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Seal area suggestion


vardeleanu.8972

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In regards of recent multiclass ward skill changes, please also make Seal Area apply it's defiance bar damage when the preparation is first activated.

Also, since this skill is still worse than Sanctuary in about 4 different ways with no good reason, and I saw only 2 people us it in the last 3 years, please make it reflect projectiles instead of destroy them. Thief already has a destroy projectiles utility with lower cooldown in Smoke Screen.

While at it, please consider changing the tooltip to mention the dark combo field and the defiance bar damage, since no one bothered to do that in the 5 years since this skill has been added to the game.  Sanctuary  is also missing it's defiance bar damage mention. 

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2 hours ago, vardeleanu.8972 said:

InThief already has a destroy projectiles utility with lower cooldown in Smoke Screen.

in WvW the seal area actually has lower cooldown and higher duration.

but i wouldn't mind buffs to it, like removing the dark field so it does not get in the way of smoke fields.

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  • 2 weeks later...

you have to plan with preparations, of course, but that doesn't fit with seal area. you want to shut down projectiles anywhere they land, not predict where they will land; the same problem happens when using this against enemies. 

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