Shagie.7612 Posted June 20 Share Posted June 20 Title. Not sure giving ranger more stealth is a good plan, ele's gonna blind everyone with that giant aoe circle Mesmers become Marth. Engineer players seem like the type to stick forks in electrical sockets so theirs is extremely fitting 1 Link to comment Share on other sites More sharing options...
arazoth.7290 Posted June 20 Share Posted June 20 I will become a Van Gogh in rev and if it fails we cut our ear off 3 Link to comment Share on other sites More sharing options...
Gotejjeken.1267 Posted June 20 Share Posted June 20 Giving Ranger more stealth is an excellent plan. Besides, it's on a weapon and no one cares about weapon stealth anyway, only combo field stealth. Let em cook, it'll be fine, or at least lead to a bunch of salty account changing their icon to ranger ones again...kind of miss that. 1 2 9 Link to comment Share on other sites More sharing options...
aymnad.9023 Posted June 20 Share Posted June 20 (edited) We still know so little about them... This is mostly assumptions based on few seconds of video and a description. Intrigued: Thief : I feel like this could attract people to thief in PvE (if it brings a more standard rotation instead of spamming a skill) and could be fun in PvP (if it has some flexibility). Hopefully it is not too loaded since they announced a hybrid weapon. Elem : Probably has too many drawbacks for PvP (range + staying in aoe) and will be better in PvE / WvW but playing dps mage sounds fun. Mesmer : It sounds like a fun melee weapon. Waiting to see what the aoe / distance to keep is. (hopefully it does not have cc on the kit) Sounds good: Engineer : Looks like another strong melee weapon but purely dps. Probably awesome in PvE and if holo gains some tankyness it could be scary in PvP too (I am not a fan of skills possibly turning you into a walking aoe) Ranger : Alternating range / close combat looks fun but I do not know how if the stealth attack will feel good or break the flow. Necro : Sounds solid but we still need to see if it allows necro to stay /survive in close combat without a shroud. Not excited at the moment: Rev : Not sure how it will play out. The trailer was a bit weird. Probably annoying on vindi. War : It looks like a mid range weapon. We need to find out how the burst works. Guard : An off support weapon? Guard already has some strong pure support or power dps options. Could be used on firebrand or to get some free utilities / buffs on willbender I will miss a part of the beta. I hope we get another one later because 9 professions to check in multiple game modes is a lot. Edited June 20 by aymnad.9023 1 Link to comment Share on other sites More sharing options...
Saiyan.1704 Posted June 20 Share Posted June 20 I look forward to everyone and their mothers using spears on day 1. A couple weeks later, you'll see 3 or so classes still using spear because it's actually good, while everyone else asks for buffs on the forums. This is the way. 2 1 Link to comment Share on other sites More sharing options...
Terrorhuz.4695 Posted June 21 Share Posted June 21 The particle effects are the coolest gw2 has looked in years. Raise the salary of those artists, they earned it. 4 Link to comment Share on other sites More sharing options...
Shagie.7612 Posted June 21 Author Share Posted June 21 12 hours ago, aymnad.9023 said: Rev : Not sure how it will play out. The trailer was a bit weird. Probably annoying on vindi. I don't know what it's for, unless it's meant to be a shortbow replacement, which is really stupid and I'll be really upset about since rev shortbow is the coolest weapon in the game. Like, unless it has built in cleanses or blinds or aegis or something, it probably won't be able to replace mace/shield for condi builds. But it has mobility (that punishes people who chase through it), CC, chill and slow, so if it does decent ranged damage, it's just a superior SB that also seems to ignore projectile hate on most the attacks. It looks like Grimstroke from dota tho, which is definitely 10/10. I was really hoping for a strong condi replacement for mace/shield for Ren/Vindi, since they can't get shield trait from Herald. Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted June 21 Share Posted June 21 (edited) You would assume they want to make spearbreaker a thing but gave warrior spear absolutely no synergy with Spellbreaker. The only known cc moves you away from the target which is anti synergy with Full Counter. Such a wierd choice that the burst does not have a CC effect on it. Maybe they forgot about Attackers insight? Or all the other on cc traits? Edited June 21 by DanAlcedo.3281 1 3 Link to comment Share on other sites More sharing options...
