Jump to content
  • Sign Up

[Suggestions]QoL (Quality of Life) Ideas [Merged]


ginryu.3026

Recommended Posts

On 3/6/2024 at 9:28 AM, Ghin.1653 said:

Lily of the Elon Qol Request:

Either add a "return to previous location" button, automatically return the player to their previous location when they click the invitation again, add a right click option on invitation to return to previous location.

There is a portal that can do this at the location but from what I understand most other passes already return you to the previous location when used again (at least mistlock sanctuary does).

Have you checked lately. Elon is now my Mistlock go to location now that Return to Previous Location has been added. What I would like now is Elon be treated as a rest area like Arbostone. Four hours of rest. Elon also is not an instance that removes the Jade Tech buffs obtained from Cantha. I now can return to any PVE area from Elon and retain my buffs. I got spoiled on the Jade Tech buffs. They turn all my toons into superheroes regardless of build. This makes having EoD worth having.

  • Like 1
Link to comment
Share on other sites

I’d gotten so used to using lounges, buying an alt account in the sale has made me realise how much less frequently we get small trade centres in maps these days. I suspect it’s deliberately done to drive sales of lounges, but it comes at the cost of immersion imo.

The most egregious example is New Kaineng City; supposedly a sprawling, bustling, commercial metropolis, but zero facilities (unlike Amnoon, which at least has merchants and bankers). It’s baffling that there isn’t a single banker in the whole of Cantha until you’ve not only unlocked Arborstone access, but also trained it to level 4 of the mastery track (though you can access it through crafting stations from level 2).

I think at least the following would make sense to add some of these amenities to:

  • Seitung Province
    • Daigo Ward (the main built-up area of the island)
  • New Kaineng City
    • Lutgardis Plaza
    • Ministry Ward (I’d be happy for services to be split between them)
  • Skywatch Archipelago
    • Droknar’s Light (since Droknar’s Forge was a big commercial hub in GW1, and this is supposedly a fractal of it where the dwarves didn’t sacrifice themselves)

It’s as much about flavour and depth as it is about convenience; lounges are still likely to be the more convenient option almost all the time. I like that Ebonhawke was enough of a commercial hub back in the day to warrant its own portal scroll, and it’s just bizarre that a human fort is still more viable and active than NKC. I’m open to alternative/additional suggestions for hubs, though.

  • Like 6
  • Confused 1
Link to comment
Share on other sites

It's because they were very uninspired when they made the masteries for EoD afaic. In this context I'm referring to Arborstone Revitalization. To give that any value at all, it required not putting any of that in the rest of EoD. Story wise it was about Cantha being discovered new by you and there not being trade routes in place etc. but it's been a while now and why haven't they brought out changes for Seitung and Kaineng by now? And I'm not too deep into lore but I still don't understand why it could be in Arborstone when it couldn't be anywhere else at the time.

And of course you didn't get the teleport thingy to Arborstone right away nor did they come out with a lounge till much later. I just never understood that.

I'm not as miffed by it in SoTO but the main gripes I have there is that Wizard's tower always takes a very long time to load and that with Inner Nayos the teleport point from the Wizard's Tower was only available for alts (who didn't do the story) till the second part was released. This contributed to me losing interest in SoTO as quickly as it did. I did find it odd though that the teleport thingy for Wizard's Tower was hidden by a collection that wasn't mentioned at all. I didn't even know that it was there until I started looking into it and then I found out it was already there from the start apparently.

 

You know, come to think of it. A lot has to do with access for my alts. I only do the main story on my main. I find the story mediocre at best (just a personal opinion) but I do want to know what the latest state of affairs is, if you will. So I won't be enticed to repeat the story and as such I keep running into that inaccessibility for my alts, which then leads to disinterest right from the start. I mean, if I had an interest in the gen3 legendaries or this new legendary armor set, I would be motivated to give those two expansions another shot but as it stands I don't really have a reason to be there anymore. What can I say?

