silentninja.2615 Posted June 27 Share Posted June 27 The Flourish for the record looks fine. I just have a problem with the ways it's held by all sex's and all races. Each character should have their unique way of holding like they do for the other weapons. The spear is a 2 handed weapon. They should hold it with two hands at least for the melee heavy characters. 9 1 3 1 Link to comment Share on other sites More sharing options...
Quench.7091 Posted June 27 Share Posted June 27 I think they hold it the way they do while idle so that it looks more fluid when players start to stab or throw with it. However, I noticed that spears aren't being used as stab weapons. My "Puncturing Jab" ability on my engineer character is doing a slash attack. Slashes aren't jabs! I'm more upset over the active animations. 3 1 Link to comment Share on other sites More sharing options...
silentninja.2615 Posted June 27 Author Share Posted June 27 I think they hold it they way they do because of it looking more fluid and they probably just altered the underwater animation into the land one. I was excited for engi, ele and thief spear but came out loving mesmer and necro as my favorites. 1 Link to comment Share on other sites More sharing options...
Noidea Incognito.9607 Posted June 28 Share Posted June 28 The Dev's always have to strike a balance between Idealism and Realism. In a perfect situation they would make usage of real-life examples which embody perfect spears/staffs movement. Spears and staffs are pretty similar; one just has a pointy end. that's all. For example: In martial arts there are certain teachings which have multiple spear/staff forms... it would have been a wealth of ideas on natural spear/staff movement that could have been tweaked into unique animations for all professions. I said perfect situation; They might not have the time to go all out on doing that because of other priorities. Also... i think they animate/rig everything from scratch. That can be a lot of work if you want to make it look natural. If they used Motion capture it would save a lot of time i recon. They might even be forced to recycle existing rigged animations to gain some precious time to spend elsewhere. 1 1 Link to comment Share on other sites More sharing options...
Laughingman.9537 Posted June 29 Share Posted June 29 Have not seen anyone mention this, but the initial position characters are holding the spear just looks wrong. They should be holding it in front of the character with both hands if they use it in melee or with one hand over the shoulder if ranged. The way they hold it now it's kind of like a martial arts staff stance. 1 1 Link to comment Share on other sites More sharing options...
keyokku.5412 Posted June 29 Share Posted June 29 doesn't seem goofy to me, it seems martial artsy, though it can be a better martial artsy but it doesn't need to be medieval armored knight with a heavy halberd kind of stance 1 Link to comment Share on other sites More sharing options...
purp.1806 Posted June 29 Share Posted June 29 A spear's blade should always be stanced blade side down. The combat stance is genuinely one of the dumbest looking things in the game. 1 2 Link to comment Share on other sites More sharing options...
Vavume.8065 Posted June 29 Share Posted June 29 Most of the auto attacks look wrong also, spinning it like a staff.... 1 1 Link to comment Share on other sites More sharing options...
anninke.7469 Posted June 29 Share Posted June 29 On 6/27/2024 at 10:32 PM, silentninja.2615 said: I think they hold it they way they do because of it looking more fluid and they probably just altered the underwater animation into the land one. I was excited for engi, ele and thief spear but came out loving mesmer and necro as my favorites. Hey, that's it! I was wondering why they hold the spear in such a weird and awkward way while running. It certainly does look like the underwater animation. 1 Link to comment Share on other sites More sharing options...
Bris.7984 Posted June 29 Share Posted June 29 4 hours ago, Laughingman.9537 said: Have not seen anyone mention this, but the initial position characters are holding the spear just looks wrong. They should be holding it in front of the character with both hands if they use it in melee or with one hand over the shoulder if ranged. The way they hold it now it's kind of like a martial arts staff stance. I think someone had a pleasant unortodox weekend and our stances got in this form.You can think on many things.Do some dirty searches and you can see it clearly. 5 Link to comment Share on other sites More sharing options...
Supernova Starr.2069 Posted June 29 Share Posted June 29 Male human have some scoliosis going on 1 1 Link to comment Share on other sites More sharing options...
Weindrasi.3805 Posted June 29 Share Posted June 29 I honestly like how it looks on charr, however I do think it should be different for each class. There should at least be a different stance for melee spear professions verses ranged ones. 3 Link to comment Share on other sites More sharing options...
Arianth Moonlight.6453 Posted June 30 Share Posted June 30 my Female Human looks like she's carrying a briefcase, especially while running. Instead of looking like she's rushing into battle, she looks like she's missing her flight. 5 hours ago, Supernova Starr.2069 said: Male human have some scoliosis going on also this. I mean WTH?! 1 1 1 Link to comment Share on other sites More sharing options...
