StraightPath.3972 Posted June 20 Share Posted June 20 (edited) Still not seeing it after all 9 spear reveals. Edited June 20 by StraightPath.3972 1 Link to comment Share on other sites More sharing options...
DeanBB.4268 Posted June 20 Share Posted June 20 Anet hasn't revealed all yet. Maybe tomorrow? Or they forgot. Or they changed their mind. Link to comment Share on other sites More sharing options...
Purple Effects.2503 Posted June 21 Share Posted June 21 12 hours ago, StraightPath.3972 said: Still not seeing it after all 9 spear reveals. Tbh I presumed the unique effect was engineers target DoT which generates extra effects to take place upon use Link to comment Share on other sites More sharing options...
StraightPath.3972 Posted June 21 Author Share Posted June 21 (edited) 45 minutes ago, Magmi.6723 said: Tbh I presumed the unique effect was engineers target DoT which generates extra effects to take place upon use The promise was "unique debilitating condition" so simply doing damage does not pass the muster. Nor would it be unique - since Guardian sword pull chains are age old physical DoT on marked targets. It may be in the non-revealed skills, maybe the twitch stream will finally reveal it to us:/ Edited June 21 by StraightPath.3972 2 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted June 21 Share Posted June 21 4 minutes ago, StraightPath.3972 said: The promise was "unique debilitating condition" so simply doing damage does not pass the muster. Nor would it be unique - since Guardian sword pull chains are age old physical DoT on marked targets. It may be in the non-revealed skills, maybe the twitch stream will finally reveal it to us:/ Warrior spear has no mechanic yet or anything other than just dmg. So maybe it wasn't ready yet to officially show it off? I mean, there must be something about Warrior spear. Can't just be rifle but worse. 1 Link to comment Share on other sites More sharing options...
Purple Effects.2503 Posted June 21 Share Posted June 21 2 hours ago, StraightPath.3972 said: The promise was "unique debilitating condition" so simply doing damage does not pass the muster As far as I’m aware the engineers condition is its abilities spark different effects. This isn’t simply doing damage. And it is unique as we don’t have something alike this currently in the game really. 1 Link to comment Share on other sites More sharing options...
StraightPath.3972 Posted June 21 Author Share Posted June 21 (edited) 5 minutes ago, Magmi.6723 said: As far as I’m aware the engineers condition is its abilities spark different effects. This isn’t simply doing damage. And it is unique as we don’t have something alike this currently in the game really. Different effects is more akin to empowered abilities when x is active. While we're talking debilitating condition - something that on it's own is making enemy's life miserable outside of damage. Slow, Weakness, Blinds, Chilled - these are examples of debilitating conditions. The wording a-net used clearly suggest another one is joining the fold. Edited June 21 by StraightPath.3972 1 Link to comment Share on other sites More sharing options...
Panda.1967 Posted June 21 Share Posted June 21 (edited) 2 hours ago, StraightPath.3972 said: Different effects is more akin to empowered abilities when x is active. While we're talking debilitating condition - something that on it's own is making enemy's life miserable outside of damage. Slow, Weakness, Blinds, Chilled - these are examples of debilitating conditions. The wording a-net used clearly suggest another one is joining the fold. The focused effect for engineer is absolutely a unique new debilitating condition. Placing a condition on a target that causes them to suffer extra damage and/or suffer from other conditions every time you hit them is absolutely debilitating. They didn’t go into any detail about what the “bonus effects” actually are in the post, but when we’ll learn more soon when they do the next live stream. For all we know it may proc Slow, Weakness, Vulnerability, Immobilize, Stun, Blind, etc… on hit. Note: there are 2 mechanics happening with the engineer spear. Conduit Surge: a buff on the engineer that empowers skills when targeting a Focused target. Focused: a condition on foes that triggers bonus effects. the blog post outlines one of the empowerments from Conduit Surge but only ever says “bonus effects on hit” when talking about Focused. It also is very clear that these are two separate things. Edited June 21 by Panda.1967 1 Link to comment Share on other sites More sharing options...
Purple Effects.2503 Posted June 21 Share Posted June 21 5 hours ago, StraightPath.3972 said: Different effects is more akin to empowered abilities when x is active. While we're talking debilitating condition - something that on it's own is making enemy's life miserable outside of damage. Slow, Weakness, Blinds, Chilled - these are examples of debilitating conditions. The wording a-net used clearly suggest another one is joining the fold Tbh we don’t entirely know the effects of this ability engineer apply, only an example of a slam into the floor adding additional conditions and ticking additional life. Currnetly we don’t know enough of what that effect has to really gather this. Link to comment Share on other sites More sharing options...
Beddo.1907 Posted June 21 Share Posted June 21 For anyone wondering, it's a debuff that stops boons from applying. (Stacks work like stab) 1 Link to comment Share on other sites More sharing options...
Purple Effects.2503 Posted June 21 Share Posted June 21 55 minutes ago, Beddo.1907 said: For anyone wondering, it's a debuff that stops boons from applying. (Stacks work like stab Which class got it in the end? 1 Link to comment Share on other sites More sharing options...
Beddo.1907 Posted June 21 Share Posted June 21 20 minutes ago, Magmi.6723 said: Which class got it in the end? Necro skill 5. As you'd expect from the anti boon class. 2 Link to comment Share on other sites More sharing options...
Purple Effects.2503 Posted June 21 Share Posted June 21 1 hour ago, Beddo.1907 said: Necro skill 5. As you'd expect from the anti boon class. Ah decent haha 1 Link to comment Share on other sites More sharing options...
Angesombre.4630 Posted June 22 Share Posted June 22 (edited) The revenant's spear is abominable and super slow. (scepter bis) Edited June 22 by Angesombre.4630 1 2 Link to comment Share on other sites More sharing options...
Purple Effects.2503 Posted June 22 Share Posted June 22 18 hours ago, Beddo.1907 said: expect from the anti boon class. thief seems to be joining us,thief spear got boon rip now 😄 Link to comment Share on other sites More sharing options...
Jski.6180 Posted June 23 Share Posted June 23 Fulgor it makes lighting hit an target over time and it needs to be all over ele air kit and not just the spear. 1 Link to comment Share on other sites More sharing options...
Batalix.2873 Posted July 2 Share Posted July 2 On 6/22/2024 at 5:18 PM, Jski.6180 said: Fulgor it makes lighting hit an target over time and it needs to be all over ele air kit and not just the spear. I am pretty sure some analogues exist like Necro curses making fear apply damage and FB?/Zerker? doing more damage to burning foes. But it would be cool to see the opposite of fulgor explored, like all damage of a particular condi being done upfront. 1 Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted July 2 Share Posted July 2 On 6/23/2024 at 1:59 AM, Purple Effects.2503 said: thief seems to be joining us,thief spear got boon rip now 😄 Thief's always had a bit of boon rip, it's just something they have to choose specific weapons for, while with necro you pretty much just assume they have boon rip somewhere in their build by default, even if the necro player doesn't know it. Link to comment Share on other sites More sharing options...
Geronmy.3298 Posted July 10 Share Posted July 10 Using some of the spears felt like a debilitating condition so they delivered i guess. 3 Link to comment Share on other sites More sharing options...
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