  • Confused 3
Link to comment
Share on other sites

Having recently upgraded my GPU at long last, two things have become immediately apparent to me:

Firstly, that it is a decadent luxury to actually hit 60 FPS in Divinity's Reach from time to time. And two, that the root of the worst performance issues in the entire game... is other players. Specifically, the unbridled enthusiasm with which the developers have granted players the ability to bedeck themselves in the most garish, particle-infused, geometrically complex outfits imaginable... and then also allowing players to have miniatures which represent fully-detailed renditions of various NPCs, effectively doubling the population of any given scene the moment one of our heroic protagonists enters it.

As it stands, lowering the character model limit (or experiencing sluggish loading) produces those ugly, creepy, grey-armoured void-faced placeholders that immediately break immersion because they look very much like a glitch... or it simply renders other players invisible. This certainly improves performance, but is an utter mess visually, being simultaneously ugly and inconsistent. And it also stinks of "we couldn't fix it, so here's a janky workaround".

As such, here is my suggestion:

Create a new set of baked character models representing each of the possible race-gender-armour combinations. For those who don't know what I mean by "baked", I mean - a solid character model with predefined textures, like many of the NPCs in the game, that does not have lots of individual armour slot/body parts that have to be loaded and assigned individually. No colour channels, no "is the helmet on or off", no backpacks. Just a baked version of racial armour with a standard appearance, as one might expect to see among the NPCs of a given racial city.

For example: if one were to encounter a Norn male warrior, instead of loading either "giant wedding cake with angel wings and a thousand particles" or "ugly grey thing with no face", it would instead display a quintessential Norn male warrior model - wearing one of the Norn racial heavy armour sets, and wielding Norn weapons.

If you encountered a Sylvari female mesmer? You would see a quintessential Sylvari model, as if you'd encountered an NPC fresh from the grove. And so on.

For those who PVP, this would be much like the existing options for replacing player models in PVP... but with specific racial visuals, instead of the "everyone is a human with generic class armour" approach.

Implementation

As indicated by the topic title, this would be a replacement/expansion of the character model limit option. Essentially, it would be customisable with the following options:

  • To display standardised models beyond a specified range from the player
  • To display standardised models beyond a certain local character limit (so beyond a player's immediate vicinity, and past a certain population threshold, standard models would be displayed)
  • To display standardised models for any player who is not one of the following (tick boxes for each) - a friend, a guildmate, in the same party, in the same squad etc
  • To display default mount visuals
  • To display transformations (tonics etc)

End Result

Imagine how much more immersive this would be than either having character models fail to display, or having your framerate collapse. Imagine walking into a major city, and instead of seeing a mass of glowing visual noise displayed at slideshow speeds... you saw a bustling metropolis full of Sylvari, Asura, Humans and Norn and Charr, each one immediately identifiable by race and armour - at a glance, you could see other players in such a way that was completely in-keeping with the lore and reinforced the illusion of the world... while also actually accentuating the different class choices.

Imagine the significance, then, of seeing amongst the crowd of strangers... someone you "recognise"; someone who is in your party, on your friend list etc - suddenly their unique appearance would be shining out to you (which, as an aside, would also potentially encourage people to be a lot more sociable).

In more practical terms, imagine how much visual clarity (and performance) you could gain during big meta events; at a glance, you could see the general class composition of a group. It would also be a lot easier, in the chaos of battle, to actually process what you're seeing in a more general sense - the basic colour palette/outline differences between the races and their armour sets would make the whole scene easier to parse.

The Inevitable Criticism

"But ArenaNet make a lot of money out of cosmetics, and people want their cosmetics to be seen by other players!"

Yes, but in terms of ethics - it's utterly dubious to force those visuals down the throats/digital pipelines of other people to the point of damaging their experience due to horrendous performance. But far more importantly: The developers already allow you to arbitrarily negate the visuals of other players through the character model limit option... it's just that it's very ugly, very inconsistent, and not at all immersive.

