be useful on Scourge because Scourge is that LF starvedI think Dessicate will be much better than SoU for that. You can use the former out of combat, and even during combat the LF/sec is not that much lower. Talking PvP that is.Untraited Signet of Undeath gives roughly the same ammount ot LF(1/3% more) as traited Dessicate. If you use it purely for LF then the Signet is better.Yeah, I was just taking situations into account. Situationally they each have their pros and cons. I prefer dessicate though. Link to comment Share on other sites More sharing options...
mazut.4296 Posted September 18, 2017 Share Posted September 18, 2017 @kKagari.6804 said:@mazut.4296 said:@kKagari.6804 said:@Crinn.7864 said:@Drarnor Kunoram.5180 said:The active is fine, just needs a shorter cast time so you can get someone up before they're stomped. Maybe a larger radius.The passive, on the other hand...The passive will probably be useful on Scourge because Scourge is that LF starvedI think Dessicate will be much better than SoU for that. You can use the former out of combat, and even during combat the LF/sec is not that much lower. Talking PvP that is.Untraited Signet of Undeath gives roughly the same ammount ot LF(1/3% more) as traited Dessicate. If you use it purely for LF then the Signet is better.Yeah, I was just taking situations into account. Situationally they each have their pros and cons. I prefer dessicate though.Yeah me too, the signet is useless and taking it for only its passive effect is a waste. Unless there is some super specific build around math that can use it I would never take it. Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted September 18, 2017 Share Posted September 18, 2017 Dessicate is affected by Alacrity, though. 11% life force on roughly an 11 second cool down is much better than Signet of Undeath. And that's before factoring in the burn you get on the next Shade placement. Link to comment Share on other sites More sharing options...
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