Hotride.2187 Posted June 21 Share Posted June 21 There are enough weapons in the game, most are just garbage and are not used. Adding 1 more weapon changes nothing, when the tendency is to ignore crap weapons. 3 3 Link to comment Share on other sites More sharing options...
arazoth.7290 Posted June 21 Share Posted June 21 4 hours ago, Shagie.7612 said: since rev shortbow is the coolest weapon in the game. "Was", the spear animations > shortbow. Atleast imo hehe Link to comment Share on other sites More sharing options...
Endo.1652 Posted June 21 Share Posted June 21 3 hours ago, DanAlcedo.3281 said: You would assume they want to make spearbreaker a thing but gave warrior spear absolutely no synergy with Spellbreaker. The only known cc moves you away from the target which is anti synergy with Full Counter. Such a wierd choice that the burst does not have a CC effect on it. Maybe they forgot about Attackers insight? Or all the other on cc traits? I mean you land tether, then move away with that skill to pull them. The spear autos does more fragments the closer you are as well. Sounds like spellbreaker will be fine with this as long as the numbers are good. Either way the weapons are not out. We dont know anything outside of what was shown to us Link to comment Share on other sites More sharing options...
Dean Calaway.9718 Posted June 21 Share Posted June 21 18 hours ago, Shagie.7612 said: ele's gonna blind everyone with that giant aoe circle The others have too many effects going on too, let us hope all that gets hidden with Hide Player Effects. Link to comment Share on other sites More sharing options...
Voegelin.5642 Posted June 21 Share Posted June 21 10 hours ago, Hotride.2187 said: There are enough weapons in the game, most are just garbage and are not used. Adding 1 more weapon changes nothing, when the tendency is to ignore crap weapons. Engineer used to have more weapon options because of kits than other professions. Now we have less options imo because we can't switch weapons in combat/pvp match. They "need" to allow engie to switch weapons. 1 3 Link to comment Share on other sites More sharing options...
Lighter.5631 Posted June 21 Share Posted June 21 (edited) way too many unique sub mechanics (except warrior) i feel like theres already enough mechanics to remember... they basically making sub elite spec into weapon with the amount of sub mechanics built in (except warrior) so you have to remember basically way too many stuff to actually know what enemy are doing now... gw2 already struggles to bring in new players, by having unessasary amount of mechanics, when LoL/overwatch etc all have minimum mechanics, which does not disrupt the ability to have advanced pvp gameplay...do i have to read a 10 page PPT essay before heading into PvP now? also why those animation look way over the top(except warrior)...like why....core/hot amount of effect is perfect, we already struggle with blindness with PoF and onward effects..specially the ele one legit looking like a boss fight amount of fx Edited June 21 by Lighter.5631 1 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted June 21 Share Posted June 21 On 6/20/2024 at 2:41 PM, Shagie.7612 said: Title. Throw stick go boom 1 Link to comment Share on other sites More sharing options...
Last Crab.6054 Posted June 22 Share Posted June 22 7 hours ago, Voegelin.5642 said: Engineer used to have more weapon options because of kits than other professions. Now we have less options imo because we can't switch weapons in combat/pvp match. They "need" to allow engie to switch weapons. Hell no 2 1 Link to comment Share on other sites More sharing options...
Dirame.8521 Posted June 22 Share Posted June 22 (edited) TIER 1: FUN TIME NO ALCOHOL REQUIRED (ANY GAME MODE) War (SpB, Berserker), Necro, Mesmer, Ele, Ranger, Thief, Guardian TIER 2: GREAT IN PVE I GUESS Engie, War (BladS), Rev My thoughts on Rev Spear: Someone will probably figure out how to maximize its use in PvP, but it won't be great right away. For Engie: It might as well be called glass cannon like the Ele because it has very few defensive cooldowns. People will still play Scrapper Hammer and Holo Rifle with their defensive weapons that have longer CC durations. The reason why Hammer is so good for the Scrapper AoE burst set-up is due to its evading leap. If you leap into a team fight or even a 1v1 with Engie spear, you're likely leaping into a face full of pain. Especially if you're fighting a Mesmer who can: 1- Evade while stunned, and 2- burst you while stunned. Edited June 22 by Dirame.8521 1 1 Link to comment Share on other sites More sharing options...