What I am suggesting is that this "oops we couldn't optimize the engine, so have a biscuit" implementation was properly developed.

 

  • Like 3
  • Thanks 3
  • Confused 4
Link to comment
Share on other sites

A fishing category in the LFG would be very nice

I feel like people would also be more likely to check out some more maps for fishing, if it was visible to them when I host one

Edited by jokke.6239
  • Like 3
Link to comment
Share on other sites

Hello, Im a veteran of this game and always loved it! Been bit far away recently but as I can I will always get back to it! Played from begenning through all expansions and there is one thing I really miss and would like to see this appearing.

Any chance we can choose the character screen soundtrack among the previous ones that we had over the years and expansions? I really miss the original soundtrack in the character screen. I can't recall the name right now. But I think it would be really cool to have the option to choose the soundtrack and perhaps even the background image between all the ones we had over the years.... Pretty please? Thank you for reading :)

Link to comment
Share on other sites

9 minutes ago, Jabu Jabu.3971 said:

Hello, Im a veteran of this game and always loved it! Been bit far away recently but as I can I will always get back to it! Played from begenning through all expansions and there is one thing I really miss and would like to see this appearing.

Any chance we can choose the character screen soundtrack among the previous ones that we had over the years and expansions? I really miss the original soundtrack in the character screen. I can't recall the name right now. But I think it would be really cool to have the option to choose the soundtrack and perhaps even the background image between all the ones we had over the years.... Pretty please? Thank you for reading 🙂

From the Wiki:

https://wiki.guildwars2.com/wiki/Options#User_Interface

  • Like 2
Link to comment
Share on other sites

Hello, is there a way to make the profession/specialization icon, the one that appears right next to your target's portrait, appear with profession coloration in game? I'm asking if there is a way to make the icons appear in game the same way it appears on the below wiki page. When I try to pvp/wvw, it's difficult to tell exactly what profession I'm targeting at a glance sometimes, and I feel like having the profession colors on their icon would help with this greatly. Thank you!!

 

Wiki page showing colored icons:

https://wiki.guildwars2.com/wiki/Guild_Wars_2_Wiki:Profession_icons#Preferred_icons

  • Like 2
  • Sad 1
Link to comment
Share on other sites

  1. Dyeable Legendary backpacks
  2. Dyeable weapons (or at least Legendary weapons)
  3. Better LFG UI system
  4. LET PEOPLE PLAY WITH THEIR FRIENDS/PARTY MEMBERS IN WvW REGARDLESS OF THE FACTION/GUILD THEY JOINED IN.
  5. New WvW maps/gamemodes (maybe finally implement alliances?)
  6. Universal in-game currency exchange, interchangeable with other currencies like FOREX since it is almost impossible to just unify everything in 1 single currency. (Ex.  I got kitten ton of Karma, please let me exchange a portion of them for provision tokens. 😛)
  7. Customizeable order of characters in character select
  8. Maybe actually create a game mode called "Guild Wars" where guilds can war with each other regardless of what world the player is in???
  9. Please anet stop with the "Do PvE events to progress the story" stuff you did in SoTO
  10. Legendary crafting component directly drop from dungeons/fractal/raid/world/hard world bosses if an achievement is active instead of exchanging them to an NPC
  • Confused 2
Link to comment
Share on other sites

Wishlist:

  • Roll equipment, wardrobe and dye windows into a single UI
  • Easier copying of dye selections to other templates
  • Equipment slot toggles per template instead of global
  • Toggle or separate Raven Ceremonial Gown (and other similar cases) leg armor skins with and without skirt for all armor weights
  • UI status indicator for ground target snapping and autotarget
  • Hotkey toggle for instant/fast AOE targetting (ideally with UI status indicator)
Edited by Morgoth Bauglyr.9726
  • Sad 1
Link to comment
Share on other sites

Any chance we get a way to "break down" item back into their currencies. Mostly just like anything from a seasonal festival e.g. candy corn pieces from candy corn cob. 

