Archranis.2375 Posted September 18, 2017 Share Posted September 18, 2017 The Guardian Retreat utility skill is triggering an auto-attack. To me, this seems to be a bug since the Retreat tooltip says it only grants swiftness and aegis, presumably to "retreat" rather than "attack". Specifically (as a DH), when a Scepter is equipped and within range of an enemy, casting "Retreat" immediately begins auto-attacks. Is this the intended behavior? If so, then I think naming this skill "retreat" is misleading since it actually engages enemies -- even ones that aren't attacking. Link to comment Share on other sites More sharing options...
Donari.5237 Posted September 18, 2017 Share Posted September 18, 2017 Intended or not, it's been the behavior for years, possibly since launch. I've just learned not to use Retreat! if I truly need to avoid being put in a combat stance. Link to comment Share on other sites More sharing options...
Archranis.2375 Posted September 18, 2017 Author Share Posted September 18, 2017 @Donari.5237 said:Intended or not, it's been the behavior for years, possibly since launch. I've just learned not to use Retreat! if I truly need to avoid being put in a combat stance.Ah. I just made my first Guard a couple weeks ago. Link to comment Share on other sites More sharing options...
Ariurotl.3718 Posted September 18, 2017 Share Posted September 18, 2017 Yep, Guardian shouts cause you to target a mob, whereas Ranger shouts (other than Sic 'Em, obviously) don't. It's just one of those things. Those annoyingly inconsistent things. Link to comment Share on other sites More sharing options...
onevstheworld.2419 Posted September 19, 2017 Share Posted September 19, 2017 I swap to a melee weapon when I'm running past mobs with Retreat. The shout only causes a single swing, and you only get into combat if you swing hits, so I'm able to avoid combat almost all the time. Link to comment Share on other sites More sharing options...
Jwake.7013 Posted September 19, 2017 Share Posted September 19, 2017 I just toggle Action Camera on and look away from whatever enemy I'm near then off after passing it. Link to comment Share on other sites More sharing options...
Archranis.2375 Posted September 19, 2017 Author Share Posted September 19, 2017 Thanks for all the helpful tips! Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted September 19, 2017 Share Posted September 19, 2017 Yes, I have criticized this many times in the past, but it seems ANet doesn't want to change anything about it. It makes no sense to me, either. I mean, after all, a retreat means for you to stop fighting and save yourself, no? So auto-attacking and thus slowing yourself down in my eyes is completely beside the point.@onevstheworld.2419 said:I swap to a melee weapon when I'm running past mobs with Retreat. The shout only causes a single swing, and you only get into combat if you swing hits, so I'm able to avoid combat almost all the time.While this is an excellent workaround, it still messed up your choice of weapons. I wish they would simply adjust the skill. Link to comment Share on other sites More sharing options...
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