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[Suggestions]QoL (Quality of Life) Ideas [Merged]


ginryu.3026

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1 hour ago, Deggial.7123 said:

Surely was asked before, but never heard of any reasonable explanation:
Why cant scholar class equip scepter weapon off hand?

I mean, hunters can dual wield pistols, brawlers can literaly equip any offhand weapon type - dagger swords, maces, axes...
Who on earth would not like see a dual scepter necromancer in Voldemort style?

12 years in the game, and devs skip such potential. 😕

No they cant enginers and thiefs can dual weild pistols rangers what you call hunter is the only medium armor class that is exempt.

No idea what you mean with brawlers but most classes cant dual wield offhand weapons of any type.

Edited by Linken.6345
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Please start making aquatic weapon skins again. How much effort could it possibly take? It can totally be done with copypasta from other parts of any given weapon set:

  • Spear:  Hammer haft + dagger/sword/axe blade, enlarge to size as needed.
  • Trident:  Hammer haft + dagger/sword/axe blade (x3 in a fan/fork pattern), enlarge to size as needed.
  • Speargun: Copy the rifle skin, stick an arrowhead on the end of the barrel.
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17 hours ago, Linken.6345 said:

No they cant enginers and thiefs can dual weild pistols rangers what you call hunter is the only medium armor class that is exempt.

No idea what you mean with brawlers but most classes cant dual wield offhand weapons of any type.

Engies can, thieves can, rangers can not, which is quite a shame tho. Would definetly deserve another post (no pistols, no rifles, a hunter class ^_^).

Brawlers are heavy armor classes: revenant, warrior, guardian. Just to make it straightforward. Even the too much loved guardians can dual wield swords.

Casters : (ele, mesmer, necro), cant dual wield their primary most authentic weapon type. 
I hope you somehow managed to get the point. Which is: why can not casters dual wield scepters?

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I'd like to have a larger skillbar without making every other ui element take up 25% or more of my screen space. It's difficult to glance at the cooldowns and such in pvp for instance because the skillbar becomes so small on higher resolutions.

For example:

Interface Size: Normal
Skillbar Size: Larger

If you put "Skillbar Size" on "Default", it would be the same as Interface Size.

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51 minutes ago, IAmNotMatthew.1058 said:

I'd go further and say to implement separate size sliders for each UI element, maybe along with separate positioning, like GW1 had. Add the ability to hide bits, or even very specific bits and you'd have an UI that is probably going to be liked by even more people.

It's actually quite sad that GW1 had so much more superior UI than GW2. One would think never game would have introduced improvements, instead of regressing.

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16 minutes ago, Astralporing.1957 said:

It's actually quite sad that GW1 had so much more superior UI than GW2. One would think never game would have introduced improvements, instead of regressing.

It is superior, but had it's own issues with sizing being a bit rigid. HP/Energy bar height decreasing after hitting a certain length for example. I like to bring up WoW's HUD, since it also embodies the put whatever you want wherever you want, which is then improved by addons.  That would be one thing Anet should really copy from WoW.

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I would like bigger boon, effect and condi icons for both player and target. 

And smaller font for chat (because I have everything on the largest because of the icons which are still all mushed together and small on my resolution).

But yeah just improve UI, this one is really bad.

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6 hours ago, Deggial.7123 said:

Engies can, thieves can, rangers can not, which is quite a shame tho. Would definetly deserve another post (no pistols, no rifles, a hunter class ^_^).

Brawlers are heavy armor classes: revenant, warrior, guardian. Just to make it straightforward. Even the too much loved guardians can dual wield swords.

Casters : (ele, mesmer, necro), cant dual wield their primary most authentic weapon type. 
I hope you somehow managed to get the point. Which is: why can not casters dual wield scepters?

For some reason Anet wanted scepter to be main hand only same as shield, focus, torch and warhorn is off hand only.

Would have been nice if people stick to heavy, medium and light classes instead of grabing the words from other games onto them.

I heard hunter for ranger before hence why I understood that ( they wield range weapons and have a pet like wow but DnD did it way before that)but you seem to lump engineer and thief under the same umbrella imo that dont fit at all.

Edited by Linken.6345
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12 hours ago, Linken.6345 said:

For some reason Anet wanted scepter to be main hand only same as shield, focus, torch and warhorn is off hand only.

Would have been nice if people stick to heavy, medium and light classes instead of grabing the words from other games onto them.