The baubles already have this mechanic of just adding the option to convert the bauble bubbles back at the vendor. 

Link to comment
Share on other sites

Guild Related Stuff: (apologies for any double typed letters, water spazzed my keyboard)

While the Guild Hall is really cool and I can understand why there's no wizard one, I feel like guilds have some things lacking. The three biggest things are:

  1. Guild Missions
  2. Guild Material Storage
  3. Guild Commendations

So for the first one, I would love to see various guild missions added. Perhaps they go in conjunction with the lore or perhaps they're added with each expansion to enhance the core game since I believe guild missions had to be done within the core game (please let me know if I'm wrong). That way it was always inclusive to any new players and every player who plays the game. But, as we have Joko minions and scarlet invasion throughout parts of Tyria as well as rifts to hunt, I think added in new bounties, challenges, races, or puzzles in guild missions would be great. Obviously, this is more centered towards PvE. I do not know what else you could do for WvW and if anyone wants to piggy back and suggest, I'd be open to that.

Number two is a big gripe because I love scribing and making decorations, but it doesn't actually feel like a guild effort. It feels like I have to make everything and rely on myself to make everything. Sure others can scribe as well, but getting them leveled up can be expensive. If we as a guild had a spot to deposit that stuff into, it ccould help- others level up but also help them deposit the lower tier items that may be needed. It seems small but it would be a HUGE QoL imo. 

Adding to that, you could make it so you level up the material storage without money. Only partially with gold if you so choose. But you resonating slivers (which dear god I max out all the time) and various scribing items as well as Aetherium, Favor, or even utilize Influence somehow. Many of these have fallen to the wayside and I feel like they haave no point and don't incentivize people to do guild missions outside of commendations.

That segues into: Guild Commendations. I do feel they're under utilized or that they're spending cap is a little weird. Perhaps allowing for another sink or instead of a random daily 3 items you can buy, allow us to choose from the full list but make the maximum 5. It also allows people to go through commendations faster, therefore incentivizing guild missions again. Yes, you can go through 21 in a week technically (3/day) from the capped vendor. More from others.

All-in-all, I think some guild stuff needs refreshing. I love playing with my guild. We do strikes and raids and guild missions on occasion as well as some Open World. But, I feel like there could be a bit more QoL there. I LOVED the changes to the guild arena where you essentially did what the reflection gh bug did. It makes life so much easier. Altho, for some reason we can't open the boundary in that one. Let me kill my guildmates in a hole ty.

ETA: Please let us put the guild decorations for the arena outside of the arena. I make deadly jumping puzzle for my guild and this would be wonderfully evil and would also allow for some fun building. ty

ETA (again): could we maybe get more mistlock instabilities added to the fractal console in the guild hall? that would also help make some of my events more fun... like soccer xD

Edited by shinkamalei.2574
  • Like 3
Link to comment
Share on other sites

In starting zones each time there is a small outpost with z crafting benches there could be also a trading post guy, generally crafting without direct access to tradimg delivery could be hard, as we need always to buy something extra. And witout trade guy crafting benches are pointless. Nobody will use them anyway.

  • Like 1
  • Confused 1
Link to comment
Share on other sites

Hello Anet Dev Team,

Please give some thought into how jarring/grating the ambient sounds of both the Mystic Forge and Waypoints are for most players.    Not only the sound but the sound radius of these locations are very large.  for example, when in the thousand seas pavilion main area and standing by the side vendors,  you still here this grating mystic forge sound - I have to mute every time.  Armistice Bastion is the same way.  

I know i can turn down Environment Volume, but then i miss out on other location sounds.

Please consider in a future patch to either or both change the sounds of these locations and vastly reduce the radius that you hear them. 

On a positive note, Anet got the  Waypoint sound right at EOD Waypoints.   this way point sound is much much better thanTyria Waypoints.

worst case, please add a key bind for muting game sound.