Marxx.5021 Posted June 22 Share Posted June 22 I wish they would improve existing weapons instead of introducing new. There is no objective need for more weapons except for selling an expansion. It will make sPvP worse becasue of balancing. 4 Link to comment Share on other sites More sharing options...
Voegelin.5642 Posted June 22 Share Posted June 22 1 hour ago, Last Crab.6054 said: 8 hours ago, Voegelin.5642 said: have more weapon options because of kits than other professions. Now we have less options imo because we can't switch weapons in combat/pvp match. They "need" to allow engie to switch weapons. Hell no We are not getting more kits as engineers or the ability to swap out kits, but everyone else gets more and more options for weapon swaps. I would love to switch shortbow and sword/shield, or shortbow and hammer, or possibly spear. 1 1 Link to comment Share on other sites More sharing options...
Kuya.6495 Posted June 22 Share Posted June 22 (edited) 7 hours ago, Marxx.5021 said: I wish they would improve existing weapons instead of introducing new. There is no objective need for more weapons except for selling an expansion. It will make sPvP worse becasue of balancing. Keeping the game alive by selling expansions is an objective reason. Edited June 22 by Kuya.6495 1 1 Link to comment Share on other sites More sharing options...
Marxx.5021 Posted June 22 Share Posted June 22 1 hour ago, Kuya.6495 said: Keeping the game alive by selling expansions is an objective reason. PvP forum here. sPvP is already dead ... 1 1 Link to comment Share on other sites More sharing options...
Kuya.6495 Posted June 22 Share Posted June 22 20 minutes ago, Marxx.5021 said: PvP forum here. sPvP is already dead ... The only reason pvp people buy expansions is for the new weapons. 2 Link to comment Share on other sites More sharing options...
Marxx.5021 Posted June 22 Share Posted June 22 24 minutes ago, Kuya.6495 said: The only reason pvp people buy expansions is for the new weapons. Nope. It was also to support Anet in hope there is some development towards PvP. 5 Link to comment Share on other sites More sharing options...
WhoWantsAHug.3186 Posted June 22 Share Posted June 22 23 hours ago, Voegelin.5642 said: Engineer used to have more weapon options because of kits than other professions. Now we have less options imo because we can't switch weapons in combat/pvp match. They "need" to allow engie to switch weapons. I disagree. Instead I think anet should give minor buffs to kits to compensate for engi giving up utility slots for basically another weapon. This would come in various forms for different kits. For instance, I think bomb kit should be ground targeted skills with 450 range, toolkit buff it's toolbelt skill, elixer gun increase its offensive output, increase mortar kits velocity etc. Link to comment Share on other sites More sharing options...
Voegelin.5642 Posted June 27 Share Posted June 27 (edited) On 6/22/2024 at 4:53 PM, WhoWantsAHug.3186 said: I disagree. Instead I think anet should give minor buffs to kits to compensate for engi giving up utility slots for basically another weapon. This would come in various forms for different kits. For instance, I think bomb kit should be ground targeted skills with 450 range, toolkit buff it's toolbelt skill, elixer gun increase its offensive output, increase mortar kits velocity etc. Well, some recognition/correction for the relative loss of diverse options for engineer. People can choose from many, weapons to swap in combat. Engie's can't swap any, and bomb kit is pretty useless in PVP, leaving us nades or the elixer gun. Only. And one weapon. Initial game design was engie had more options, not less, than other professions, given the kits. Bigger radius for the bomb would make sense. Harder to see, escape. Some fun trickery. Edited June 27 by Voegelin.5642 Link to comment Share on other sites More sharing options...
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