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[Suggestions]QoL (Quality of Life) Ideas [Merged]


ginryu.3026

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Since we have no control on what we don't want to see, such as a hide other players' effects, it'd be cool if we had an option to toggle on some sort of Flanking indicator. A boss can become so cluttered in effects it's impossible to see where it's facing so something like a dagger icon that turns red when flanking could be helpful? Specifically; Dagger Deadeye.

Or you could go deeper into FFXIV influence and add the enemy-facing directional rings to everything you target client side like that game does. The Kaineng Overlook Strike seems to be an attempt at that though it still gets burried in effects so the UI icon route would probably be better. 

Edited by Doggie.3184
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Could we get a Golem Spawner guild hall decoration?

The Guild Hall Arena would be an excellent place to have a DPS target golem, and it would be nice to have more of a use for guild halls. The SFTA is instanced anyways, so this wouldn't steal player population away from the existing hubs/cities. Not to mention the guild hall is a lot more convenient to get to when you want to pop in and do some quick testing.

 

This could be introduced as an arena upgrade. The upgrade would add the Golem Spawner console outside the arena, which in turn could be used to spawn a golem in the center of the guild arena.

The Arena Console would naturally pair with it, providing the same functionality as it does in the SFTA. But if not that, then maybe a new category of arena obstacles for boons. They would be functionally the same as the current "Turret" obstacles, but called "Dispensers" instead and provide boons to players within their range.

 

This is the main thing I want to see right now. But honestly they could take the whole concept of guild hall decorations a lot further. All of the current guild hall NPCs could be placeable decorations. Guild NPCs would be a whole new category of cosmetics to pursue, breathing some new life into guild halls.

The cherry on top would be hostile NPC decorations (perhaps with placement restrictions around waypoints). It would be cool to set up our own gauntlets within our guild hall, in the same vein as guilds that make jumping puzzles and race tracks. Not to mention the potential game play implications of how we'd "acquire" these hostile NPCs. Going out to capture specific NPCs could be an activity on it's own (guild missions?).

Edited by Arewn.2368
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as we see cm strike content is dead for non kp people, and most players skip it nowadays if not start long time ago,

Who not start it - chance to start is minimal. May be time ti rework eod strike achivments, and make possibility compete it from normal as summarize run.

So if someone make cm - autocomplete whole, if normal, autocomplete 1/100 of it. Ir 1/250, or 1/1000. Nvm about number value.

Talk only about concept.

It will help make normal strike more attractive.

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Hi,

I suggest to make a slight change on the 6th Bonus of the "Superior Rune of the Fireworks".

Please change the 6th Bonus, so the boons are ALSO granted to ALLIES (5 Allies similiar to "Superior Rune of the Pack"). This would make the Rune a lot more attractive in PvE and fill some gaps regarding boon-access 🙂

 

https://wiki.guildwars2.com/wiki/Superior_Rune_of_Fireworks

Edited by FreshF.5793
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Rare? It might be relatively rare but warrior, ele, mech can provide 50% uptime at 0 investment through weapon skill. DH can provide 100% from weapon at 0 investment. ranger and specter can provide through utility. rev can provide it through trait.

Most of the other classes have some way to give it to themself.  Necro is the only class with relatively weak access to vigor. Maybe they could do that for the next elite spec...

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Lets make all the mounts have a ranger pet vesion of each. 

they already have some attack annimations and it think we could make this work.

 

The reason.. I wanna use my gem store skins as pets. 

So if i'm using a fun raptor store skin it will also show on my raptor pet. 

 

I will buy everything. thank you

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9 hours ago, SoulGuardian.6203 said:

Please give us the option to disable revenant legends speech.

It gets to a point that we get fed up of hearing them repeat the same sentences over and over again.

You already can disable the random comments your character says which disables all of them including the revenant speech.

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I would like to have a toggle, or some recipe, or just additional skin unlocked, anything so legendary armor do not transform into it's "battle" version. I literally can't force myself to use it on my character, I am loving the medium armor vest skin but when it transforms into a enormous skirt making my charr twice as wide, I just... ehh. Please consider one of this ideas dear Devs.

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After having seen Preach's VoD in GW2 please make a dialougue for the first scout  a person speak with on the map that says, "I'll mark spots of particular interests on your map, you have to scoput them yourself though. Mouse over the Legend on the left of your map to see them."

New players have no way of figuring out that you can do that, they can only find the function by sheer luck or if someone tells them.

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Some of us have experienced having to buy or sell stacks and stacks of stuffs, and is not very pleasing selling or buying 250 units at time.
 

So, I suggest changing TP unit from 250 units (1stack) max, to X stack, X unit. 

This would be a time saver tbh

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Here's a suggestion that's been sitting in the back of my head for a while. We already know they can have settings that interact with combat status with the Dynamic HUD. Could we get cursor contrast moved into that category? I like the High contrast cursor for when I'm in combat, but it's terrible for things like inventory management. If we could have it automatically switch to one setting in combat, and back to default out of combat that would be fantastic

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Hello, 

 

here is my suggestion list for a revamp of the mailing system.