Thank you for reading and considering this request.

 

  • Like 2
  • Sad 1
Link to comment
Share on other sites

In King of the Jungle meta event with killing chaks, there is a situation that you can kill all lanes with 10min left. And there is just waiting for wall to crumble, You can always search map for crystal cachest or maybe some events, but it is also a bit stupid. So maybe there could be a feautre that once you kill all 4 there is 60 sec left to end event. So it will end faster? Once the event is completed the event is completed to.

  • Like 3
  • Confused 1
Link to comment
Share on other sites

Greetings!

I was thinking about an option to colour, or to choose a colour for a mouse button. Its often hard to see it, I often lose it. I don't think it would be that difficult to apply that option, maybe similar to commander tag, to choose from 6-8 colours? Would help me out a lot. I don't like 3rd party software, add-ons, I prefer it to be in the game itself. Thank you for your reply. 

Best regards,

 

AeshA

  • Like 1
  • Sad 1
Link to comment
Share on other sites

Legendary Recipe Tracker:

Add a tab in hero panel or somewhere else where the player can track Legendary recipe progress, eg. how many materials are remaining to be gathered for completing each gift.

It could be similar to Achievement tracker.

  • Like 2
  • Confused 1
Link to comment
Share on other sites

17 hours ago, evilcat.6817 said:

In King of the Jungle meta event with killing chaks, there is a situation that you can kill all lanes with 10min left. And there is just waiting for wall to crumble, You can always search map for crystal cachest or maybe some events, but it is also a bit stupid. So maybe there could be a feautre that once you kill all 4 there is 60 sec left to end event. So it will end faster? Once the event is completed the event is completed to.

Besides that I think the chak gerents should spawn 4 "great" chak caches that can drop the chak infusion after their death. Auric Basin meta has 5 chests that can drop the infusion and this way they would be equal.

  • Like 1
  • Confused 2
Link to comment
Share on other sites

On 3/26/2024 at 1:20 PM, Manasa Devi.7958 said:

Luckily, there's a great way of not ending up overflowing with them: not doing rifts. I made a single weight class of armor and I managed the different essences in such a way I never got stuck with too many of any type. I opened nuggets and rift containers for random essences and balanced out the amounts I needed by opening the convergence hero's choice chests that let you pick one essence type. I only started unpacking containers when I was ready to craft the armor. I still have plenty left for another weight class but I don't think the remaining skins are worth it. Saving them to upgrade my one armor to t2, assuming that requires essences.

I hope the next tier is a bit brighter. The heavy t1 armor looks very dull in low light, with hardly any contrast between the color channels, even when using extremely bright dyes. A bit disappointing. 

The problem are the t3 essences since you cant spend them on anything else besides crafting legendary armor. 

  • Confused 1
  • Sad 1
Link to comment
Share on other sites

3 hours ago, AeshA.2743 said:

Greetings!

I was thinking about an option to colour, or to choose a colour for a mouse button. Its often hard to see it, I often lose it. I don't think it would be that difficult to apply that option, maybe similar to commander tag, to choose from 6-8 colours? Would help me out a lot. I don't like 3rd party software, add-ons, I prefer it to be in the game itself. Thank you for your reply. 

Best regards,

 

AeshA

There's this option, if you were not aware:

  • Cursor Contrast — Select the contrast to use for the mouse cursor by default.
    • Drop-down options include "Off" (disabled), "Low" (outline only), and "High" (additionally with a circumscribing circle effect)

https://wiki.guildwars2.com/wiki/Options#Graphics_Options

Link to comment
Share on other sites

On 4/1/2024 at 4:55 AM, Inculpatus cedo.9234 said:

From the Wiki:

https://wiki.guildwars2.com/wiki/Options#User_Interface

Woooooooooowww amazing!!!! When was this implemented? Missed Lion's Arch music, thank you so much 😄

  • Like 1
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...