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[Suggestions]QoL (Quality of Life) Ideas [Merged]


ginryu.3026

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1 hour ago, Randulf.7614 said:

When they talked about the development of mounts years ago they revealed that mounts are actually a type of character transform. Since tonics are also transform and two transforms don't seem to be possible, that's why it is this way.

Would it be nice? Definitely. But, it seems like a sacrifice they had to make to get everything working the way it does

Didnt know that, thats unfortunate

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Please add the endless Dolphin/Koi/Shark tonics and the Elonian Music Boxes to the novelty wardrobe!

Material storage for all rarities of Essence of Luck and Antique Summoning Stones would also greatly be appreciated. Baubles/Bauble Bubbles should have mat storage space too. Zhaitaffy/Jorbreakers do, candy corn/cobs do, Snowflakes do, so why not baubles?

Tonic versions of the Norn spirit forms? You know, for us roleplay nerds. Doesn't even need to be a combat tonic.

The bear and raven shaman sets were released in Icebrood Saga, but the Snow Leopard havroun set wasn't. I would love a way to obtain those skins someday.

Edited by Caitmonster.9036
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41 minutes ago, Caitmonster.9036 said:

Please add the endless Dolphin/Koi/Shark tonics and the Elonian Music Boxes to the novelty wardrobe!

Material storage for all rarities of Essence of Luck and Antique Summoning Stones would also greatly be appreciated. Baubles/Bauble Bubbles should have mat storage space too. Zhaitaffy/Jorbreakers do, candy corn/cobs do, Snowflakes do, so why not baubles?

Tonic versions of the Norn spirit forms? You know, for us roleplay nerds. Doesn't even need to be a combat tonic.

The bear and raven shaman sets were released in Icebrood Saga, but the Snow Leopard havroun set wasn't. I would love a way to obtain those skins someday.

How could you forget the wolf set?

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Hi, with the amount of builds added to the game with new weapons, weapon mastery, i think adding some extra qol for templates can be nice.
The ability to use the same key for Build & Equipment template can help to switch easily to other builds.
https://imgur.com/gallery/8nAO8g5
And add more maximum pages to templates
https://imgur.com/gallery/jpDicfa

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As of right now, Balls of dark matter have a problem--

If you have all legendary gear, or all the ascended you need, they don't do anything. Salvaging ascended armors you don't need offers no gold, really, and the best you cna do is to eventually turn them into research notes. 

I'd offer that some trades could be brought up using these, offering them value to the player. The first that come to mind are clover exchanges, and maybe even some Mystic coin exchanges (though with SotO around the corner, I don't know what the MC market will look like). 

Really, anything that would make salvaging ascended armors and the like worth more the player's time than throwing them out. 

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I think it would be pretty cool to get animated tails as backpacks, like the cat tail on the outfit you released.  Maybe a dragon tail, crystal dragon tail or bunny tail.  Also I think tattoos would be awesome for all races.  I see that something like this has been released for purchase, but maybe have it incorporated into character creation when you buy a cosmetic change in game? Since there won’t likely be any new races, I think adding some new things would be appreciated! Thank you!

Edited by Amiko.8021
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  • Amiko.8021 changed the title to [Suggestions] Could We Please Get Tails Using Backpacks?

Dye Kits give players an option to get a certain dye from a certain set, however, there is no indication whether or not a player already owns all of the dyes in that set.

I've been logging onto alts that I haven't touched in year and had a lot of birthday rewards.

I chose the first option in the dye kit every time, but was surprised to find out that I already owned all of the dyes in that particular kit.

I think it would be a good change for Dye Kits to say something along the lines of "You already own all of the dyes in this kit" or even "You own X/Y dyes in this kit" so players are aware which kits they should be choosing, and which kits to avoid.

I bring this up because I ended up wasting a lot of the "free dyes" because I unknowingly chose kits that I had all of the dyes for, and there is no way to revert the choice. 

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1 hour ago, Poisenbery.8013 said:

Dye Kits give players an option to get a certain dye from a certain set, however, there is no indication whether or not a player already owns all of the dyes in that set.

I've been logging onto alts that I haven't touched in year and had a lot of birthday rewards.

I chose the first option in the dye kit every time, but was surprised to find out that I already owned all of the dyes in that particular kit.