1. Expand the UI so that there are the following categories from now on: Personal, Guild, System

  1. Personal would be where all private emails end up
  2. Guild: From your guild members (leader, officers and such)
  3. System: From the developers - Events/Gem store & Patch notes could be fit in here as well. Not everyone reads the forums (almost no one does in fact)

2. Guild Rank Officials mailing others:

  1. Guild officers and up with *new* proper permission would be able to send mails to @all guild members and/or certain roles.
  2. Add a function where mails can be used as a poll. The receiver could answer with "Yes" or "No".

3. Add tags to mails, such as "important", "event", "notice"

4. Add the category "sent emails", so we can see what and when did we send to someone else.

5. Add a category "favourite" or "saved emails", where we can save emails we want to keep for some time (Up to 10-20)

 

This is basic stuff, that each game has to have from the start. If you are also planning to do alliances, guild mailing system HAS to be part of the game. Even if the majority use Discord.

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I disagree these are basic functions all games have to have because I've never played a game which had all of them and players always seem to manage, but some of them would be nice to have.

I don't really see the point in separating mail out, other than it might make it more obvious when you're being scammed by someone pretending to be Anet (but that's already covered by the disclaimer at the bottom). It's already possible to save mail, I have some which are years old, and if you want to save more than the mailbox will hold you can take screenshots but an increase in the mailbox capacity might be useful.

The ability to see your sent mail would definitely be useful, sometimes it takes a while for someone to respond (I mailed them instead of whispering because they were offline) and then I don't remember everything I said so if they just respond with "yeah I agree" or something it's confusing.

I can see why some guilds might find the mass mailing functions you suggested useful. I was going to ask if there would be a way for members to opt-out of mass mailings to the guild, but then I realised that already exists: leave the guild and find out that doesn't send all-member mails too often.

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RE:  Funerary Incense
 


Why am I being punished for having the other currency and can only swap out 5 a day, if I can buy unlimited ones? it's rather annoying I can do both but I have a surplus of the crystalline ingots and now it takes forever to swap them over. can we change this?

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Can we get a "change all armor" button, in the stat editor of armor, that changes all legendary armor and runes to the values shown in the current editor?

Maybe a simioar "change all jewelery" button in the stat editor of jewelery, that changes all legendary jewelery to the values shown in the current editor?

Edit: Ok, Done. Thanks for the hint, Linken.

Edited by Dayra.7405
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9 hours ago, Dayra.7405 said:

Can we get a "change all armor" button, in the stat editor of armor, that changes all legendary armor and runes to the values shown in the current editor?

Maybe a simioar "change all jewelery" button in the stat editor of jewelery, that changes all legendary jewelery to the values shown in the current editor?

There already is a tick box that do all armor same as jewelery.

I think runes are separate so you might have one for those aswell, dont own any so cant really say.

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I love the fact that the game lets you create your own music lists for things like general combat, under water, boss battles, etc.  I use it myself and am very appreciative for it!

 

My suggestion is about how this feature is utilized in boss combat, especially ones that are scripted with phases.  Examples are the final bosses in the Nightmare, Siren's Reef and Molten Boss fractals.  Since the combat happens in phases, it segments my music playlist.  It seems that just as one of my songs is starting to get to a good part, a new phase happens and the next song on my list plays.

 

My request is to have these types of fights play music without being broke up.  I realize many people probably don't use this music feature or may not even know it exists, however adding this will make the game more seamless and let you stay in the emotional zone the game creates.   Thanks. 🙂

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Hope this gets seen by a dev that does cosmetic programming
Being able to transplant legendary effects

 

For example, equipping a WvW Chestpiece, and reskinning it with Perfected Envoy Chestpiece would give a Perfected Envoy Chestpiece with the WvW "tendril" animation.

Equipping Perfected Envoy Tassets on a Charr, and reskinning it with Spearmarshal's Tassets would give Spearmarshal's Tassets with the tail armor animation from Perfected Envoy Tassets.

 

Equipping Kralkatorrik's Rending and applying Aurora Axe Skin would give it Kralk effects and override trail effects (so instead of aurora glitter trail, it gives Kralk trail, since that's part of the Kralkatorrik effect set).  When you pull out the "Aurora Axe", you get the Kralk lightning animation.

 

To disable Legendary effects, there would be a checkbox that can be ticked off.  For example, disabling it on the Aurora Axe would bring back the Aurora glitter trails, but there'd be no Kralk legendary effects.

If it's too much programming to make the full change, it'd be nice if it at least applied to Legendary stuff.  So, putting The Astralarium skin on Kralkatorrik's Rending would provide The Astralarium with Kralk effects.

Edited by manictiger.3481
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