TwistedAlga.4235 Posted June 30 Share Posted June 30 9 hours ago, Arianth Moonlight.6453 said: my Female Human looks like she's carrying a briefcase, especially while running. Instead of looking like she's rushing into battle, she looks like she's missing her flight. also this. I mean WTH?! Lmao 🤣 🤣 🤣 I have to agree... humans looks very weird running with that stance. Norn and Charr looks OK. 2 1 Link to comment Share on other sites More sharing options...
Lumenex.5389 Posted June 30 Share Posted June 30 (edited) Imo the stance of the spear should be the way a female human character holds it when moving backwards. Shaft is pointed upwards behind the characters back spear head is pointed down. Since it is being wielded 1 handed not two handed (like melee staff) you would thrust forward with it putting your characters full weight into it. Another take for this would be breaking the stances into how the weapons are used. Slicing / throwing so on. The fact that its just the idle underwater stance where it makes sense your arms would be flouting doesn't really transition well onto land. With the expansion only being a month out I doubt we will see any real changes to the overall stances. Edited June 30 by Lumenex.5389 Link to comment Share on other sites More sharing options...
VaegaVic.6394 Posted June 30 Share Posted June 30 It's because they're just the underwater stances when holding spears, especially noticeable on human. My Human thief just holds his spear almost right at the tip and then twirls it like a batton. I was honestly all for Spears, but I find myself unable to use them due to the copy-paste animations that look ridiculous 1 Link to comment Share on other sites More sharing options...
Shuzuru.3651 Posted June 30 Share Posted June 30 On 6/29/2024 at 3:57 PM, Laughingman.9537 said: one hand over the shoulder if ranged. This look like an awful way to hold a spear for a default stance, you would have your arm tired before any fight is happening. 3 Link to comment Share on other sites More sharing options...
Arianth Moonlight.6453 Posted June 30 Share Posted June 30 9 hours ago, TwistedAlga.4235 said: Norn and Charr looks OK. Asura, or at least, female looks amazing. Link to comment Share on other sites More sharing options...
Laughingman.9537 Posted July 1 Share Posted July 1 11 hours ago, Shuzuru.3651 said: This look like an awful way to hold a spear for a default stance, you would have your arm tired before any fight is happening. It's a video game you character does not get tired! Just needs to look cool, in combat no one hold a spear like they are holding it in game, unless you are also holding a shield. The moment you unstow your weapon you should go into a combat stance position over the shoulder if ranged and holding it with two hands if melee. Link to comment Share on other sites More sharing options...
Noidea Incognito.9607 Posted July 1 Share Posted July 1 (edited) Some things are what they are because a lot of times Dev choices need to be weighed on a scale called Idealism vs Reality. Idealism= what we would like to have. Reality = what can be achieved within limitations/constraints. Suggestions can always be great addition/have value, but those still need to be put on that same scale as well. Its pretty much a literal balancing act to make sure one doesn't outweigh the other. Example Idealism: we should do extensive research on martial arts that have multiple staff/spear forms to create natural move sets yet make them visually cool for all profession. Example Reality: we have to recycle and tweak animations from the database to the spear system so we can allocate some free resources to other segments that take priority, we will look into updating the spear animations after Release. It is what it is. o7 Edited July 1 by Noidea Incognito.9607 2 1 Link to comment Share on other sites More sharing options...
Eloc Freidon.5692 Posted July 1 Share Posted July 1 The idle animation of switching how it is held looks so much better in reverse. Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted July 1 Share Posted July 1 On 6/27/2024 at 10:27 PM, Quench.7091 said: My "Puncturing Jab" ability on my engineer character is doing a slash attack. That's awful. I hope they rework those things before JW releases. 1 Link to comment Share on other sites More sharing options...
Shuzuru.3651 Posted July 1 Share Posted July 1 15 hours ago, Laughingman.9537 said: It's a video game you character does not get tired! Just needs to look cool, in combat no one hold a spear like they are holding it in game, unless you are also holding a shield. The moment you unstow your weapon you should go into a combat stance position over the shoulder if ranged and holding it with two hands if melee. Well, that's one more reason then, I always found the "over the shoulder" stance they got in gw1 silly and not cool at all. And for the two handed stance for spear, i'm kinda neutral to it, I probably won't be silly, but I don't think it would be cooler than the current stance. So that's 2 point for the current stance for me - Realism - Cool rule 1 1 Link to comment Share on other sites More sharing options...
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