I think it would be a good change for Dye Kits to say something along the lines of "You already own all of the dyes in this kit" or even "You own X/Y dyes in this kit" so players are aware which kits they should be choosing, and which kits to avoid.

I bring this up because I ended up wasting a lot of the "free dyes" because I unknowingly chose kits that I had all of the dyes for, and there is no way to revert the choice. 

You can use the widget in the Wiki to find which dyes you've already unlocked.  (Once the API comes back online on the 24th of August. 

Example (scroll about half-way down):  https://wiki.guildwars2.com/wiki/Celebratory_Dye_Pack

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Dear sir/madam,

I have a complaint about map changing at the moment.
After gathering a 99 stack of fishing power. I needed to change maps, probably due to under population. I volunteered to do it. However, when I entered the same map after the change on my skiff, I noticed that my stack was gone. This never happened before and it frustrated me. 
I wanted to let you know about the situation and I hope that this will be fixed in the future.

Yours sincerely,
 

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There's a PS2 game called "Suicoden 3" (great game), where it plays like an traditional RPG that allow you to control 4 characters and when the "chapter" ends , you are guided to the main menu and manually you choose :

a ) either to continue the chapter with those same characters and meet some new , and play till the very end .

b) or play a different set of characters (2 extra groups)  that interlope at some  with the "main set of characters" , but you learn their backstories , rather than show up in  your group randomly .

One groups are the your tradition Knights (Romans) , Celts (hate romans) , Suicoden 2 heroes (created a problem-know tibits about the world) .

 

Wouldn't be best to introduce the same pattern for the next expansion , where some rivals-enemies progressively come to an understanding  to the same goal , some beloved friends die ,  while  extending the playthrough/world building ?

The only downsize is the increased cost in the voice lines , while the world assets will remain the same , where each group start from a different area (main hub , tribal village , shipwreck after a storm).

edit: And within each group , you can right click an npc position (change appearance - open shared bag number  #11) , where you "see-sense-track" things more easily , but you don't have  voicelines . And each group can "open" new mastery points/areas for the other 2 groups to exploit/learn (like the HoT wollow-underground mechanic , rather than unlock it with exp)

Edited by Ryuk.6840
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Unfortunately, I haven't found a suitable forum, so I'm posting it here.

Dear developer team,
I have a request and I think I'm not completely alone.
It's about the power consumption of the PC hardware.
The game offers the possibility to set the FPS to 30, 60 or unlimited.
My system consists of a 4080 graphics card and a 7800X3D with 32 GB RAM.
In the open world on the map Quennsdale, my graphics card consumes at:
30 FPS: 70 watts
60 FPS: 100 watts
Unlimited: 320 watts at about 220 FPS but I don't need 220 FPS in 4k, 120 FPS would be enough for me.

Would it be possible in 2023 to add a few more options for the FPS in the menu?

30, 60, 75, 90, 100, 120, 144, 200 FPS that would be a nice choice.

Electricity has become expensive and I would like to run my monitor in 4k at 120 Hz, but that doesn't work at the moment. With the options we are given.

Kind regards

Michael

 

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This is out of control, even worse, with introduction of Jade Tech stuff, +repair canister replacment for a buff, now the both jade buffs show permantly on the bar.

Im doing legendary ley line anomaly, i counted 18 items on the bar.

I think a primary solution, is introduce a new bar exclusively for profession related buffs(like guardian stuff).

The secondary is split "map buffs" from "consumables" putting them somewhere else.

jade tech stuff can be turned into 2 icons on left side near the summon skiff button. 

Its make hard to keep track of stuff, its 18 items!!

no wonder why gw2 isn't sucessfull on streaming, its a "campred design" with stuff everywhere.

noticed i shrinked map (map is the most important thing) to show all the bar.

another problem is that don't have any sorting criteria, the positioning of these buffs is near completely random.

https://imgur.com/a/oUbKDg8

but as according to the logic of this community everything is ok, I will answer some answers in advance.

1-move map to the top.

- its become horrible, u have to keep your eye up and down, also it don't solve the 18 items horizontal.

2-don't use too much buffs.

- its a "don't play the game variant", don't like a thing to use it lol.

3-don't play the game.

- its seems there guys dedicated to aswer this to every complain about the game.

4-anet must remove all buffs.

- minimalism ins't a solution.

 

 

 

 

Edited by ugrakarma.9416
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