I heard hunter for ranger before hence why I understood that ( they wield range weapons and have a pet like wow but DnD did it way before that)but you seem to lump engineer and thief under the same umbrella imo that dont fit at all.

I categorize classes around their armor type: light - scholar, medium -  adventurer, heavy - soilder. According to wiki, hence I treat them the same.
Arenanet make descisions ofc. But I find it a bit awkward elementalist lobbing around a hammer, and now even pistols (mesmer rifle), 'on the orher hand' primary adverture class (ranger), that is very accepted as ranged oriented, can not use modern ranged weapon (actually since mechanists, there is a solution around). Meanwhile, scepters are limited to 1 hand main weapon only. 😞 I see you there trying to defend it, and its their right to do so. 
However, a proper reason would be very constructive, if there is one.

In my perspective, the misaligned weapon combinations do not appeal to the core classes. Very modern? - Yes; Appropriate for the role? - No. 

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Miniatures already have a "Favorite" option in their icon's top right corner which toggles the display to only the marked ones when the Randomize Miniatures box is checked.

Please add a "Pause" option in the icon's top left corner which does the opposite: suspends the marked ones from the rotation when the Randomize Miniatures box is checked.

I'm mostly thinking in terms of putting seasonal/festival minis "in storage" so to speak, but it could also be used to simply turn off any of them that you just don't like, or which clash with your character's look.

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4 hours ago, Deggial.7123 said:

I categorize classes around their armor type: light - scholar, medium -  adventurer, heavy - soilder. According to wiki, hence I treat them the same.
Arenanet make descisions ofc. But I find it a bit awkward elementalist lobbing around a hammer, and now even pistols (mesmer rifle), 'on the orher hand' primary adverture class (ranger), that is very accepted as ranged oriented, can not use modern ranged weapon (actually since mechanists, there is a solution around). Meanwhile, scepters are limited to 1 hand main weapon only. 😞 I see you there trying to defend it, and its their right to do so. 
However, a proper reason would be very constructive, if there is one.

In my perspective, the misaligned weapon combinations do not appeal to the core classes. Very modern? - Yes; Appropriate for the role? - No. 

So now its not brawler, hunter and caster anymore?

Btw I aint defending it in the slightest.

I would like dual shield, focus, warhorn, scepter and torch on any of the classes.

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It's probably too late, but I'll ask anyway.  Can the Rebel Long Boots item be updated so that the pants are no longer with the item?  It unfortunate that we loose the leggings appearance when we select the Rebel Long Boots as the foot appearance.  It doesn't happen with the Rebel Short Boots.

Besides, it's called "Rebel Long Boots" not "Rebel Long Boots and Pants". 😉

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41 minutes ago, Kirk.8379 said:

The ability to choose Daily objectives to be different from weekly would be nice.

for example, I would like to do pve only on a daily basis but wouldn't mind doing pve pvp and wvw on a weekly basis.

On Sunday night, set it to weekly. On Monday morning, set it to daily.

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9 minutes ago, DeanBB.4268 said:

On Sunday night, set it to weekly. On Monday morning, set it to daily.

While this works for 6 of the 7 days and is a decent method until there is something better, you'd still have a mix of PvE and WvW on Monday. Being able to set them separately would solve that.
Actually, scratch that. I forgot the reset times are different and Monday daily would be set hours before the weekly changes. It is still a bit clunky to need to do this all thr time and I think there may be improvements that can be made to the system, but it would work.

Edited by Tanek.5983
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For the Dungeon rewards armour, there could be a third tab of armour reward, where you get stat selectable armour set from that dungeon, however it cost twice tokens and some gold. So if you want some new stat line you can get it from dungeons, and still have fashion wars. It will just cost more to do so than using default statline. By stat selectable i mean any statline, even not dungeon one, but you need proper expansions owned for some.

Edited by evilcat.6817
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53 minutes ago, evilcat.6817 said:

For the Dungeon rewards armour, there could be a third tab of armour reward, where you get stat selectable armour set from that dungeon, however it cost twice tokens and some gold. So if you want some new stat line you can get it from dungeons, and still have fashion wars. It will just cost more to do so than using default statline.

Why would you do this when you can already just buy 1 armor for skin and 1 armor to wear so double token cost like your idea but lose the gold cost? ( and if you dont have transmutation charge you get alittle gold cost aswell)

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